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Posts posted by MacLuky
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Some more tinkering, I know these formulas are not very precise. But based on auronautix numbers I cant see how this should work. With 7400 m/s yes, but close to 9,400 only if we forget the payload. Everything is in tons. It would be a payload fraction of 2,53 which feels a bit high for steel tanks and unsophisticated engines.
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I still struggle to get this right:
The volume aligns sort of, but when made of steel it just doesn't hold the delta v. I've added a 500t payload and played with ro tanks to get an idea of the settings. Grateful for any help on this.
Spoiler// tanks
@PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
%RSSROConfig = True
%rescaleFactor = 1// similar to Titan 4
@maxTemp = 900
%skinMaxTemp = 2000
%emissiveConstant = 0.6
%thermalMassModifier = 1.0
%skinMassPerArea = 4!RESOURCE, * {}
MODULE
{
name = ModuleFuelTanks
basemass = -1
}
}@PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
// Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606
// Should be RP-1 (kerosene) and LOX)
@MODULE[ModuleFuelTanks]
{
volume = 10600000
type = Tank-Sep-Steel-HP
}
@description ^=:$: <color=blue>fill with RP-1 and LOX</color>
}@PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
// Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842
// Should be LH2 and LOX
@MODULE[ModuleFuelTanks]
{
volume = 12500000
type = Tank-Sep-Steel-HP
}
@description ^=:$: <color=blue>fill with LH2 and LOX</color>
}@PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
// 292614 units
// Should be LH2 and LOX
@MODULE[ModuleFuelTanks]
{
volume = 292614*5
type = Tank-Sep-Steel-HP
}
@description ^=:$: <color=blue>fill with LH2 and LOX</color>
}// engines
@PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul]
{
@maxTemp = 900
%skinMaxTemp = 2000
%emissiveConstant = 0.6
%thermalMassModifier = 1.0
%skinMassPerArea = 4%RSSROConfig = True
%rescaleFactor = 1!MODULE[ModuleAlternator] {}
!RESOURCE[ElectricCharge] {}
}
@PART[RSSDengineStage1|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
@MODULE[ModuleEnginesFX],0
{
@heatProduction = 100
%ullage = True
%pressureFed = False
%ignitions = 1@PROPELLANT[LiquidFuel]
{
@name = Kerosene
@ratio = 0.38264
}@PROPELLANT[Oxidizer]
{
@name = LqdOxygen
@ratio = 0.61736
}IGNITOR_RESOURCE
{
name = ElectricCharge
amount = 0.8
}
}
}@PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
@MODULE[ModuleEnginesFX],0
{
@heatProduction = 100
%ullage = True
%pressureFed = True
%ignitions = 2@PROPELLANT[LiquidFuel]
{
@name = LqdHydrogen
@ratio = 0.745
}
@PROPELLANT[Oxidizer]
{
@name = LqdOxygen
@ratio = 0.255
}IGNITOR_RESOURCE
{
name = ElectricCharge
amount = 0.8
}
}
}// other
@PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
%RSSROConfig = True
%rescaleFactor = 1
}@PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
%RSSROConfig = True
%rescaleFactor = 1
}
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1968 second half
SpoilerCapella 8 is another resupply for the station. This will bring up the nitrogen for at least a year
This will relieve the strain on the O2 pressure
And another resupply mission this will bring the total supplies to a year
On approach
Capella 5 is empty can now burn up
We upgrade the comm network to level 7 Commsat 8 is being replaced by commsat 10
Relays are put in geostationary orbit
Final one
Next up a new spacecraft for deep space, two crews are already training for it
Orbital manœuvres testing. We should have 50 ignitions
And 2500 m/s will bring the craft quite the manauverabilty around the moon
Checking the docking procedure. It is a heavy craft to navigate
Dock achieved.
Valerie has fallen ill and it is decided that she will come back with the Polaris
Re-entry at 65km the craft has reduced ablator
Valerie loves the new internal view. Life support systems are excellent. There is a little worry about the orientation to the sun
Disconnect the service module
Great reentry, gently on the G's
Meanwhile Canopius 10 swings by Ceres
Brings a trove of science after 2 years of travels
A capture is not possible but at 1500 m/s we'll swing by Vesta in 2 years! A capture would have taken 7k
A new rover for our sister planet. Let's hope this one survives..
The only 1A of the year
A small TVI stage, they will need to use a bit of the capture stage. But we get good departure.
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Hi,
is it possible to a "bulk" delete? in RO we have a whole category of unsupported parts and it is really taking up a lot of memory. However clicking on them one by one seems like a lot of work
I did see an import/export function, perhaps a script is possible
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Alright, so the parts are in research so I can at least see them in the VAB. 7,200,000 funds seems excessive indeed. I see some more problems:
- no avionics (5000000t needed)
- tank pressure
- deltav is too low (3200 with a 100t payload
- it explodes on the padI'll continue the investigation, if someone has working configs I would be grateful1
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1968 second quarter
The time has come that we can try for that most important of mission, perhaps not with that hardware we wanted, but it can be done and we will do so.
SpoilerThe crew of Vega 10 have spent 180 days in space. It's time to go home. Accidentally this disables the pressure regulators on the station which will lead to problems and massive resource loss later on.
All systems work perfectly.
Starting descent
The backup from the Mercury mission is retasked to to Saturn.
Lose thrust on one J2 make orbit anyway. Perfect departure, it will arrive in 6 years.
The next one goes to Vesta
It will try to capture using the solid boosters.
Next crew for the station, another Taurus-0L launch
Good dock, Leia signed up for 1 year in space.
Launched in 1965, but still very much alive. For 154 m/s we get another pass at Mercury
But Canopius 13 gets there first
Firing up those boosters
And the final stage
Capture! highly eliptical
It will take several sweeps to get all the data
Capella 7 brings new supplies on a Taurus-0L. Less supply but cheaper to launch and can launch on a Taurus-0L
Approach
And dock. See the size difference between the old and new.
End of July Altair leaves to for the Moon
After a 200km insert it leaves for the moon
It barely makes orbit at 30km due to RCS in the transfer stage. But it made orbit! batteries are locked and the system is put in sleep mode.
Eva Larsen (P), Elene Eikina (P), Ann Johansson (S) head out on Vega 13
The J2 lights again.
After a good insert at 100km it quickly catches up with the lander
This is why we trained this at the station people
Dock! Eva and Ann transfer to the lander and since it is drawing resources we quickly disconnect
Light up the engine and keep it burning
We slam into the moon at 18 m/s and lose the engine with still 100 m/s left but we landed!
Eva and Ann are the first to walk on the moon
Eva plants a flag
Inspection of the lost engine
Ann heads out to the lockers
She places a monument for Stephan Adams on the moon
They will make 2 EVA's for a total of 2 hours collecting samples
Take off just before the orbiter will reach us, we are at inc. 0.45 deg relative inclination
Picking up speed
We get good traction
Rendez vous for 4 m/s
Hello there
Docking this thing is a dream
After transfer we undock the lander and leave it to crash
Then we burn for home. Plenty of resources left
Stretching the legs
Pe at 65km
One parachute burned off
Safely back. For some reason the samples are lost? we did transfer them to the capsule but its not there anymore. I guess that means we need to go back
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1968 First Quarter
I noticed there were already a lot of screen shots and since some of them were really exciting I decided to do an early report:
SpoilerEarly days of January Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) start on their epic moon Journey.
Their Vega has a better arrangement of consumables allowing for a longer time in space in the event of the separation of the mission module. The trusted 0C brings them on a TLI before crashing into the moon
And the service module does a nice capture at 75x35 km before rendez vous
I love mechjeb for plotting nodes, but docking I like to do myself, it just wastes so much fuel.
Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) start their 30 days in orbit of the moon mission and bring a lot of new equipment
Meanwhile Canopius 5B has a Ganymede flyby that will drop their ap even further and get us closer to io, first we load up a ton of science
Alexander goes EVA to transfer equipement
This stuff's gotta go
The additional space is very welcome, each can have private sleeping quarters not needing to hear the others snore. But after 30 days it is time to head home
Leaving another living space module. This time they have enough capacity to get home
And yes we have the io encounter, we ran out of fuel but io will bump our inclination hopefully enough so we can run the orbital perbutation experiment for the next 9 years.
Unless an encouter will change our course
Wallpaper shot
Mid course change, we are coming in too hot
Pulling too many G here! all crew passed out, but survived
Capella 6 was the backup for Capella 4, but since that was a success we can expand the station
Those RL10's should be capable enough
I see you! lets slow down. It is really hard to get a good alignment
Closing on RCS, we have enough
Another docking
Closing in
Fiddling with those Mole ports
Contact, that is one fine station
With plenty of room and power
Altair 2 is the second test of the lander
Good departure, but low on dv, we will need to capture on RCS too
We also have a mercury window and an oppertunity to test our moon rocket again
over 6000 dv to Mercury
Last 100 from the capture stage
Altair begins landing sequence from 400x40km it descends at pe angling 5deg above the horizon due to low TWR
One single burn, this is new
This engine can handle it and it can throttle
Getting close
Touchdown 7m/s left
After 1 day we depart
This was a struggle to get right
TWR is just too low we keep fighting gravity
Orbit 30x84km with 34 m/s left
After some tests the craft is crashed into the surface
Small correction burn. In 100 days we attempt a capture at Mercury
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Thanks! I changed them to default. As for the price.
The cost multipliers were technical debt ;-) as I had not unlocked it yet, I hadn't noticed. So I did some deep research (well, I entered "seadragon+cost in google)
I noticed that astonautix puts it at:
"LEO Payload: 450,000 kg (990,000 lb) to a 185 km orbit at 90.00 degrees. Launch Price $: 300.000 million in 1962 dollars."
Should I read that as 300 billion?
And: "Costs to low earth orbit were estimated to be between $60/kg and $600/kg - eg one fourth that of the Saturn V or less." Which would be about 300 million?
You would want to get it on par with the 400k you mentioned, does that make sense?
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That is one beautiful rocket
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Ah thanks! I can see them in the tree, but haven't unlocked them yet. I made them balloon because the cfg spoke of LH2 and LOX, I assumed they were balloon, but switching it to default should make it a normal tank. Also, I've not set the engines to pressure fed. What would be "realistic" settings for those engines anyway? I presume it were simple pressure fed engines indeed?
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Thanks for trying. I think I may have picked the dev version from Alternate Apollo too, since it included the lab. Here is the folder:
There is a bit of magic in the patches folder too: https://we.tl/t-ZErkuKrn3r I dont think you need it but still
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Here you go: https://we.tl/t-MOqBsfRy1q I've included a script that should reproduce my mods using CKAN and github links. Apart from the latest update to RP1 master it should be complete
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Hi,
Sorry if I didn't explain myself clearly, perhaps this helps:
For my next mision I want Chloe who is trained
And Valentina
And Alexander
When I press launch it selects another crew (They are trained as well but I don't want these) so i press clear and then "add"
Where did they go? now no-one is qualified anymore....
I did update to the current dev branch and the problem persists. I also looked at the code but its kind of hard to follow. What I can see it that is works for the first kerbals that have a matching flight roster, but i cant find how the second screen is populated. Editing the savefile and moving the desired kerbals to the top of the roster is a work around...
I have a save file, the logfile has no entries that will help. I can also log an issue if that helps.
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Sure, this is the list:
Spoiler000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 001_ToolbarControl AJE ASET AlternateApollo Astrogator B9PartSwitch B9_Aerospace_ProceduralWings BahaSP BetterBurnTime CameraFocusChanger Coatl Aerospace CommunityCategoryKit CommunityResourcePack ContractConfigurator ContractPacks CustomBarnKit DMagicOrbitalScience DMagicScienceAnimate DeadlyReentry DynamicBatteryStorage EDBMods EarlyBird EngineGroupController EngineLightRelit EnvironmentalVisualEnhancements FShangarExtender FerramAerospaceResearch Firespitter Historian HullCameraVDS HumanStuff IndicatorLights JSI JanitorsCloset KAS KIS KRASH KSC KSCSwitcher KSP-AVC KSPWheel KerbalChangeLog KerbalConstructionTime KerbalJointReinforcement KerbalRenamer Kerbalism KerbalismConfig Kopernicus MacLuky MagiCore MechJeb2 MinimumAmbientLightingUpdated ModularFlightIntegrator ModularLaunchPads NavyFish Nereid PatchManager PreciseEditor ProceduralFairings ProceduralParts ProjectManager QuickMods RCSBuildAid ROCapsules ROEngines ROLib ROSolar ROTanks RP-0 RSS-Textures RSS-Textures-2k RSS-Textures-4k RSS-Textures-8k RSSDateTime RSSLSE RSSVE RSSeaDragon RealAntennas RealChute RealFuels RealHeat RealISRU RealPlume RealSolarSystem RealismOverhaul RetractableLiftingSurface SCANsat SHED SXT SensibleScreenshot SimpleLogistics SmokeScreen SolverEngines Squad SquadExpansion Taerobee TestLite TextureReplacer TimeControl TotalTime TrackingStationEvolved TriggerTech VenStockRevamp VesselMover ZeroMiniAVC _PATCHES kOS scatterer
I use this script to create a fresh install:
Spoilerckan remove --all ckan repo add MechJeb2-dev ckan repo add Kopernicus_BE ckan compat add 1.8.0 ckan update ckan scan # grab the core ckan install RSSTextures2048 RealSolarSystem --no-recommends --headless # install ro ckan install RealismOverhaul --no-recommends --headless # install essential extra mods ckan install AtmosphereAutopilot KerbalRenamer RealSolarSystem-LaunchSiteExpansion RSSDateTimeFormatter MechJeb2-dev KRASH ProceduralFairings ProceduralParts B9-PWings-Fork Kerbalism-Config-RO --no-recommends --headless # install RO expansion ckan install RealAntennas ROCapsules ROEngines ROSolar ROTanks --no-recommends --headless # quality of life ckan install QuickGoTo QuickStart quicksearch VesselMoverContinued PreciseEditor astrogator SimpleLogistics projectmanager timecontrol totaltime EarlyBird KSPWheel SensibleScreenshot HangerExtenderExtended CameraFocusChanger KSP-AVC FinalFrontier EnvironmentalVisualEnhancements DistantObject-default HullcamVDSContinued KerbalAlarmClock HangerExtenderExtended RCSBuildAidCont SixCrewScienceLab BetterBurnTime TextureReplacer Scatterer-config Scatterer-sunflare Scatterer PlanetShine EngineLightRelit TexturesUnlimited MinAmbLightUpd FilterExtensions JanitorsCloset HumanStuff --no-recommends --headless ckan install Historian-expanded --no-recommends --headless # force patch for LanderCanMk12 IVA ckan install Mk1CockpitIVAReplbyASET --no-recommends --headless --allow-incompatible # part packs ckan install RSSeaDragon PicoPort4AllSizes Taerobee KIS KAS kOS SCANsat ModularLaunchPads LanderCanMk12 ContractConfigurator-KerbinSpaceStation ContractConfigurator-CleverSats ContractConfigurator-CommNetRelays ContractConfigurator Mk1CabinHatch ASETProps ASETAvionics DockingPortAlignmentIndicator DockRotate TrackingStationEvolved ReStockPlus KVVContinued DMagicOrbitalScience --no-recommends --headless # near future (a lot of mods) ckan install NearFutureConstruction NearFutureElectrical NearFutureProps NearFutureSolar-Core NearFutureSpacecraft --headless --no-recommends # incompatible mods ckan install alcor CoatlAerospace --no-recommends --allow-incompatible --headless # choice: RP-0 ckan install RP-0 TestLite --allow-incompatible --no-recommends --headless # choice: not RP-0 #ckan install ReStockPlus CommunityTechTree HideEmptyTechNodes --no-recommends --headless #ckan install KerbalConstructionTime ContractConfigurator-HistoryofSpaceflight-RSS --no-recommends --headless # temp disabled # Wyvern-5 ckan compat forget 1.8.0 #====== # non CKAN stuff function github_load { #location KSP_LOC=`ckan ksp list|grep Kerbal |cut -d " " -f 12-` # get the file curl -L $1 --output archive.zip unzip -n archive.zip "GameData/*" -d "${KSP_LOC}" rm archive.zip } #github_load https://github.com/drewcassidy/KSP-Conformal-Decals/releases/download/0.2.7/ConformalDecals_0_2_7.zip github_load https://github.com/KSP-RO/RSSVE/releases/download/1.8.1-RC1/1.8.1-RC1_HR.zip github_load https://github.com/LGhassen/Scatterer/releases/download/0.0610/scatterer0.0610.zip github_load https://github.com/Nils277/FelineUtilityRovers/releases/download/1.2.11/Feline_Utility_Rovers-1.2.11.zip github_load https://github.com/macluky/AlternateApollo/archive/1.0.zip
1967 second half
This year would see its fair share of failure and setbacks, however we are hopeful for the next year when the mature versions of the Vega class will dominate the launches. We are also starting to train crew for a new capsule, but it will take them 300 days in class...
SpoilerAfter 12 days in orbit of the Moon, the crew of Vega 8 returns. Leaving the crew module at the station to gradually build out the living space. The craft was designed for 4 days of autonomous operation.
When plotting the return a "normal" return would take 5 days. Also Li reserves are low, we do have plenty of fuel though. We decide to burn 1300 of the 1500dv and get home in 3 days.
We do need to slow down though, food is already gone, O2 is very low, scrubbers have 30 minutes left
No more fuel means we use the last for spin stabilised reentry and hope for the best
One parachute burns off, but the other one is okay. Let's tweak the numbers on this craft before we launch it again.
Vega 9 is still using a block A configuration and heading to Capella. Making it the 7th mission to the station in two years
For some reason the pannels are now obscured by Vega, fortunately we have an engineer
Slight pannel rearrangement
For some reason the orbit changed, and we get to the craft as it entered the atmosphere. We are not sure why this happend but we blame SmartASS
Emergency reentry, in the distance we see the station blow up
More fireworks, we did transfer the data. But the loss of the station is depressing, we had expansions planned for the 180 day record
A jupiter probe on a Taurus-1A
We've seen these many time. I should design a new set of TxI stages Something around payload mass/dv. This is underpowered but requires no tooling
Last 130 m/s we can spare. Orbit looks good, we should get in a level plane this time
Venus 1 arrives, skims the atmo at 120km fine, but at 110 everything explodes, it did get in orbit and sent new images. Design on a new lander will start soon, hopefully before those contracts run out.
The backup for Canopius 11 was number 12. Designed for Jupiter but with a few tweaks in the antenna it can reach Uranus.
And we think that after a gravity assist from Uranus, we might get to Neptune. The antennas have not been designed for it though. We may need a deep space relay.
In december the new module for our orbital lab is complete, Capella 4 launches on an Taurus-1B and is put in a 400km orbit
It has advanced solar panes that can track the sun (oh joy!)
This will save us so much pain. It is a pity that Capella 1 is gone, it was supposed to dock to that to increase living space
We also have a supply ship in storage that we can now send up
It will provide 6 months of supply.
The crew of Vega 10 launch with block 1A of the Vega craft. Tuned down to 3 days of life support and some new tech it is made as cheap as possible
The launcher is a new Taurus-0L. Powered by 3 H1 engines in the first stage and 4 X405 in the second. This allows it to lift 5 tons to LEO and lower the cost of crewed launches to the station by 30%
We had a misfire but corrected it
Its also the first craft not to use fuel cells for manned craft
Rendezvous is getting easier
But docking is not! the craft has no attitude control thrusters, only roll. In a desperate attempt the ground crew reactivates the avionics on the station and uses that to dock with the spacecraft
Obviously there are fixes to be made, but for the next 180 days Capella 4 has a crew and they can do actually science in an actual lab. If our comm sat network was working better, they would also have a call home. Oh and disabling pressure control until we have a crew is a dumb idea, we lost all our nitrogen reserves trying to represurize and are using O2 now to presurize the lab
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This is beautiful! encoyable! I might make RP1/RO configs for this
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I wonder if this will help
@Scatterer_planetsList:FOR[RealSolarSystem]:NEEDS[Scatterer] { @scattererCelestialBodies { -Item:HAS[#celestialBodyName[Kerbin] -Item:HAS[#celestialBodyName[Duna] -Item:HAS[#celestialBodyName[Jool] -Item:HAS[#celestialBodyName[Eve] -Item:HAS[#celestialBodyName[Kerbin] -Item:HAS[#celestialBodyName[Kerbin] -Item:HAS[#celestialBodyName[Kerbin] -Item:HAS[#celestialBodyName[Kerbin] } @celestialLightSourcesData { -Item:HAS[#celestialBodyName[Jool] } }
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Scatterer is just gorgeous, but I am suspecting it to slow down my scene transitions by several minutes in my RSS/RO game. Uninstalling/reinstalling it does seem to speed things up but I cant really put my finger on it. Perhaps it is looking for Jool and Eve and stuff on a timeout?
Just to clarify, I dont mind losing framerate for pretty pictures, but transitions are kind of annoying especially in the minutes range
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Yes, we just unlocked it, stay tuned ;-)
1967 Part 1
The first half of the year saw fewer launches. The crew is training and the launchers are getting more expensive. We do see two new lifters in the Taurus family and two polished ones in the Aries.
SpoilerCanopius 5 makes a swing by Europa and grabs some science, it is also slowing down and adjusting its inclination. For 154 m/s we'll get level with io.
Meanwhile the crew of Vega 5 is putting a strain on the power systems, they are using the fuel cells to stretch their stay. Leia Kuipers (S), Judith Pesquet (S), Liam C. Clarke (P) have already spent more than 90 days in orbit and are getting quite stressed.
Rigel 13 launches with a solution for both problems
As always a very reliable trajectory
Ann Johansson (S), Elene Eikina (P) bring a new power module
Almost forget to dock, after an accidental burn
The ballet begins. Capella 2 needs to go to the other dock and Vega 5 heads home
Checking panel alignment
Good dock. A small structural tube will allow crew to traverse in the future. For now the crew has to Eva over
About 2 months later the relieve crew launches on Vega 7
Freeing up the docking port
On approach. Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) bring many new instruments and a planned stay of 80 days
Taking the trash home
A safe return for the last of the rigels (for now)
Launches on a new rocket. The Taurus-0C especially designed to prevent all the hassle with Legir
The first stage is powered by 8 E1 engines, the second runs on the newly unlocked J2 and 3 of them
The last bit is a single J2 that puts 15 tons in a 400km 28deg orbit with 4000 m/s to spare
It was perfectly timed for another burn
Lit up again it burns for the moon
And puts the craft in a 34km orbit before using the RCS to deorbit
Altair is a prototype lander powered by an AJ10 mid
Which explodes after 5 minutes, 2 minutes too soon
A drastic attempt is made with the upper stage, only to discover it has a TWR of 0.68
This is why we run tests (but a sim is cheaper)
Venus 1 is launched on a polished Aries-2D. It can probably lift 5t now
Using a cryo insertion stage
Let's hope this works
Another old launcher, on the 60t pad is Speculum 8 with 2 satellites in the fairing
This time we are confident that power will not be an issue
Mars 3 arrives and gets into orbit
The burn takes forever, then it drops the Pe
and disconnects the payload
Before getting back into an orbit
Here it will serve as relay
Meanwhile the probe descends without much flaming
Ejecting the shell
Deploying parachutes
And landing system
Landing on airbags. The rover is a copy of Luna 23
However, since 1 wheel on Luna 23 broke, had engineers tied the craft down with struts, now blocking the wheels
So it cant move
The surface relay runs out of power so we must wait for the orbiter to come arround
Fortunately that one can relay our data, we just cant rove anywhere.
Capella 3 launches on a 1B, which needs an upgrade to the J2 engine I know. I like to use my lifters several times, but the Taurus family is destined to grow into a Saturn 5 type of lifter at some point
Good lift of the payload in a 450km 28d orbit
Old school TLI almost gets us to the moon
Just that last 100 m/s
Capture and circularisation at 40km
Capella 3 will be a small outpost for orbital observation and can dock with landers too. It is designed as a lifeboat if something goes wrong, we have 60 days to come up with a solution.
Vega 8 on another Taurus-0C this is quite early but we are confident. On board are Eva Larsen (P), Judith Pesquet (S), Liam C. Clarke (P) good for a total of 12 missions. They are very experienced (okay Eva did half of those missions, but still)
Second stage comfortably lifts the craft to orbit. I like the J2. 300m/s left
TLI
The crew is excited
Capture using the OMS
A bit of rendez vous from 750 to 40 km
Dock! they will spend 12 days in orbit before returning
The station is providing ample power
Meanwhile the crew of Vega 7 returns. So that they can prepare for their moon trip. That is if we get the rocket built in time
Eva is enjoying herself.
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This did not solve the issue, however: if you re-arrange your kerbals in the FLIGHT_LOG section of your savefile you can work around it.
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I may have found a bug. I have 6 trained crew, both proficiency and mission and I don't like the auto-pick. So I removed one from the list, but if I try to add another an empty list is presented. I'll update RP1 to master and will check again.
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I have a RO_RSSeaDragon.cfg
Spoiler// tanks @PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { %RSSROConfig = True %rescaleFactor = 1 // similar to Titan 4 @maxTemp = 900 %skinMaxTemp = 2000 %emissiveConstant = 0.6 %thermalMassModifier = 1.0 %skinMassPerArea = 4 !RESOURCE, * {} MODULE { name = ModuleFuelTanks basemass = -1 } } @PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { // Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606 // Should be RP-1 (kerosene) and LOX) @MODULE[ModuleFuelTanks] { volume = 2323606 type = Default } @description ^=:$: <color=blue>fill with RP-1 and LOX</color> } @PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { // Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842 // Should be LH2 and LOX @MODULE[ModuleFuelTanks] { volume = 877842 type = Balloon } @description ^=:$: <color=blue>fill with LH2 and LOX</color> } @PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { // 292614 units // Should be LH2 and LOX @MODULE[ModuleFuelTanks] { volume = 292614 type = Balloon } @description ^=:$: <color=blue>fill with LH2 and LOX</color> } // engines @PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul] { @maxTemp = 900 %skinMaxTemp = 2000 %emissiveConstant = 0.6 %thermalMassModifier = 1.0 %skinMassPerArea = 4 %RSSROConfig = True %rescaleFactor = 1 !MODULE[ModuleAlternator] {} !RESOURCE[ElectricCharge] {} } @PART[RSSDengineStage1|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { @MODULE[ModuleEnginesFX],0 { @heatProduction = 100 %ullage = True %pressureFed = False %ignitions = 1 @PROPELLANT[LiquidFuel] { @name = Kerosene @ratio = 0.38264 } @PROPELLANT[Oxidizer] { @name = LqdOxygen @ratio = 0.61736 } IGNITOR_RESOURCE { name = ElectricCharge amount = 0.8 } } } @PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { @MODULE[ModuleEnginesFX],0 { @heatProduction = 100 %ullage = True %pressureFed = True %ignitions = 2 @PROPELLANT[LiquidFuel] { @name = LqdHydrogen @ratio = 0.745 } @PROPELLANT[Oxidizer] { @name = LqdOxygen @ratio = 0.255 } IGNITOR_RESOURCE { name = ElectricCharge amount = 0.8 } } } // other @PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { %RSSROConfig = True %rescaleFactor = 1 } @PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul] { %RSSROConfig = True %rescaleFactor = 1 }
And RP0_RSSeaDragon.cfg
Spoiler@PART[RSSDengineStage1]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True } @PART[RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RP-0] { %TechRequired = orbitalRocketry1981 @description ^=:$: <color=green>From RSSeaDragon mod.</color> @cost *= 1.2 %entryCost *= 3 %RP0conf = True }
That do .. something. I'm in 1967. I'll tell you how well it works when I get there ;-) but they pop up in the tree and seem to work. @pap1723 I'm not sure where to post these. Perhaps useful to add to the mod list?
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I have something that works. I'll post it in
so we can keep everything in one place and close this one
YARP - Yet Another RSS Playthrough
in KSP1 Mission Reports
Posted · Edited by MacLuky
1969 first half
The first half of 1969 is marked by new launcher development. This has slowed production considerably and we will need another few moon landings to have the funds to speed up again. Science is increasing due to some great missions this year.
Following the moon landing the head of the space agency announces an ambition to put boots on mars within the decade.
A second flyby of Mercury yields a bit more science but not much. We do learn more about gravity assists and deep space manoeuvring.
Mission has been more than successful.
Second test of Polaris. Liam O'Brian (P), Francesco Verne (E), Judith Pesquet (S) launch in lunar orbit and spend 10 days to test the systems and try the engines for a high speed rentry
First launch of a 1B this year. This launcher could do with an upgrade
Vega is fuel cell powered, but Polaris uses the sun
New engine
Crossing the radiation belts
Space is an improvement for quality of life
Re-entry at 9km/s easy, hardly burn any ablator
New attempt at a mars rover on a 0C
Two were built, both depart succesfully
A similar rover arrives at Venus
One part is the relay station that will be put in low Venus orbit
After the rentry burn, the orbiter flips and raises orbit
The rover will use RCS to tweak the descent
Pe dropped from 125 to 120 after 4 passes. using the RCS, this is it!
Descent takes very long, we lost 1 solar panel due to heating
One chute explodes, the second one is okay
The RTG overheats on the landing station, the rover quickly leaves the platform, after that the platform explodes
The rover gets hot, but not too hot
Grabbing samples, but relay is not possible due to alignment and landing site. The craft connects to the orbiter but only when it is in the radio shadow. In 90 days we hope to regain contact and finally get the science.
Capella 10 is the first launch of a Taurus-0D.
This power house has 5 F1 engines on the first stage.
And 5 J2 engines on the second, this can push 120t to LEO
Final stage is the same as the 0C, carrying a J2. It can push 45t to TLI. The current payload is a Capella block B space-station. The electronics have been upgraded so it will also do the capture burn at the moon since the station weights only 16t
Approaching Capella 3
Dock is complete. The stack is designed to facilitate in orbit research and supply. It also has a male docking port for a future reusable lander.
Capella 3 is almost the same size as Capella 4 now but supply runs low
We have 89 days of N2, we will need a resupply soon