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MacLuky

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Posts posted by MacLuky

  1. The Kraken ate the nosecone, but thanks for the update. I am toying with some stories, one of them has the T'Kerman coming to the rescue but it needs some kind of warp drive to make sense and I am not sure it fits the design. 

    I was also swamped with work and had little time for KSP. Building the ships of the Darks Grand Protectorate takes waaayyyy too long

  2. @jurasic_kerbal it will come over time. Its mostly mods and some scaled up parts, the early rockets are more tricky when you dont have the delta-v. Thanks for all the thumbs up. I've slowed down a bit, but thats because i need to weave a few new threads at browse kerbalx for some inspiration. Looking for some babylon5 earth alliance style battle cruisers, feel free to submit ;-)

  3. Thanks! and indeed, well there is only so much you can do with just color and blue is my favourite. I gave the textures to my daughter and she figured it out, quite proud of her. Character wise they will be closer to Vulcans though, the ones that blew up the station will be an Andorian/Klingon hybrid.

  4. Chapter 148. The Other Side of the Mirror

    through-the-wormhole.gif?w=600&zoom=2

    19 hours ago, Angel-125 said:

    I should make some bussard collectors...

    // add xenon to Jool
    PLANETARY_RESOURCE
    {
    	ResourceName = XenonGas
    	ResourceType = 2
    	PlanetName = Jool
    
    	Distribution
    	{
    		PresenceChance = 100
    		MinAbundance = 0.005
    		MaxAbundance = 1
    		Variance = 5
    	}
    }
    
    // stock atmo sensor can scan and scoop gasses
    @PART[sensorAtmosphere]
    {
    	// Scan for it
    	MODULE
    	{
    		name = ModuleResourceScanner
    		ScannerType = 2
    		ResourceName = XenonGas
    		RequiresUnlock = false // I haven't touched this
    	}
    
    	MODULE
    	{
    		name = ModuleResourceScanner
    		ScannerType = 2
    		ResourceName = Propellium
    		RequiresUnlock = false // I haven't touched this
    	}
    
    	// scoop it
    	MODULE
    	{
    		name = ModuleResourceHarvester
    		HarvesterType = 2
    		Efficiency = 0.75
    		ResourceName = XenonGas
    		ConverterName = XenonGas Filter
    		StartActionName = Start Xenon filter
    		StopActionName = Stop Xenon filter
    		AutoShutdown = true
    		UseSpecialistBonus = false
    		GeneratesHeat = false
    		INPUT_RESOURCE
    		{
    			ResourceName = ElectricCharge
    			Ratio = 1
    		}
    	}
    
    	MODULE
    	{
    		name = ModuleResourceHarvester
    		HarvesterType = 2
    		Efficiency = 0.75
    		ResourceName = Propellium
    		ConverterName = Propellium Filter
    		StartActionName = Start Propellium filter
    		StopActionName = Stop Propellium filter
    		AutoShutdown = true
    		UseSpecialistBonus = false
    		GeneratesHeat = false
    		INPUT_RESOURCE
    		{
    			ResourceName = ElectricCharge
    			Ratio = 1
    		}
    	}
    }

    I am testing with this, to see if it is overpowered

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