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tbarcello

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Everything posted by tbarcello

  1. Let's try this: if I'm not mistaken, when u click on the button to add data to research lab for research, it will try to do it, but if the research lab is full, it will display error message, but will leave the experiment inside the lab anyway. So, what i think u need to do is: quicksave !, take all data from the lab, put it somewhere else, review data, click all add to research buttons. Profit?
  2. Correct answer is NO: you don't need gravity burn when using hyperedit But seriously you never NEED gravity turn to achieve orbit higher than 100 km. It's just a nice thing to do. You DO need circularization burn at apoapsis, since without it you'll just fall back to KSC. Actually - no, you'll fall far behind KSC, somewhere on the other side of Kerbin.
  3. Middle mouse button does some deviation. Just press mousewheel and drag the mouse. Also camera tools mod has the target selection to target a specific parts, but most of the time mmb will do.
  4. Yesterday I was researching this issue and came up with this solution. Although it's not for everyone, because not everyone are using the SCANsat mod, but if you are and you are reading this, just achieve any circular orbit and create apoapsis changing node. You then will be able to see the new apoapsis position on the big map of SCANsat. Then drag the maneuver node until it reaches desired position on the map. I placed my station over KSC this way yesterday. Easy and no calculations at all.
  5. Yesterday I was researching this issue and came up with this solution. Although it's not for everyone, because not everyone are using the SCANsat mod, but if you are and you are reading this, just achieve any circular orbit and create apoapsis changing node. You then will be able to see the new apoapsis position on the big map of SCANsat. Then drag the maneuver node until it reaches desired position on the map. I placed my station over KSC this way yesterday. Easy and no calculations at all.
  6. If it does overheat, then it would be visible in a savefile. Please examine. If it doesn't, then it's a kraken, that happens for anything getting below the surface level. Since it is bug, u can just load a save or just copy the exploded ship info from earlier savefile to the latest one. My mobile Mun base disappeared this way. Thank god for my savefile archieves.
  7. Great Mun landing right there. Will this kind of reentry work now for 1.04?
  8. I wouldn't trust mouse over too much. They have been proven wrong with the ships parts, why not here. Also, regarding the topic, it was a great help. I have created a mission to travel to Mun, then orbit Minmus and escape Kerbin SOI all to level up 5 kerbals inside to level 3! Check out .
  9. Rise! Nice guide. If the burn timing is so important, is it a good idea to make the burn from a higher orbit, because then your speed will be slower and your timing better, especially with slow nukes?
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