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ILikeIke

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Posts posted by ILikeIke

  1. On 4/16/2024 at 11:33 AM, The Aziz said:

    "If a dozen of people in Squad built a game from scratch to 1.0 in 4 years, we can do twice that if we double the team"

    This framing reminds me of the following math question I got wrong in a class years ago:

    An orchestra of 30 musicians can play a certain symphony in 60 minutes. How long will it take an orchestra of 60 musicians to play that same piece?

  2. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: i7-1165G7 | GPU: Iris Xe Graphics | RAM15.75GB

    I expected to visit the Mun arch to claim science points and progress in science mode.

    I was unable to visit Mun arch because there's a gigantic mohole-like hole under it for about half a kilometer around.

    I'm not sure how to replicate the behavior since the buggy element is the environment. I landed 7.9km away and walked to the structure.

    Included Attachments:

  3. Nate & team, I really appreciate the candor here. Learning about your team's priorities, and its approach to setting priorities, makes it so much easier to play through the issues that inevitably come with releasing a game into Early Access. KSP 1 changed my life, and I'm confident that both it and KSP 2 will do the same for many more players to come.

    I wish you the best of luck in squashing these bugs, and many others.

  4. Oh, it's totally corporate propaganda. I'd expect nothing less given that it sounds like ULA is being spun off. But it's well-written and does a good job defending the design choices he oversaw (even if, like Ozan, I don't agree with most of them).
    I thought the real value was in 'this is what ULA optimizes rocket designs for', in contrast to the small launcher market. This is particularly worth considering in light of the upcoming sale, and perhaps of interest to the RSS/RO and roleplay communities on the forum independently of that.

    To Ozan's point about LEO Centaur - I speculate that's gonna be the one for the CST-100 Starliner.

     

  5. My  old computer’s HDD just failed, and I’d really like to be able to play KSP 2 when it comes out on whatever machine I get.

    Would anybody care to speculate (or if you are more informed than I, share the actual current best guess) about what the Windows systems requirements are likely to be for the game?

  6. On 12/23/2014 at 9:55 PM, NathanKell said:

    Felbourn: Trigger Au has a working prototype to show the Gregorian date ingame. For now, the game starts (sorry Goozeman) in 1951 (it *used* to be 1950, but 1950 = 1 was confusing and harder to do math with quickly, so 1951 = 1 now :) ).

    To convert a KSP-date into UT it's very simple: (Year*365 + day) * 86400 + hour * 2600 + minute * 60 + second. (KSP uses 365-day years and 86400 second days only).

    Is this still accurate? I'm looking to use KSPTOT to do trajectory analysis for an interscholastic competition and want to make sure that I'm converting in-game time to IRL time properly (additionally, I'm concerned that the way KSP handles time may have changed in the past 3 years).

  7. -Most innovative use of a parachute (separate categories for deployed and non-deployed 'chutes)

    -Landing on Duna in new ways

    -Submarine week (scheduled to coincide with Shark week): longest submarine journey in a stock environment with stock parts

    -Kerbal BBQ Program (I have no clue what this is, but I feel like somebody else here can make a challenge to fit the name)

  8. Vector, an American space start-up that builds its own launch vehicles, is testing their first orbital rocket in less than a week. Vector-R is a two-stage launch vehicle (which seems to be very popular these days) and is designed to have a relatively short time period between the launch order by the customer and liftoff. Read more about it at https://vectorspacesystems.com/vector-r/. Here's an approximation of their design that can make it well past LEO in the Kerbal universe!

     

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