kapteenipirk

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About kapteenipirk

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    Two tailed engineer.

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Profile Information

  • Location Pori, Finland
  • Interests Modelling, aircrafts, all thing NASA and space, gaming, drawing and Miles "Tails" Prower (obviously).
    I have also always had an interest on building/fixing things and designing them.

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  1. kapteenipirk

    Requesting Craft For YT Combat Series

    Offshore oil-rig complex "Kerbal Alpha" Coming in at 206x174x77m and over 1100 parts, this oil-rig complex is one of the more giant builds i have done, and also one of the more challenging and time consuming ones. At first i started with a "Deepwater Horizon" style oil-rig. Soon after i started building it, i noticed that the part-count would be colossal, so i started using tweak-scale. I had built quite a lot of it when i decided that i wanted a different style of rig, so i chose the "Sleipner A", a platform operated by Statoil in the Norwegian sector of the North-Sea. I decided to go all the way with the platform, and also build the Sleipner B and Sleipner T platforms that are connected to it. I also have the main rig as a separate craft, and the smaller platforms should be quick and easy to turn into their own little separate rigs, as they are built on top of the monoprop tanks, incase the complex is a little too large for your liking. Unfortunately it is impossible for me to do a structural test of the entire complex as it doesn't fit on the runway, nor can i do a flotation test as i don't have hyper-edit or anything like that. But, i can pretty safely say that the rig is likely going to stay afloat just fine, as experience has taught me that as soon as you scale up a part, it's bouyancy tends to immediately reach a level of "literally unsinkable". And just as a bonus: Shallow-water Explorer (incomplete) My original design that was based on the Deepwater Horizon. If you want, i can finish the build on this one and release it as-well. I'll release the rig with a future pack, weather it be the Russian fleet or the ground forces.
  2. kapteenipirk

    Requesting Craft For YT Combat Series

    Thanks . I don't have KSP open right now, but if i remember correctly: Frigates are somewhere around 200-300 parts. Cruisers are around 300-400 parts. Fissouri is around 630 parts. Nimitz is around 600 parts. Alright, ill get some sub's built then. Other than the oil-rig, the base building pack should have the rest and the SAM vehicles where included in the first aircraft pack. Stuff like the MBT's, AA vehicles and others shouldn't take too long as i have a bunch of them already, they just need some editing.
  3. kapteenipirk

    Requesting Craft For YT Combat Series

    Allied fleet No, i didn't forget to include the Russian fleet, it is still in the making and this is basically just to show progress is being made. And no, i didn't for get the download link either, that will be added once all the ships are done. I decided not to include any submarines, as those eat a TON of part's and aren't very capable, especially bigger ones. Basically they have very slow speed and minimal fuel. At first i wanted to focus on just USN ships, but as with the aircraft, i wanted to add a bit of variety by adding ships from other countries, sadly only one this time. I did have ships like the HMS Ark Royal (R 09), the French La Fayette and some JMSDF ships in mind as-well, but considering the allied fleet has 7 ships in already, i taught that let's not get too carried away. As with the aircraft, you can do any mods you want, the AI/weapon manager stuff hasn't been edited...etc.
  4. kapteenipirk

    Requesting Craft For YT Combat Series

    Aircraft expansion Download link: https://www.dropbox.com/s/446dgc8q1lk5k5u/KDI stuff II.zip?dl=0 As if there weren't enough planes already. I felt bad for leaving the Royal Airforce from the original pack, so i made some RAF aircraft for this one. The Fencer was another plane that i wanted to make for the original pack. As for the KTP-62, im making a 1/144 scale German airforce version of the IL-62, so why not make it in KSP as-well...plus, i think there are far too many traditional quad-jets on the pack. The Guardian Angel follows the same lines, i really love using it in Rise of the Reds, so why not. The same rules apply with this pack, no need to worry about decals and paint, you can do whatever mods/alterations...etc etc.
  5. kapteenipirk

    1/33 Tu-16 K26 papermodel project

    Thanks . Not just lots, but a stupid amount, especially when we are talking about a project of this size. Huge thanks to all of you for the likes and nice comment's these past few days , it really helps repair my diminishing energy/motivation, now i feel ready to continue again, sadly that will have to wait til next week tough.
  6. kapteenipirk

    "BarnStormer" (3D printed aircraft model)

    The printer i use is a "Flashforge Finder 2.0" that i got for 400€ from "clas ohlson" here in Pori Finland. The print-area on it is 14x14x14cm in size, so it's also a bit small, but other that, it's been pretty fantastic, and has worked without any problems whatsoever. The printer is a sort of easy-to-use starter printer, and the Flahprint slicing software is also pretty simplified as-well. I use 0.6 kg spools of PLA with it, but i think you can use a few other material with it too, but im not sure. The spools are Flashforge branded, and go into a sort of "magazine" on the back, making them a little more low-profile, so i don't know about availability/compatibility. All in all, i would recommend it if your looking for something simple to start with. I would also highly recommend Fusion 360 (the program i used to design this) if your looking to design your own 3D models, It's professional, and it free if you meet the criteria (explained on the website, a bit tough to find).
  7. kapteenipirk

    1/33 Tu-16 K26 papermodel project

    Thanks . Unfortunately that may take a while, as is usual with these giant builds of mine, tough thankfully i still have a good amount of free time left.
  8. kapteenipirk

    Requesting Craft For YT Combat Series

    Thanks . So, rudder's it is then. Let's hope a dozen of the biggest elevons (that's how many parts the bow-thrusters eat) will be enough.
  9. kapteenipirk

    Requesting Craft For YT Combat Series

    K.S.S Spruance Before i continue and start making the other ships, there was something i wanted to ask/was wondering. The ships i make for the KNS project and this one, use bow-thrusters for steering (jet-engines), meaning you need to use action-groups to control the ship, also meaning that the AI (if it even can control ships to begin with), would not be able to control the ship. So, should i go back and switch the bow-thrusters for some rudders instead. Reason why i don't use rudders in big ships like this, is that it would need TONS of them to match the turn-rate that the engines give...plus, they also stick out quite a bit and have risk of colliding with terrain when driving to the water.
  10. kapteenipirk

    Requesting Craft For YT Combat Series

    Base building pack I know, some of the stuff may not be entirely relevant to this project, but im a big RTS fan, so i couldn't help myself. Download link: https://www.dropbox.com/s/qmqw5656w0lmrll/Base building pack.zip?dl=0 As with the other stuff, if there's any other buildings you need, just send me the list and i'll build them for you.
  11. kapteenipirk

    Requesting Craft For YT Combat Series

    Part-counts for frigates/destroyers will probably be in the 300-400 range, battleships will be in the 600-700 range, and as for aircraft-carriers, somewhere around a 1000 parts and up.
  12. kapteenipirk

    Requesting Craft For YT Combat Series

    Im sure i could whip those together in no time. What kind off boats are we talking about, small gunboats/torpedo-boats, frigates, destroyers, or aircraft carriers, as i have been meaning to do some more modern ships (Oliver Hazard Perry, Ticonderoga...that sort of stuff), and this would be a perfect opportunity for that. As for voice acting, a part of me want's to give it a go as i do now have a more proper microphone.
  13. While i was searching for a 3D papermodel of a French tank i remembered, i came across something so crazy and insane i had to give it a go in KSP. I remembered i would find the model in Peri paperhobby. When i went there, the first thing i was greeted to was... ...This, a beatiful illustartion of a fictional blend between a Japanise aircraft carrier and a Russian Ekranoplan. The guy at Peri Paperhobby who found this illustration made by Peter6409 In Artstation.com turned it into a cardmodel. But i was going to create a KSP version of it. Yeah, kinda leaves all those carriers and sea-planes i made to shame doesn't it...to be honest, i think it might just leave just about anything to shame, if it works of-course. It was basically the perfect opportunity to do another one of those insane builds again. And as far as insane goes, it will likely remain as the most crazy build i have ever done for a LOOOONG time, maby even forever. Now, when i started this project i was determined to do it properly, no small scale lookalikes, it had to be a full sized carrier. So, is started by building a Shokaku lookalike that i would be able to turn into a proper carrier, and then saved that under a different name and then slapped on all the plane bits to make the flying version of it. And here is the result of that (with a large carrier-plane on deck to give you a sense of scale) Here are some more screenshots of the first and only flight and a little more explanation. Technical specks: Length: 315.4m wingspan: 338.6m Height: 65.6m Mass: 30,776.870 tons Parts: 880 Mod used: Tweakscale and BD-armory (for no real reason) NOTE: I know i know, your probably wondering about that carrier-plane...well, don't worry, it will be released as a bonus with the massive navy-aircraft pack im working on. So, you'll get all the details on it then. And there it is for you, another one of my more insane just for the fun of it projects. I hope you enjoyed taking a look at it
  14. kapteenipirk

    Requesting Craft For YT Combat Series

    Thanks . Yeah, i was dumb dumb and forgot to add them the first time around, but there there now, below the spoiler with all the picks in one neat package.
  15. kapteenipirk

    Requesting Craft For YT Combat Series

    Ask and you shall receive. I decided to spend 5 full days building a pack of 22 crafts for this project of yours, and boy was it fun. Most of the stuff in this pack comes fresh out of the factory as most of the older stuff i tested either didn't work well anymore, or used A+, but there are still some old designs thrown in, tough with some improvements and testing of-course. So, i hope there will be at-least something worth using in there. Now, the description for the project your doing gives a lot of room for options, a little too much perhaps, but since you said you where doing something based on the AC series, i was able to narrow the field down and find something to focus on. I taught that this will likely be mostly air to air combat, so my main focus was creating two similarly equipped air-forces with all the essentials. Basically an Allied air-force, and a Russian one. I was gonna focus on the bigger stuff (bombers, AWACS and Tanker aircraft's), but, i couldn't help myself, so i threw in some fighters and strike-aircraft as-well. I also created mobile SAM systems for both sides with all the component needed to make them work. My aesthetics can be best summarized by "alternate history". A lot of the crafts are pretty closely based on real-life design. I tried to add a bit of my own flair to them to try and make them feel a little more original. Unfortunately that didn't always work, so some of the designs are pretty much straight up replicas. IMPORTANT STUFF: 1. Yes, the screenshots show paint and decals, but you don't need to worry about them as i have removed every decal before release, and the paint reverts back to stock if DCK is not present. 2. you can do whatever mods/changes you see fit. They maby my creations, but it's your project, so go mad. 3. Missiles, rockets nor bombs have been bound to any action groups, nor have any of the settings on any of the BD-armory stuff changed (other than movement of turrets), as i figured it'd be best to leave that to you. 4. If there's any specific crafts, or craft types you have in mind, be sure to let me know, as i would love to build more of this stuff. picks of all the crafts in this pack Download link: https://www.dropbox.com/s/o2n365p2vpz6qka/KDI stuff.zip?dl=0 Some ideas for improving quality. Im not the creator of this series, nor do i really know your planning, but i taught id drop these ideas here anyways. I hope they will be useful in some way and will maby spark something. I was thinking of creating some buildings C&C style, but id much rather suggest you get Kerbal Konstruct and create you bases with that, if it even still works that is. For example (KNS main naval/air-base that i built myself) The big problem would be the fact that KK bases can not be sheared. Anyways, that's just my suggestion, but i think it would add to the quality of the series quite a bit if there where some proper bases and other military facilities. Another small addition that i think would add to the quality of the series, would be some separate interior spaces for the kerbals to panic inside in. This is something i had as an idea for my WWII naval-battle series im planning, where basically with the addition of building like a Fletcher class destroyer, i would also build some rooms from it (Bridge, engine-room, maby some cabins...) as separate crafts and would have them sit on the runway on a special mount that would allow me to rotate them in all directions (needs IR for that). So, for instance if the destroyer got torpedoed and started listing, i could go to one of these rooms and have like a piece of the wall blow up simulating the torpedo hit on the ship, and then i could swap into another room and start tiling it to simulate listing of the ship while also probably pushing it down with some pistons to have the water-level rise (would need to be mounted on some floating platform for that). For this project i was maby thinking of some separate interiors for the AWACS/Command aircraft, so they could have a staff meeting while the aircraft is "in the air" (no widows on the E-4, so just add some engine noise, and it's pretty perfect). And also i was planning that i could create some wrecked/sunken ships for my series. And even for a series like this, i think a few plane wrecks could add some bit of extra to the story. Just a couple of things that could add some little extra trough the magic of editing. Sorry if this ended up being a bit long, but this project ended up being right up my alley and really got my ides going .