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Nicome

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Posts posted by Nicome

  1. @linuxgurugamerOk thanks for your suggestion but I think that with 96 mods I might as well play an other game an get back to KSP in a year... Kind of sad I'm losing my game like that. I also don't understand why CKAN doesn't have a log of changes with a roll back option. Maybe I should spend the time I would spent playing trying to add to CKAN.

    I don't understand why no log contain a hint of what is going wrong...

  2. Thanks guys

    Sorry I didn't know about KSP.log, I actually looked at that one but it doesn't end with an exception which is odd.

    I've uploaded the KSP.log file: https://www.amazon.com/clouddrive/share/HYfjH7BwS6WwWjj47djXSfgz2XEOR0judgyCC7GQAiQ

    I guess the only exception I could find in there is:

    [EXC 12:31:48.875] ReflectionTypeLoadException: The classes in the module cannot be loaded.
    	System.Reflection.Assembly.GetTypes ()
    	ContractConfigurator.ContractConfigurator+<GetAllTypes>d__30`1[ContractConfigurator.ParameterFactory].MoveNext ()
    	Rethrow as Exception: Error loading types from assembly TweakableDeployablePanels, Version=0.1.21.0, Culture=neutral, PublicKeyToken=null
    	UnityEngine.Debug:LogException(Exception)
    	ContractConfigurator.LoggingUtil:LogException(Exception)
    	ContractConfigurator.<GetAllTypes>d__30`1:MoveNext()
    	System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
    	ContractConfigurator.ContractConfigurator:RegisterParameterFactories()
    	ContractConfigurator.ContractConfigurator:PSystemReady()
    	EventVoid:Fire()
    	<Start>c__Iterator7B:MoveNext()
    	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    @linuxgurugamer I did not upgrade the game to 1.3.1. I copied the game to an other folder so I have one tracking copy of the game and one past:

    [LOG 12:27:18.193] ******* Log Initiated for Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us *******
    Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us
    

     

  3. Hello,

    About a week about I did my usual "upgrade" mods and launch on CKAN but after that my game started crashing. I tried to look at the log but I find them very unhelpful and I can't figure out what is causing the error. The game crashes at the very end of the loading.

    Can someone help me read the log file? As far I understand, this crashing somewhere in the regular game DLLs (mono.dll) with no Exception error message other than "Access Violation" which makes no sense...

    Error.log
     

    Quote

     

    Unity Player [version: Unity 5.4.0p4_b15b5ae035b7]

    mono.dll caused an Access Violation (0xc0000005)
      in module mono.dll at 0033:2dcf0e6a.

    Error occurred at 2017-10-14_114900.
    C:\Kerbal Space Program\KSP_x64.exe, run by Nicolas.
    84% memory in use.
    16333 MB physical memory [2600 MB free].
    24525 MB paging file [8307 MB free].
    134217728 MB user address space [134207437 MB free].
    Read from location 00000010 caused an access violation.

     

    Stack trace
     

    Quote

     

    ========== OUTPUTING STACK TRACE ==================

    0x00007FFB2DCF0E6A (mono) mono_reflection_type_from_name
    0x00007FFB2DCF1723 (mono) mono_custom_attrs_construct
    0x00007FFB2DCF538A (mono) mono_reflection_get_custom_attrs_by_type
    0x00007FFB2DCA3ECA (mono) mono_domain_finalize
    0x00000000054E3841 (Mono JIT Code) (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
    0x00000000054E36F1 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider,System.Type)
    0x00000000054E2DB1 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributes (System.Reflection.ICustomAttributeProvider,System.Type,bool)
    0x000000000554B12E (Mono JIT Code) System.Reflection.MonoField:GetCustomAttributes (System.Type,bool)
    0x0000000021CC0D4B (Mono JIT Code) GameParameters/ParameterNode:Save (ConfigNode)
    0x0000000021CC0B28 (Mono JIT Code) GameParameters:Save (ConfigNode)
    0x0000000021CBD304 (Mono JIT Code) GameParameters:GetDefaultParameters (Game/Modes,GameParameters/Preset)
    0x0000000021CBCB54 (Mono JIT Code) MainMenu:Start ()
    0x000000000546725B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFB2DD84FFB (mono) mono_set_defaults
    0x00007FFB2DCD8341 (mono) mono_runtime_invoke
    0x00007FF71CC2517D (KSP_x64) ScriptingArguments::AddString
    0x00007FF71CB7B5D3 (KSP_x64) IClusterRenderer::IClusterRenderer
    0x00007FF71CB7B974 (KSP_x64) IClusterRenderer::IClusterRenderer
    0x00007FF71CB7C1F5 (KSP_x64) IClusterRenderer::IClusterRenderer
    0x00007FF71CB7C5C9 (KSP_x64) IClusterRenderer::IClusterRenderer
    0x00007FF71CA3F199 (KSP_x64) Behaviour::InitializeClass
    0x00007FF71CBF6529 (KSP_x64) CallbackArray1<bool>::Invoke
    0x00007FF71CCB3050 (KSP_x64) Object::GetInstanceID
    0x00007FF71CCB384A (KSP_x64) PlayerMainWndProc
    0x00007FF71CCB6BEE (KSP_x64) PlayerWinMain
    0x00007FF71D16C344 (KSP_x64) RectT<int>::GetYMax
    0x00007FFB41962774 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========

     

    I've attached the whole thing as a zip a well :)

    https://www.amazon.com/clouddrive/share/xG8fYXSBCBtGLckgw3HsIDCoYUKUKjyGeaU4JzgZ5w2

    Mod list:

    https://pastebin.com/guRvb6HH

    Thank you for you help, I really appreciate your time!

  4. Hello,

    I just started a new KSP with the Galileo solar systems. Pretty excited but I've been having a strange issue that caused me to lose 3 satellites so far. I was wondering if some of you have seen this.

    On my spacecraft, some or all of the solar panel orient them self away from the sun. If I adjust my craft orientation they will "conveniently" re-orient them self to face the darkness of space.

    Have you guys experienced something similar before? Is this a bug caused by a bug? Thank you.

    Here are a few screen shots:

    DlaXXsF.png

    GOtI06w.png

    XnWov3A.png

  5. I had that bug tonight as well. It took my well over an hour to figure out. After looking at my craft carefully I noticed that a part (antenna) wasn't functional and was clipping into my craft.

    I relaunched the game for the 10th time, turned on debris in the tracking station and terminated all debris around the prod. There were 2 debris one was the antenna I don't know what the other one was. After terminating the debris the antenna wasn't clipping into the craft anymore and I was able to switch to it and return to the space center :)

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