Theysen

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About Theysen

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    All things RO

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  • Location Germany
  • Interests RSS/RO & Visuals

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  1. RO based issues related to usage in RO or config-oriented questions are not handled by Shadowmage himself, it's all up to RO itself to fix it. Right now the SRB's are broken, yes. We seek improvement with versions to come.
  2. Did you make sure to follow *exactly* what PhineasFreak wrote in the extensive GitHub Wiki about the correct versions of EVE and scatterer? Most likely you didn't install 0.0320b for scatterer, it's the only correct working version for RSS / RSSVE at the moment and is mandatory. I guess that will fix your issues, hopefully! Check it here to make sure: https://github.com/PhineasFreak/RSSVE/wiki/Installation
  3. But 1.3.1 will never leave my heart. Will change, thanks!
  4. Hey @Avera9eJoe, *when* I play stock I still grab this as its so pure and nice One question though which came up now as I got a new stock install up, will you at some point retouch the scatterer ocean configs? Because - and I hope I didn't botch anything - under certain conditions you can't tell them apart from the land mass, they're all one of the same green/brownish mud. Cheers!
  5. Okay @michal.don that’s great to hear. To clarify what Atmospheric Autopilot *would* do is nothing more than holding attitude, the same as pressing T for stock SAS. It neither flies any profile or specific launch trajectories. Its just a lot „finer“ than the seemingly broken stock SAS. As I said, it’s no biggie for me to use stock SAS for ascent though mission 2 is basically done already, coming soon I hope
  6. No problem, I can definitely do this manually Then scrap my post above - I'll do it on entirely on video, makes it more legit
  7. Hello, while usually dabbling around in RO I've come to seek some diversion and especially challenge with the stock scale and mechanics, what place is better than this one here? Since I actually have a decent shuttle lying around for some time now, I hope I can make an entry here? Despite the shuttle being build with pure stock parts, the following gameplay mods are used: KER, RCS Build Aid and EditorExtensions for the Editor Atmospheric Autopilot for basically all operations during flight (Is that "allowed"? I can't be bothered with the stock PID controller ..) Visual mods and sound enhancements just for the viewing pleasure I plan to make videos of the upcoming challenges, but I hope for the STS-1a entry an imgur album is sufficient? If all mods are given a "go" and the pictures are enough to evaluate my efforts, I'd like to very well join! This is my orbiter, meet the Fortuity. and here's my mission album for the STS-1a mission, going to orbit and landing back down. https://imgur.com/a/bDkFdLp
  8. UPDATE: Realism Overhaul v12.5.0 for 1.3.1 & 1.4.5 Changelog: Fix FASA MOL cargo bay Update universal storage configs Fix KK Star48b typo Update SABRE engine configs MMRTG model reference update B9 configs updates Update SSTU MU tank fairings to work with smaller sizes Add new Launchers Pack configs, raptor, ITS New resized RO parts Update and fix BDB configs Many new additions and fixes to SSTU parts Update F1, J2, LMDE, LMAE global engine configs Update Probes Plus configs for new parts Remove asteroid patch Fix lv1 solar panel scale Fix mass calculation of engine clusters Fix RSB bugs Moved several parts from Utility to Electrical tabs Fixes for fuel cells Add new Nk-9 configs CO2 scrubbers fixes Fix voyager antenna scale Fix missing EC on FASA parts Remove SAS modules from parts that shouldn't have them Added plumes for many parts including atlas boosters, RL-10 for FASA and fixes Many additions for Raidernick parts and craft files NOTE: Does NOT support DLC parts yet, that will be coming in the next release Thanks to @AnticlockwisePropeller, @raidernick, @Max-Q, @winged7, @PhineasFreak, @Relic13, @jeremy-penn, @rsparkyc, @Tidal-Stream, @DocRockwell, @MikeOnTea, @1724673, @RoboRay, @Starwaster, @pap1723, @ec429, @leudaimon, @Bornholio and @Theysen for work on this latest update! DOWNLOAD HERE: https://github.com/KSP-RO/RealismOverhaul/releases/tag/v12.5.0 (Give it some time for the CKAN indexer to update their repository) HAPPY LAUNCHES!
  9. Was it also tested with the mods we use in RO/RP-1 though like TestFlight, RealFuels and the likes? It may very well be that the culprit lies in the in a mod interaction there instead of the pure base game. But reading won’t help us until we can actually test it , so every help is welcome
  10. There is also no stutter in 1.3.1
  11. I'd actually NOT install RealPlume with what is currently sitting on the master branch of this mod on GitHub. 11/10 !
  12. ^ From the TexturesUnlimited thread op, which you most likely installed during SSTU installation. You have to use DX11 or GL, unfortunately.
  13. It is locked. End of statement. There really is nothing more to say about it other than you always can check the Kopernikus thread title and use the version that is listed there for the newest version of KSP / Kopernicus. (There are backports for the last two major stable versions of KSP usually).
  14. UPDATE FOR KERBAL SPACE PROGRAM 1.4.5 Updated for KSP 1.4.5 Added a patch to fix the density and size of the asteroids. Cleaned up the RSS source to remove obsolete code. Thanks to PhineasFreak for providing the patches and fixes for this release. Follow the usual installation steps and enjoy the real solar system experience in KSP 1.4.5!