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Posts posted by Admiral-Helwyr
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Thanks for Starting to Update it @MrHappyFace, I love this mod and I've always had tons of fun with it, Good Luck
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3 hours ago, SpannerMonkey(smce) said:
A terrible necro i know, but has anybody got a link or the files to to this mod, all original links dead, attempting to contact PrototypeTheta with intention of reviving and bringing it back up to working and current condition,
Cheers
once again apologies for raising the dead
Yeah, I have the R3 version if that helps, I've got a 16gb folder full of ksp mod zip files from when I started modding it XD
here is the link, NeverEnuffDakkaR3
I hope you can get it working, I loved this mod
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Sounds cool, But shouldn't it be in the Add-On Development thread?
I am looking forward to it, I'm a sucker for Star system/planet packs
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Yay!!! time to dust off the old hooligan labs airships, The sky shall be filled with fire and smoke!!
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I loved putting these turrets on my Airships, and i'm really looking forward to having them again
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All The Mods!!!! And All The Planets!!!! It is my goal to make it crash
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Thank Yooouuuu!!!
Now my stuff is all Shiny
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Sounds good. I always liked retro future.
As to the Transparent pods, I've been playing with them in 1.04 and I have not run into any issues yet, The Iva is fine the RPM comes up fine the Attachment nodes seem to be fine.
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Sorry to spam this, But could I have a link to Version 9?
I'm still running 1.04 until all the mods I use are updated.
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These Artillery pieces are Amazing!!!
The Massive mortar Launcher is especialy Fun, Ohhhhh that sound when you fire it !!!!!
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7 minutes ago, CliftonM said:
I've been getting a bit better. I'd say to look for a release around next week.
Good for you
I cant wait!
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I hope you get better soon. This mod would be useful in short movies and stuff.
I'm looking forward to any progress you make,
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Hehe that is funny, I needed a laugh
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This is amazing. I'm definetely going to have B9 parts in My cinematics.
I've been looking forward to a release for a while
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Can someone please link a Download for the 1.04 version of this mod?
I need it for some Cinematics I'm working on.
By the By... WHAT IN THE NAME OF KRAKEN HAPPENED TO THE FORUMS?
I was gone for what? 2 months and This happens?
It looks aweful
Oh well, I'll get used to it.
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Sorry I'm Late...
So my senior year of High School is really speeding up and I've fallen behind in my Studies due to the time I've been spending on this mod, And gaming in general I really need to catch up.
I thought I would still be able to work on it on the weekend, but I've taken A weekend job, so sadly I wont have time for gaming or modding
I still want this mod to go somewhere, So Lt Vax is a gift from "someplace very nice" LOL He is very good from what I've seen and is more than capable to complete stuff.
However he has a job so don't expect stuff every day, He has some very neat Ideas that it would be cool to see finished but I wont be able to
Now I don't think I'll be back on the Forum at all after this, I simply don't have the time.
I'm really sorry to leave you guys again, I really am but I cant keep this up and things are falling apart on the outside world.
I've really enjoyed the forum and the sense of community, and all the cool mods other people have made:cool:
So I'm going to try to hand the thread over to Lt Vax, I doubt I'll be back on the forum again, so Bye.
Sorry I complained so much:blush:
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I'm having some issues with Real Life...
So I'll be back with some news tommorow.
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I'm starting Work on one I'll start A thread for it soon.
Here is a video of a .cfg for a plasma cannon that I was trying out on the Browning, Because When I use a custom model for the weapon it drains all the Ammo without firing that is the issue in the second video.
https://www.youtube.com/watch?v=WXWdw-dV26Q
So now I'm trying to Isolate the issue So I can use the weapon models I've made.
I'm also going to do Missiles and bombs as for the turrets I have to wait until BD releases the New Turret Tutorial.
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Is there any way you can make a charging sound while it charges? if you can you should use something like this: https://youtu.be/bz0vs2F-9HA?t=31s
harpwner i have to give you huge props for taking suggestions its really amazing that you do that! if i ken anything useful i would offer to help but i dont but if you ever need someone to do research or something for you just tell me!
You could add a Reload Sound like the Howitzer
Here is a reload sound I am trying out for a sci fi weapon pack i'm working on
Just a Idea
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This sounds really cool, if you can pull it off...
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Very Nice list.
I have a ARC 170 Fighter already modeled that I could Send you, Look in the imgur album at the first post.
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This is what I'm currently working on, I was planning on doing alot of the smaller craft in parts so people can mix and match.
http://i128.photobucket.com/albums/p196/vax27/Kerbal%20Mods/Red.png?t=1441529394
Got Red Dwarf off of the Sketchup Warehouse as it was hard to find decent pics to go off. Still need alot of work tho and I'm thinking of designing the Asteroid Catcher to work.
http://i128.photobucket.com/albums/p196/vax27/Kerbal%20Mods/Y-Wing.png?t=1441529403
I should be moving this week to a place I can get decent Internet so I will be able to help out a bit in a few weeks hopefully.
Good to see your back and cheers for pointing me to the new forum.
Very nice!!!
I've seen the Sketch up Warehouse but never used it, I just use SketchUp for making the basic models because their extrusion tools seem easier to use than Blenders.
Then I move the basic model I made into Blender and do all the fine tuning there.
I like the Y-Wing it looks more "canon" than mine, My mock up is alot slimmer and longer,But yours looks much more like the Films.
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Those are the latest bahaTurret setups since the .50 was only included in 0.9.9.1, and the goalkeeper was updated to use the newer bahaTurret.
The first one shows the position of the fireTransform and its orientation so you know where and what direction the projectiles will emit from. Since its a fixed forward weapon, there's nothing particularly complex to see there.
The second picture shows the parent-child structure of a turret. While I can't say for certain if turretHolder or goalkeeper is a null or if either of them is the baseplate, it doesn't really matter: they are the top of the structure from which the turret is built from; their child is the yawTransform, which rotates everything sideways like a turret ring. Everything that is a child of the yawTransform rotates with it, which is why it goes base>yawTransform>rest of turret. From there, everything that goes up and down as the barrel (not the turret!) moves becomes the child of the pitchTransform - that includes the fireTransform and all the muzzle flash effects. It's actually really simple and pretty much exactly like rigging an animation in any higher-end 3d software, so even a n00b like me can figure it out... which I did and now I have a working stealth cannon!
http://i.imgur.com/iUaqxF4.jpg
Open for business!
http://i.imgur.com/VvImPat.jpg
Dakka-Dakka-Dakka!
I'm still playing around with the texture on the magazine (which is accurately sized and weighted for the munitions, because I'm OCD about this stuff for some reason); and I may have to rethink those smoke particles... hours of fiddling and I still can't get it to look right.
@Baha: Also I've been ignoring the toggle gui buttons on the stealth parts (artefacts of the jammer module) but it occurred to me as I get RvB ready for testing that it might mess up players. Mayhaps, kind sir, that little issue could be addressed at a future point?
Ok that makes more Sense thanks.
I have trouble making heads or tails of Unity Set ups unless I'm the one doing them.
Well I think I'll try to make a Few fixed Sci Fi Cannons
[1.1.3] Kerbal Animation Suite
in KSP1 Mod Development
Posted
I'm going to be spending the next month away from my job, so I'm going to play KSP and make some Cinematics to, It's going to be a good Summer