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About netbumbler

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  1. Yeah that will work very well. The RAM is a tad slow, but shouldn't really make a huge difference. And the video card will work great with any visual mods you might want to use.
  2. netbumbler

    What crimes against Kerbin have you committed?

    ...pollution and epic safety violations.
  3. netbumbler

    What crimes against Kerbin have you committed?

  4. netbumbler

    Patch 1.4.3 to be released next week!

    As to the docking bug being related to the landing leg bug, as mentioned earlier in this thread, I am still on 1.4.1 (which is working very well overall, btw) but I have the docking bug without the landing leg bug. Landing legs are completely fine but docking is way harder than it was in 1.3.1. Especially with the new flexible, extending docking port: that thing takes the ship that is trying to dock with it and moves it all over the place. Have to kill SAS (which is a shame since I used to use the target mode to help line things up) and go in completely manually and then wait for the two ports to 'kiss' each other and swing side to side before actually docking. Very frustrating as in 1.3.1 docking was extremely easy and predictable. Just another data point for the discussion...
  5. netbumbler

    Guess That Mission

    You're de-orbiting a piece of space junk. The reason you are using a heat shield and parachutes for apparent full recovery is the fact that just burning up a satellite like that with so many RTGs would pose a radiation hazard to Kerbin. It's a role-playing thing. And/or maybe you just want the funds back for all the stuff...
  6. netbumbler

    What did you do in KSP today?

    Been refining my reusability program. This is the whopper: a 1600 ton booster that can loft over 100 tons into a 100km orbit with the downrange landing profile (analogous to Space X landing on the barge vs. back at launch site). It can put the same payload to about 90km with about 800 m/s of speed with the boost back to launch site flight profile. As shown here: Ground Crew doing last inspections before roll out: Launch!: The payload: Reentry burn: Coming in Hot: Landing: Sweet!:
  7. netbumbler

    Does KSP v1.4 really have spyware in it?

    Grab an old version of Glasswire and just firewall it. Of course if you really like your mods to let you know when an update is available then firewalling KSP will break that functionality, but you can still just manually check CurseForge, Spacedock, etc., for the mod updates.
  8. netbumbler

    National Cat Day 2018 in Japan

    LOL! I got it too...used to anger me but now I just laugh at it. It'll go away soon...
  9. netbumbler

    Colonizing Eve in stock 1.3.1

    Excellent idea. Yeah now you have me thinking of designing a single stage rocket for shuttling back and forth. I would have to role play some sort of MacGuffin unique to Eve's surface to make it work for me psychologically. Haven't done the numbers yet, but a base at the highest point would probably be a necessity and some sort of rover that can shuttle Kerbals back and forth from mining/studying/excavating my MacGuffin in the lower altitudes would be cool too...
  10. netbumbler

    Your craft nomenclature?

    12-21-17 Jool Transfer Ship 1.0 test 1 Yeah I use dates to make sure when I actually go on the mission I use the latest, best iteration. The 'test x' field is when I tweak something minor on a proven base model. I'll even put a descriptor in there like 'srb test 3' or something to let me know how that exact craft differs from the base model.
  11. I guess my larger, philosophical point, is that it's fun as heck to deal with those bugs sometimes. I mean if it's a full-on Kraken debacle then I'll just reload or do whatever. I would even hyper-edit a new ship to the location of the incident and not feel bad about it if that fixed the problem.
  12. Yeah depending on the severity of the bug I just treat it as a malfunction. Had the bug where I absolutely could not dock two docking ports back in .90. Yeah was trying to get a Mk1-2 to dock to the front of an unmanned transfer ship but it wouldn't dock at all. The problem was I had to keep that capsule as it was the only living space for my crew but it had to be inline with the transfer ship so my burns would be symmetrical and efficient. There were extra docking ports on the side of the transfer ship so I tried that but the loss of efficiency in the burns (because of the capsule throwing off the weight distribution) was going to deplete my delta-v requirements too much to get back to Kerbin. I had a narrow dv budget for that one. Anyway, I transferred all the fuel in the landing craft/crew quarters ship to the transfer ship and that got the weight distro to an acceptable level so I could burn back home...was still less than the inline ideal, but it got them to Kerbin.
  13. netbumbler

    What did you do in KSP today?

    Doing my first geostationary satellite network deployment. Still have to get the apoapsis right and zero out the inclination. I'm trying to get the best possible network without just spamming to death. I like efficiency... And here's one of the sats fully deployed: