Angel-125

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About Angel-125

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    Angelo Kerman

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  • Website URL http://www.spellflight.com
  1. And the lab: Thanks @Nertea, Near Future Props work out great! Up next is the last part of this IVA: the disco bar!
  2. Here's the dorm: I'm going to be sooo done with making IVAs after this, but at least the centrifuge is gonna look nice. Next up is the lab...
  3. The oddest looking kerbals that I’ve ever seen... Nicely done!
  4. Doing some testing with @Nertea's Near Future Props and I've decided to use them to fill out the centrifuge. Here's how the galley looks: Just need to fix the textures in the crew tube up top, but this is looking pretty good.
  5. Kerbal explosive kolonisation

    I’ve renamed the Rangeland as a disposable launchpad.
  6. Microgramma Done and done.
  7. Still more work to do, but it's getting there. The Nautilus Tank Cluster has built-in adapters. Here you see just the baseline: Size 3: Size 2 (hex): And the engine mounts work the same way: And the only thing better than one tank cluster is a whole bunch of them supplying Explodium for 14 Trinity engines... Disco Bar it is!
  8. Kerbal explosive kolonisation

    If money is a concern, you could always mine for ExoticMinerals and RareMetals, and send them back using a rocket built locally. And of course you could go prospecting for Aurum deposits.
  9. It depends upon how hard it is to make the corridors and if I have time. Right now I'm concentrating on the modules themselves: I've got the module unwrapped and I'm starting to layout things like lights, hatches, and the ladder. Once I get things textured I can lay out individual modules. I'm planning on a galley/lounge (pictured), bunk room, laboratory, and one other. Borrowing stuff from MOLE is making the IVA go much faster- and less painful! I don't have any plans for Kerbalism, it really messes up my mods. Also, started messing with the tank cluster: I've fixed some things in the upcoming release, hopefully it'll be solved.
  10. First test of the IVA: Max capacity will be 16 kerbals.
  11. [1.3.1] Mark One Laboratory Extensions (M.O.L.E.)

    In the KononaLite file, look for buoyancy = 1.5 and change it to a higher value. Feel free to play around with it until you get a situation were the capsule doesn't sink. If you post your results then I can change the part.
  12. Last update for the night: Almost done with the external model.
  13. What did you do in KSP today?

    I conducted my first successful in-game test of DSEV's new Nautilus Centrifuge: