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About Theysen

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  1. UPDATE: v12.7.1 for KSP 1.6.1 raidernick released this 9 hours ago Fixed Rescaling of DRAG_CUBES for heatshields Removed duplicate AdjustableCoMShifter Fixed AdjustableCoMShifter not showing the offset in VAB after loading and existing craft Procedural Fairings Decoupling is stage-able by default Fixed the RTG Core Temp bug in Coatl Probes Plus parts Update RealFuels Tank Definitions to include the Utilization Remove the erroneous NEEDS since PF and PFFE were updated Add Textures Unlimited Support for Tiny Tim Uploaded some Mercury Capsule reference information Add very simple Textures Unlimited support Variants for Proc Parts Update KK configs for Falcon 9 Fix ReStock Plus configs Updated Planet Distances Update Kerbalism "Engine" with only "Good" Resources Increase number of ignitions for RD-58 and RD-58 to 7 Add MLI Layers tweaks Avionics Breakdown notes Add full support for KK Launchers Delta rockets and ATK pack, updated for new release Thanks to @pap1723, @raidernick, @siimav, @lukecologne, @Standecco and @fat-lobyte for work on this latest update!
  2. Update Time! 1.6.1! v12.7.0 for KSP 1.6.1 Update New Squad Part Configs for 1.6.1 SXT changed the part name of the LEM RealEngines updates & fixes Add back the RD-805 gimbal module patch Added 2 Models from VSR for Engines Fixed MM Patch Warnings and E1 Error LR-91 Plume changes Updated MEMLander to MEMLanderSXT Update configs to work with ReStock Fix the Stock Mk1-3 Command Module to be 4m, Add Sputnik, Fix Mk1 Pod Add the AJ10-138 Transtage using the new Squad Poodle Engine Provide support for SSTU parts in 1.6+ Support for the RT-Antennas without RT Installed MH LR91 plume changes Added support for Decalc-O-Mania Add Support for Hullcam VDS - Add Hullcams to all Docking Ports Beginning of Support for Stockalike Station Parts Expansion Redux Added support for the new Procedural Fairings parts Added ReStock Plus support Patched Bornholio's Nuclear Engines to work with ReStock Fix craft file errors Fix Raidernick NEO probes and rcs plumes Fix Raidernick LK engine plumes Fix FASA rcs plumes and thrust Add support for DLC Thanks to @pap1723, @raidernick, @PhineasFreak, @smartdummies and @Rougemoot for work on this latest update!
  3. This is a final release version for 1.3.1 to support the RP-1 release. Everything after this will focus on development for 1.6.1+. Major Changes Solar Panels now have Decay -> Over time they will lose their effectiveness There is a Solar Panel Planner that was added that lets you see the expected output over time at different celestial bodies Minor Changes SRM's disabled ability to change min/max thrust in VAB SSTU Soyuz adapters given proper amount of volume Global Engine Updates Improved configs for: GEM40, GEM56, GEM60 X-405H RD-180 Dry Mass Aerobee's GCRC, Altair, Altair II, Altair III Alcyone 1A BE-3A NEW: Algol I, Algol II, Algol III NEW: Antares I, Antares II, Antares III Castor 1 (added new config variants), Castor 2 E-1 NEW: Juno 6K NEW: Diamant Solids NEW: S2.253 Scud Engine R-7 Vernier Engines LR79 Agena AJ10 NEW: AJ-260 SRM's NEW: Juno 45K LR101 LR105 LR87 LR89 LR91 H-1 (new configs added) NEW: Nike M5E1 J-2 (new configs added) J-2X AJ10-137 RD-170 RD-0110 NK-15/33 Fuel Cell Balancing Test Flight Reliability Adjustments A-9 engine reliability lowered AJ10 Advanced improved RD-10x adjusted RD-170 configs added RD-58 regressed, fixed New Sounding Rocket Parts Improved and Realistic Thrust Curves Altair, Castor I, Castor 2, Altiar II, Altair III, SRMU, UA1207, UA1205 Improved Bluedog Design Bureau support Improved SSTU support Improved RaiderNick Configs (includes craft updates) Many RealPlume configs improved RCS fixes to RCSFX X405, LR91 now uses THRUST_TRANSFORMS so the turbopump exhaust fails when the main engine fails Removed MiniAVC Vostok EC usage changed Universal Storage II support Plutonium-138 costs updated SNAP-19 RTG changed RemoteTech use cases added for antennas Procedural Decoupler can now be turned into a separator New RF Tanks moved from RP-1 to RO Added support for Near Future Construction Added a fake TACLS Engine so you can configure LS tanks easily Stock Antenna bug fixed where rounding errors would cause science to not be received if not using RemoteTech Added the K2 Command pod as a 2nd Generation 2-crew Pod Thanks to everyone who helped with the update including @raidernick @pap1723 @NathanKell @Ash19256@Standecco @smartdummies @blowfishpro @Zantigar @PhineasFreak @AnticlockwisePropeller@leudaimon @MikeOnTea @mattwrobel @nicolasbigler @DocRockwell @lukecologne @Schnobs
  4. UPDATE! Updated for KSP 1.6.1. Added recovery zone support for the NIMBY (Not In My BackYard) mod (courtesy of @Kerbas-ad-astra - PR #155). Added the Mahia launch site in New Zealand (courtesy of @leudaimon - PR #157). Added an installation checker to verify that the required RSS textures are installed upon game startup. Added support for CommNet stations mirroring the existing ones by RemoteTech. Enabled the "On Demand" feature of Kopernicus for up to 35% reduction of memory requirements (courtesy of @pap1723 - Commit b1b8507). Fixed the incorrect latitude of the MSFN Indian Ocean Ship tracking station (courtesy of @Kerbas-ad-astra- PR #150). Fixed the missing surface tiles on sub-orbital flights (courtesy of @siimav - PR #159). Fixed the incorrect thermal radiation properties of Venus, Jupiter, Saturn, Uranus and Neptune. Vessels will now explode less when in close proximity to these bodies (courtesy of @Starwaster - PR #162). Removed a lot of non-working stock KSP PQS mods. Removed the stock KSP launch sites (managed for RSS by KSCSwitcher). Removed the compatibility patches for AntennaRange, Better Buoyancy and TextureReplacerReplaced, as these mods are now deprecated and/or not maintained. End User Notes: From this release onwards the following dependent mods that were previously packaged along RealSolarSystem must be downloaded and installed separately: Kopernicus Modular Flight Integrator Module Manager This only affects users that are installing RealSolarSystem manually. CKAN users are not affected.
  5. 1.3.1 or 1.4.5 as the title indicates for now. There are too many dependencies not there yet for 1.6+ so there also is no version of RO for it.
  6. This will be a long-term fix *many* of the RO configs need to undergo. It was introduced by switching the stock RCS-FX modules and some RO configs still reference an old one.
  7. RO based issues related to usage in RO or config-oriented questions are not handled by Shadowmage himself, it's all up to RO itself to fix it. Right now the SRB's are broken, yes. We seek improvement with versions to come.
  8. Did you make sure to follow *exactly* what PhineasFreak wrote in the extensive GitHub Wiki about the correct versions of EVE and scatterer? Most likely you didn't install 0.0320b for scatterer, it's the only correct working version for RSS / RSSVE at the moment and is mandatory. I guess that will fix your issues, hopefully! Check it here to make sure:
  9. But 1.3.1 will never leave my heart. Will change, thanks!
  10. Hey @Avera9eJoe, *when* I play stock I still grab this as its so pure and nice One question though which came up now as I got a new stock install up, will you at some point retouch the scatterer ocean configs? Because - and I hope I didn't botch anything - under certain conditions you can't tell them apart from the land mass, they're all one of the same green/brownish mud. Cheers!
  11. Okay @michal.don that’s great to hear. To clarify what Atmospheric Autopilot *would* do is nothing more than holding attitude, the same as pressing T for stock SAS. It neither flies any profile or specific launch trajectories. Its just a lot „finer“ than the seemingly broken stock SAS. As I said, it’s no biggie for me to use stock SAS for ascent though mission 2 is basically done already, coming soon I hope
  12. No problem, I can definitely do this manually Then scrap my post above - I'll do it on entirely on video, makes it more legit
  13. Hello, while usually dabbling around in RO I've come to seek some diversion and especially challenge with the stock scale and mechanics, what place is better than this one here? Since I actually have a decent shuttle lying around for some time now, I hope I can make an entry here? Despite the shuttle being build with pure stock parts, the following gameplay mods are used: KER, RCS Build Aid and EditorExtensions for the Editor Atmospheric Autopilot for basically all operations during flight (Is that "allowed"? I can't be bothered with the stock PID controller ..) Visual mods and sound enhancements just for the viewing pleasure I plan to make videos of the upcoming challenges, but I hope for the STS-1a entry an imgur album is sufficient? If all mods are given a "go" and the pictures are enough to evaluate my efforts, I'd like to very well join! This is my orbiter, meet the Fortuity. and here's my mission album for the STS-1a mission, going to orbit and landing back down.