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Everything posted by tbarcello
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[Old Thread] KRE - Kerbal Reusability Expansion
tbarcello replied to EmbersArc's topic in KSP1 Mod Releases
When attaching anything below the dragon heatshield, struts and fuel lines can no longer be placed. A big issue IMO. -
Current plan for Duna mission: 1. Design lander. 2. Design Transporter. 3. Design Refinery. 4. Design Miner. 5. Test the setup on Mun. 6. Refuel/relaunch. Already on step 5. Not looking good though.
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Today I'm planning a mission to Duna, so dune in on https://twitch.tv/tbarcello2 and help me with advice. DeltaV is an issue. Please do mention you're from the forum in chat.
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Today first thing in the stream - Mun landing.
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Coming back to KSP after years. This time in streaming format on twitch. Twitch: https://twitch.tv/tbarcello2 Stream videos on YouTube: https://www.youtube.com/playlist?list=PLto8EutylQ4ZmU4AHje7lC11ucSp5y9jD
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How Does KSP Define a 7 Kerbal Base?
tbarcello replied to Clipperride's topic in KSP1 Gameplay Questions and Tutorials
This episode of my Let's Play KSP series shows a bit how it works. Look at 4:50. -
How Does KSP Define a 7 Kerbal Base?
tbarcello replied to Clipperride's topic in KSP1 Gameplay Questions and Tutorials
I'd say should be at 150-200k range the whole thing. Try Stage Recovery mod - it's really good. -
What is more efficient
tbarcello replied to Ateballgaming's topic in KSP1 Gameplay Questions and Tutorials
Ben, I'll say just one word - StageRecoveryModIsWhatYouNeedToSaveThemFunds. -
What Should I Send on an Interplanetary Voyage?
tbarcello replied to Sanic's topic in KSP1 Gameplay Questions and Tutorials
First voyage to Duna departure episode in my Let's Play KSP series. Preparations episode Sent 2 probes to scan surfaces of Duna and Ike, mothership with science lab and reusable lander/rover. Science data over 8000! Hope it helps. -
surface refueling ideas
tbarcello replied to ForScience6686's topic in KSP1 Gameplay Questions and Tutorials
Refueling operations on surface episode by me. Around minute 23. -
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When will I need radiators?
tbarcello replied to CobraA1's topic in KSP1 Gameplay Questions and Tutorials
Well, judging by your avatar you don't use heavy engines too much. :-) Radiators are far from exclusively for nukes. If they are for you, then good for you, but this inapplicable as general rule. -
Fuel cell consumption
tbarcello replied to soulsource's topic in KSP1 Gameplay Questions and Tutorials
I think the purpose of liquid fuel cells isn't powering octos. Imho. You can use mainsail to get to jool instead of using nukes, but that's not their intended purpose. -
Problem solving would take 24hours less than it did should you take 1 minute to post the damn screenshot.
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How do I mass-move Kerbals?
tbarcello replied to Wild Cobra's topic in KSP1 Gameplay Questions and Tutorials
I think it can achieve 1g on the outer ring even when 22m, but it will be much faster spinning than 2rpm, which is not comfprtable for kerbals. Although one must wonder, if kerbals shorter than humans, how Coriolis effects them...? -
Multipliers for space station contracts
tbarcello replied to nothingSpecial's topic in KSP1 Gameplay Questions and Tutorials
I've seen 12 kerbals and 14 kerbals requirement, but that was in March. Lately I also got 5 for station. -
Kerbin 3 Challenge Contract: Can't complete
tbarcello replied to moppaking's topic in KSP1 Gameplay Questions and Tutorials
Don't forget to MAINTAIN STABILITY FOR 10 SECONDS! Forgot this one before - had to restart landing.