Angel-125

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About Angel-125

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    Angelo Kerman

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  • Website URL http://www.spellflight.com

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  1. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    I'm actually toying with that idea for the Tycoon drilling rig. The other design is more in line with the stock ISRU drill.. This sketch shows a derrick and pipe section. I'm thinking that the animation will show the pipe section sprout from the base (I imagine that some of the drilling rig is underground), where a robot arm picks it up and moves it to the turntable at the center of the derrick. Then the combination hoist and mud pump latches onto it, and the pipe and turntable starts to spin as it drives into the ground. At the end of the animation, the hoist retracts, leaving the pipe section drilled into the ground, and the animation repeats. The derrick design lets you attach the drilling rig to your base. A bucket wheel excavator part would need to be on a separate vehicle. I don't really have time to do both.
  2. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    It seems that KSP doesn't like generating particle effects behind transparent windows, so I'm investigating an alternate look: I like the transparent window better...
  3. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    Updating the wiki is on my list after Pathfinder is feature complete. Speaking of which, this was made in a cave with a box of scraps... Inspired by:
  4. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    Thanks guys! I am definitely happy with how Pathfinder has turned out. I’m also satisfied with the Sandcastle parts, they’re looking pretty good. My goal is to finish them up by end of the year, but I’m also running out of time. I have two more buildings to make, some walkways, and the 3D printer itself. After that I can finally call Pathfinder feature complete... though something else might get bundled with Pathfinder...
  5. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    No idea. Sounds like you have a converter running somewhere.
  6. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    None of your converters appear to be turned on.
  7. “Dr. Angelo” is already being put through his paces, heh. Trying to get Pathfinder’s Sandcastle release done before end of year, work stress, and finding a new home to lease..
  8. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    That is the new Castillo Factory. It is a 12.5m part with efficient OmniConverters, the efficiency improvements from the Castillo habitat, and support for OSE Workshop and EL Workshop. Unlike, say, the Hacienda, once you build it, it stays built.
  9. Angel-125

    [1.5.x] Pathfinder - Space Camping & Geoscience

    Also remember that there are some KIS specific attachment nodes in all the parts so you don't have to flip them around. Meanwhile... It's almost done! I need to create the bump and specular maps, some colliders, and then rig the animation before I can bring it into the game..