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CaptKordite

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Everything posted by CaptKordite

  1. My Mir 2 Proyekt 1993 More pictures on Flickr. Craft files at Kerbal X.
  2. I am building a Mir 2 Proyekt 1993 and overlayed it onto one of the more detailed plans. A few things are off a touch in length and can be tweaked but the truss looks to be spot on.
  3. I did my Pirs docking module with a H-WDX Adapter Segment tucked down over top of an H-BVI Habitation Module and a Contares Khi Orbital Module tucked underneath.
  4. Yes. More pictures. Craft files to go up on Kerbal X soon. https://www.flickr.com/search/?user_id=25329410%40N00&sort=date-taken-desc&view_all=1&text=mir tantares&min_taken_date=1486702800
  5. Mir's airlock was on the Kvant-2 module. In KSP, I used a V-DOS-F "Smoke" module with a Contares UHC Protection Cap. It looks a lot like the end of the Kvant 2 module but not functional at that point. The ISS has the Pirs Docking Compatrment. Illustrations of Mir-2 also shown the Pirs module. And there is also the ShM. In all of these cases, if you could take the Contares UHC Protection Cap as a base, add a window and some handrails, and make it work as a hatch and you would have it. Tiktaalik's Airlock Collection does this in some ways.
  6. More love for the old parts. My 1.2.2 Mir. I will be starting on rebuilding my 1.0.4 Mir-2 shortly. Never got the hang of planes, spaceplans or shuttles. And while I will use a few of the AB Launcher parts, I'm a fan of the N1.
  7. Does the CKC capsule have a historical or conceptual counterpart?
  8. Battlestar Khrushchev OS-1 (1965) With nuclear missiles.
  9. Reworked Stock still uses Kopernicus which, to start, causes all my flags to explode as soon as I plant them. It also slows my system down more than I should like. Maybe if I had a better system I would try Outer Planets Mod and Duna Restoration Project. What I have done, though, is take the map from Duna Restoration Project and fed it into Texture Replacer. It doesn't fix the terrain issues but it does make it look better. I've been drawing canals on that texture to make it a little more what I want but haven't gone full 19th Century color. My painting skills need to improve before I can do that. As to the skybox, I found something called EVE Skybox Updated. Earlier in the thread there are a bunch of EVE skyboxes shared. I'm not sure this one is one of those because I got it a few months back and now when I go looking for it again online all I find are dead links. I have uploaded it though so you can get what I have here. http://www.tasigh.org/temp/EVE Skybox.zip
  10. I found an old illustration of Mars and its canals and just slapped it on Duna. I would love to have a Duna with canals but I have had problem running Kopernicus so I may just have to settle for a texture overlay. It would take a bunch of redrawing as I want the appearance to at least attempt to mirror the terrain. And, of course, remove the text.
  11. >> BIG SOYUZ was not even a real project and dates back to the 90s. It goes back further than that. According to the Encyclopedia Astronautica: "Sever. Part of the Soyuz Family. Russian manned spacecraft. Study 1959. Sever was the original OKB-1 design for a manned spacecraft to replace the Vostok. It was designed to tackle such problems as maneuvering in orbit, rendezvous and docking, and testing of lifting re-entry vehicles. AKA: 5K. Status: Study 1959. The Sever had the same 'headlight' shape as the later Soyuz re-entry vehicle, but was 50% larger. " The L1 complex image (that it's not letting me share here) is pretty simplistic but looks like it would be the longer LOK service module with a Soyuz acorn-shapped capsule on top without the orbital module.
  12. > as people would like to use the previous versions alongside the current versions. That is a reasonable compromise. I will just have to attend any updates carefully.
  13. For the Vostok tug, I don't think new parts need to be designed. Based on the illustrations I've seen you can cobble it together reasonably enough with existing parts. For the Sever, the Morganrot, though with a lot of RCS power that the original Big Souyz wouldn't have had, is a close enough analog.
  14. > But, a lot of the parts will be changed / missing soon (I am starting again from scratch). And here I was enjoying building rockets only to find I'm going to have to do them all over again. There isn't a way you could keep all the same names for parts, is there? Sure, when old craft files are loaded into the new version, changes in sizes and scales can mess up things but at least one could move things around instead of having a career crash, crews die in orbit and have to start building every ship all over again.
  15. Both the Sever and L1 space station projects included a Vostok-based tug called the Vostok-Zh for moving modules around.
  16. I like the cupola though I think I would prefer a much more vintage look, as if the Russians flew tourist flights in the 70s.
  17. I've been working my way through rebuilding my 1.0 Russian catalog and have been posting them in a rough historical order at Kerbal X. I've also been working on some things I didn't do before. I like the Molniya comsat. The Candybox is really useful for the Luna 16 sample return I'm cleaning up. https://kerbalx.com/CaptKordite/craft This does lead to a few questions and observations. First, I am having an impossible time getting solar panels to survive a clamshell fairing deployment. Using the standard "shattering" aeroshell is OK if the ejection force is kept down but I have not been able to use the clamshell. Tears the panels right off. Aside from making the fairings overlarge I may just have to settle for the default. The female drogue for the Kontact docking port doesn't exist anymore, does it? I thought of using the micro androgynous port for my N1-L3 but settled for the small probe. What happened to the Proton? I tended to use the N1 pieces because the Proton was overpowered in Kerbal-space but I kind of miss it for larger stuff. I tried using InsaneDruid's Proton-M/Breeze M mod but for some reason the engines would produce zero thrust. I tried a few things and had the engines just fall off at staging so I'm not sure what's up with that. I've tried building a replica using the Contares parts but it is also way overpowered. In the end I'm building stripped down launchers that look sort of like the Proton. Close enough for flight. I should probably ask about this over at hraban's thread. In 1.0, I has fudged together something that mimicked the Salyut-7 triple panels. It'd be awesome to have those standard. Didn't they exist in an even earlier version of Tantares? Once I get up to rebuilding Mir, the stock cheat of just putting things into orbit is going to be really useful. I'm already using it to test translunar insertions and landings. Antennas! Lots of antennas. I like them. They make the ships look so much better. Seem light on things comparable to the DTS-M1 and HG-5. And is there a ScanSat compatible multispectral scanner? Anyway. Back to the VAB. Keep up the good work. Try not to break too many saves.
  18. The N1-L3 is available for download at Kerbal X. As I said, stay tuned for more. https://kerbalx.com/CaptKordite/Korolevs-N1-L3-Moon-Rocket_3
  19. Just this past week I decided to return to building and flying Russian rockets. Only after that did I see that Beale had linked to my craft files on the front page and people were looking for updates. I suppose I have a responsibility so, stay tuned to Space X. I'll be posting my 2.2 craft files there as they become available. I spent a few hours today working on my N1.
  20. A Kerbalized "go - no go" you can add. Not all that great, I think, but my first attempt. http://www.tasigh.org/temp/Apollo 13 Movie Go No Go.ogg
  21. I had something similar in that I would bolt the modules to the ground and when I reloaded the station would explode. Yours jump into the air when the collissions get calculated but because mine are bolted down, they explode. Perhaps. I hadn't sat down to test it because a KSP update broke my career and I had started over. Just this week I had gotten to putting bases on the Mun and had the problem recur. Again, hadn't yet done the testing.
  22. Thirty six seats. Too bad you have to load them one at a time.
  23. Dirigible comes from a French word meaning "steerable." It is because it can be flown around rather than being blown by the wind that makes it a dirigible.
  24. Instead of trying to fly craft I built previous, I started from scratch and tried flying them without the GUI. Difficult. Slow. Delicate. But doable. In all honesty, probably a lot more like trying to fly a real airship than clicking a button that automatically maintains an altitude. Definitely need RCS for fine control. Once I have better mastery of smaller craft, I'll have to try something larger.
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