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Everything posted by Mad Rocket Scientist
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Relativity Space (future launch provider)
Mad Rocket Scientist replied to tater's topic in Science & Spaceflight
One interesting possibility here is stretching the tanks or payload bay as necessary for the mission, a la KSP procedural tanks. That seems to be undermined by full reusability though. -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
Basically, risk of lightning strike. The rocket lowers the required potential for a lightning strike as it flies through the atmosphere. -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
Countdown clock -
SpaceX Dragon Docking Simulator Speedrun
Mad Rocket Scientist replied to Ultimate Steve's topic in The Lounge
Hmm, there's a bit of a bug. A rotation input will change the rotation rate by 0.1 degrees/s whether you're in precise mode or not, so you can end up with incorrect rates if you rotate a bit in imprecise mode, then cancel it in precise mode. -
Just docked 170 tons of interplanetary transfer vehicle to a tumbling heatshield with zero monoprop left. That 0.1m/s used up the last drops.
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Show off your awesome KSP pictures!
Mad Rocket Scientist replied to NuclearWarfare's topic in KSP Fan Works
https://gfycat.com/periodicplushiaerismetalmark -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
TWR of 1.5, following KSP design principles exactly. -
totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
Dry mass 120 tons, instead of 85. -
Wow, this looks amazing.
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totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
That's a pretty large impact, especially if other constellations like that are launched. I'm kind of surprised that there isn't some kind of international governing body for this kind of thing, since it affects so many things. -
How to Super-sample Your Screenshots
Mad Rocket Scientist replied to NumlockHolmesBR's topic in KSP1 Discussion
This is a clever trick, maybe it should go on the KSP wiki too? @UmbralRaptor (the ping chain never ends) Thanks, I'll put a link to this thread over there.- 4 replies
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Reverse image search says it's the "Standard Model Lagrangian," and is an expanded version of everything known about particle physics.
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Kerbal Space Program Breaks Ground with a New DLC!
Mad Rocket Scientist replied to UomoCapra's topic in 2019
From upthread:- 1,121 replies
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- breaking ground
- coming soon
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Kerbal Space Program Breaks Ground with a New DLC!
Mad Rocket Scientist replied to UomoCapra's topic in 2019
I recall the reason previously given for not having stock moving parts was instability with intra-vessel docking/collisions. (And possibly inter-vessel docking if the docking port is connected to a moving part). Has this been resolved? Or will this use the IR system of ignoring collisions entirely? And how will autostruts interact with this? I'm excited no matter how it works, and can't wait to play with it.- 1,121 replies
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What have you been playing recently? (Other than KSP)
Mad Rocket Scientist replied to a topic in The Lounge
Thanks to @Cydonian Monk, Workers and Resources: Soviet Republic. It's not the most friendly city-building game, but it's pretty satisfying. It's great how large the map is too. EDIT: My primary export is fuel and bitumen, but as soon as the rail line is completed I can start exporting prefab panels, concrete, cement, and asphalt. Then I can start a steel mill and export steel too. Currently I import most of the oil for fuel, steel, and all the miscellaneous stuff for building cities and supporting people. -
Bumping this thread since I saw there was a new update: This has convinced me to buy the game.
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totm nov 2023 SpaceX Discussion Thread
Mad Rocket Scientist replied to Skylon's topic in Science & Spaceflight
One of the best landing views, probably second only to those daytime ones with the closeup tracking shots of the landing burn. -
For Questions That Don't Merit Their Own Thread
Mad Rocket Scientist replied to Skyler4856's topic in Science & Spaceflight
Off the top of my head, these are the ones farthest along: SpaceX is currently building flight prototypes for a ship that could land humans on mars. They intend to build a mars colony as soon as physically possible, to the point of building rockets in a field in Texas. They currently have the cheapest and most technologically impressive rockets flying. They plan to launch humans to mars by 2024, which is wildly optimistic. NASA is currently building a launch vehicle that could launch a crewed mars mission, although there's not really a lander yet. Complex politics and cost and schedule overruns, along with a design that looks a lot like previously cancelled designs makes a lot of people think that their plans will be cancelled before they get to mars. Their target date is 2033, which they might be able to achieve if the program doesn't get cancelled, and gets as much funding as they require (way more than they've had at any point since the Apollo program, and possibly even more). Blue Origin is developing (and building engines for) a launch vehicle that could also launch a crewed mars mission. They do not explicitly state a mars landing as part of their goal, rather "millions of people living and working in space." They basically have unlimited funding from Jeff Bezos, and if they're in the position to, will almost certainly try for a mars landing. The European Space Agency, China, and Russia also all have plans to the right of 2040, approximately. This is a pretty good rundown the history of all this: https://en.wikipedia.org/wiki/Human_mission_to_Mars -
ULA launch and discussion thread
Mad Rocket Scientist replied to tater's topic in Science & Spaceflight
Are you kidding? This is the peak of web design. Nothing will ever top this.