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CaptKordite

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Everything posted by CaptKordite

  1. The latest version I have installed (29.1 for 1.0.4) doesn't have the Gemini and a number of other parts. The previous version I had in 1.0.2 had those. I may be behind the curve but are they gone from the latest version altogether or, if I install the older versions and then overlay the newer versions, will I have those parts as well?
  2. An assortment of launchers to orbit. If you build replicas of the real world spacecraft, they are way overpowered. These are semi-historical in that the payload is pretty close to looking like what the Russians put into orbit but the launcher is just what is needed to get into Kerbin orbit. For example, Sputnik was put into space with a R7 rocket, what in this illustration is sitting below the Vostok and Soyuz. But at the very left you can see how small a rocket is needed to put a Stayputnik into orbit. And then, when you get to the Vostok and Soyuz, I eliminated one entire stage and half of another and still have the 3500 m/s delta-V necessary to make orbit. The N1 was designed for lifting space stations into orbit, interplanetary flights and going to the Mun but, in KSP, you can chop off the bottom stage and two off the top and still put the Mir core module into orbit. Even what I have here is a little overpowered but I went with that because it's what the N1 was for.
  3. Really? I just clicked the link and it worked just fine. 15 Results. When I log out, it fails as you say. Do you need to be signed on? That's a weird way to set up the system if you do. Try searching for "tantares" or "russian." That seems to work whether you are signed on or not.
  4. I've got these and will be adding some more. http://kerbalx.com/CaptKordite/craft
  5. It has so much delta-V that I cut it in half and still got to the Mun. Try this for the original N1: http://kerbalx.com/CaptKordite/Korolevs-N1-L3-Moon-Rocket This works without the N1s first stage: http://kerbalx.com/CaptKordite/Dobro-LK And this is the craft shown above: http://kerbalx.com/CaptKordite/Liga--2K-LK
  6. The Dobro is pretty good. This may be gooder. It's cheap. It's light. It's efficient. It gets two Kerbals to the Mun and back with little fuss. Perfect for the "Stranded on the Mun" contracts. I haven't figured out what to call it yet but the launcher looks a little rude.
  7. Nope, the Blok G is there. And the Blok D with some legs slapped on it above that.
  8. > "Zond is launched on a Proton." Yea, I know, but I don't like the Proton. For the Zond, at least within KSP, it is way overpowered. So much so that I dropped the second stage from the launch vehicle for the Mir. It also looks more modern. Yea, I know the Proton is from 1965 and doesn't qualify as "modern" but, aesthetically, I prefer the look of the R7. It's ugnyness is more attractive. I also tend to use the N1 components rather than the Proton for similar reasons and only used the Proton for the Mir components because of TWR issues.
  9. I give you the Mir Space Station. Find the craft files at http://kerbalx.com/CaptKordite/craft See my pictures at https://www.flickr.com/photos/kordite/albums/72157650405489321 Since the craft files from previous versions aren't working in the latest, I needed to build from scratch. Took me about a week. Also a few other adaptations since some parts from previous versions aren't here either. ÷ôþрþòþ!
  10. > Anyone have any up-to-date craft files for this? I've been sharing some over at Kerbal X.
  11. In flying the N1-L3 I discovered that most of the motors are over powered. That is, except the LK lander itself, which barely has enough power for its mission of landing and returning to Munar orbit. As designed, I used the Block-D for the descent and dumped it with plenty of fuel remaining. On subsequent missions, I kept the Block D attached and landed it that way, using RCS and SAS to keep it precariously balanced. And even then, the Block D still had plenty of fuel to take off and land again in another biome. Which had my think, why bother with the lander at all? Why have the Soyuz 7K-LOK waiting in orbit? Because the American Apollo did it that way? Why don't I just slap some landing gear on the Block D itself and call it good. Literally. In the Early Cyrillic alphabet, the name of the letter ô (d) name was ôþñрþ (dobro), meaning "good". Since this is a lander built around Block D, it is actually very good. It does everything the N1-L3 did in getting two Kerbals to the Mun with 40% of the mass, 40% of the fuel, 60% of the cost, and 15% more delta-V. And, unlike the LK, it has plenty of fuel to land on the Mun twice before coming home. Plus, the launcher, an N1-L3 without the first Block A engine, is easier to fly. In going to Minmus I was able to land and take off half a dozen times, bunny hopping around the planet picking up multiple biome science. Then I was able to return to Kerbin and rendezvous with an orbiting space station to drop the science off in the science module. Remove the materials bay, add a docking port and put an Aurora module under the Koyuz capsule any you can fulfill space station and base contracts as well.
  12. I am only two weeks into Tantares but here are the craft I use for fulfilling tourism contracts. Space for the People by Kordite, on Flickr The "Comrade" Mk2 is the workhorse, taking up two vacationers into orbit at a time. The "Proletariat" Mk1 had a single capsule but that was more expensive that using two "Comrade" launches. But just barely. Five can fly on a single "Proletariat" Mk2 more inexpensively than on a pair of "Comrades" and an "Oligarch." The thing is, there are rarely that many pending tourism contracts.
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