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Zombie_Striker

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    Game Dev
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    Null island

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  1. True, but that doesn't mean kerbals can't have personality.
  2. No, Ekerci is right. The year is 2025. Ksp2 was delayed just hours before expected release date in 2023, and they kept delaying it several times till 2025.
  3. I know KSP2 won't have modding support on day-one, but that wont stop me (or others) from trying. Most likely, there will still be a dozen or so people who will try to mod the game however they can. I haven't seen a thread about modding yet, so I figured I'd make one. What is something you wish to be modded into the game, day-one?
  4. Career mode could be better, sure (especially contracts), but the financial aspect of it is a good thing. If you have an unlimited budget, you can over engineer the rockets without worry of whether it is reasonable to do. As someone who plays with Kerbalism, resource management and radiation can be fun, and there are those of us out there who like it. It may not be for everyone, and having the ability to have a free-play mode might be beneficial (and what you're looking for), but I certainly would enjoy adding those things to the game. Back to the main topic, this is only a concern if you are playing in "free-play" mode. If there is some limitation like finance, or complex resource management, this wouldn't be an issue. If it would take several harvesting missions to get enough <sci-fi fuel source> to power an FTL drive, then the idea that every mission would be trivial is juts not true.
  5. 23Yo here. The voice is not a big deal. Yes, it would have been better to have Neil Degrasse Tyson or Scott Manly do it, as it would drive the 'cool' factor of having them in the game. The voice really isn't annoying. The kids that will find it cringe or annoying most likely aren't the type to enjoy nerdy stuff. Let them enjoy the real gaming of CS:GO or whatever, and let the fans of nerdy science stuff enjoy ksp2.
  6. I'm excited for colonies, and potentially being able to have actual purpose for making bases on planets besides it looking cool.
  7. If you're going for solar system realism, I recommend using the OPM version, as that gives all the planets for a more realistic playthrough. However, No OPM is also fine. The only thing I noticed is that for the regular gameplay, without minmus there for easy science, the early game is a bit harder, and requires more Mun missions before Duna, and since Gilly and Bop are now both in Duna's SOI, that becomes a better target for science.
  8. Yes, it does work with Parallax. I want to try to remove those bubbles from Eve eventually, once I figure out how.
  9. Well, after reading your post, it made me realize I could make my own mod for it. Turns out it was simpler than I thought (Even if it did take 4 hours to learn ModuleManager) Thanks! I put it in the new update on spacedock. Lets see if that works. Fifth. I do now! Github now has a package specifically for non OPM users. The Non-OPM version also now has Minmus as Charon. Not entirely sure how to increase the science tho. You're right about the six degree Mun. I changed the both versions so its 6 degrees instead of 20.6. Looks a bit better too. I also moved the moon out to 29Mm, which should increase the time enough to be a bit closer to realism. Tested it, and it takes about 3 days to travel to the mun.
  10. Stock Realism Stock Realism is a collection of patches to make the Kerbol system reflect the real Solar System. More will be added in the future (Once I get the hang of modding KSP :p) Current Features: Moves Bop and Gilly to Duna, to simulate Phobos and Deimos Moved Ike to Jool to simulate Callisto Moved Minmus to Saturn to simulate Enceladus(Or moved to Eeloo to simulate Charon if using the No OPM version) Moved Pol to be closer to Jool to simulate Io, and rearanged the Jool system to be more stable (moved Laythe and Tylo further away) Recolored Eve to be more Yellowish like Venus Recolored Jool to be more Jupiter-like Recolored Tekto (*if you have OPM installed) to look more like Titan Recolored Neidon to be more blue Altered the Mun so it is at a 6 degree inclination, to simulate Moon. If you do not want a patch, you can delete the .cfg file for it in the StockRealism folder. DevLog: Dependencies: Imgur Album (Still WIP) https://imgur.com/a/Cvwvs7Z Dowload on SpaceDock: https://spacedock.info/mod/3125/StockRealism Github (The No OPM Version can be found there): https://github.com/ZombieStriker/StockRealism/releases To Professional Modders: This is my first mod for KSP, so if you have any advice or suggestions I can make to the config files, let me know so I can learn. Thanks.
  11. As the title says, is there a mod that recolors the atmosphere of Eve to be more tan? I want to still play the stock ksp system, but want to have it visually look more realistic. Thanks.
  12. I've found that when I first added Kerbalism it had closed all of the solar panels for my ship. This most likely happens because it needs to register the solar panels on all ships when it is first installed, and closes it so it can be registered when you extend it. However, after having extending it once, all solar panels should stay open on further playthroughs. As for EC, that most likely happened because of the solar panel bug. Either send more kerbals to manually open solar panels to charge the crafts again, or edit the config files to add EC.
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