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Everything posted by JayS_NL
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Or just d/l from his drive, then ill dump it on my FTP - 5TB bandwidth
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- renaissance compilation
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Give me a headsup and ill host a mirror for you
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im so scared we're ddossing with our refresh-attacks haha
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well - pass that link around fast and let's burn twitch down with Prootviews! Waiting like a madmen here in the channel with my viewers haha
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sure thing, im doing a KSP marathon now anyways - it'll be on www.twitch.tv/jays_nl streaming right now too - running the workaround fix, so memory isn't an issue.
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So much joy! I'm going to stream the release of this pack to death!
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same here brother
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SO MUCH HYPE! Well, im still guessing 1.1 wont happen before March 2016..
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My F5 button is broken...
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It is.. Everytime again when i stream i say; okay, just 15 more minutes... Aaaaand it's 04.30 in the morning. Thanks jeb.
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Im refreshing this page so much right now...
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[quote name='Proot']I've done a lot of advances in the last days. Truly close to a release, matter of days. Maybe one week? I'm not really good calculating this things... and depends on my free time. Thomas P. has helped me, and finally we can have the custom flare without touch the stock assets of the game. This version comes with most of the game artwork reworked, for real. Almost all, except for buildings and the newest parts. Every planet and moon is re-worked. That include surfaces... personalised for each body. No more boring landings, no more flat lands. Among many other things. The dark side: in some situations "HD" version is too heavy for DX9 in Windows. Force OpenGL o DX11 mode is pretty mandatory to avoid memory problems. A "SD" version (much less detailed but less memory intensive) is planed after the release. Hopefully Unity 5 could avoid this limitation in a short-mid term future.[/QUOTE] Well, i'll be happy to test out the HD and/or highest quality version you have. So far i've got a stable 64bit that will only crash as it hits the 8+ GB mark, so i should be fine... (playing on 1440p with everything to the max) :)
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Space Shuttle Pack for ksp 1.0.4 dev thread
JayS_NL replied to Mike-NZ's topic in KSP1 Mod Development
Downloading it as we speak, ehr type. Will be trying it out while playing on my stream too -
Space Shuttle Pack for ksp 1.0.4 dev thread
JayS_NL replied to Mike-NZ's topic in KSP1 Mod Development
I've been lurking for a while, but decided to register, just cause of the CSS mod. Been using it quite a while, succesfully on 64bit too, so i'm curious to see how 1.0.7 will work out in 64bit 1.0.4 Here's some IVA action with, i believe, 1.0.6 in the 64bit 1.0.2 version of KSP