DoctorDavinci

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About DoctorDavinci

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  • Location in an igloo at the center of a pond in the Great White North
  • Interests Building dams, chewing on bark, playing in the mud

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  1. WW2 BAD-T III - BDAc AI Dogfight Tournament

    I think that the introduction of aircraft armor, in it's current iteration, solves this for the time being I tried both ways for many of the BAD T2 second tier bouts and in the end it really didn't make much of a difference on who won the battle ... There were a couple exceptions IIRC but for the most part the winners of each round won regardless of the way the battles were started (namely Launch and fight or Competition mode at 8000)
  2. WW2 BAD-T III - BDAc AI Dogfight Tournament

    I ahree, just want it to look good and the winner of the competition to send the combatants to their maker in a blaze of glory As for starting distance, BDAc can go well over 21km ... thing is the crafts can only be launched from KK runways, the KSC runway and the island runway When KSP loads the flight scene it loads the 2 stock runways and any KK runways microseconds before loading crafts but does not load the terrain until runways and crafts have loaded (this is part of the KSP jumping landing gear problem) ... With PRE the ranges can be extended considerably but once you get past the 40km diameter terrain load limit in KSP your craft will almost always fall through the surface of kerbin to it's glorious death since KSP inherently will only load around a 40km patch of a planets/mun's surface below the craft in question Citation: I did massive amounts of testing in the early days of PRE and BDAc before it was released and this is some of the quirks I found
  3. WW2 BAD-T III - BDAc AI Dogfight Tournament

    I'd be interested in running it but not sure if I will have the time
  4. Not at this point but it is being worked on @selfish_meme - Looks fairly straight forward and can likely be incorporated into DCK's code ... License is MIT so all is good To all: I'm currently working on a major DCK update that brings 9 camo patterns by @SpannerMonkey(smce) and 15 solid colors selected by @Azimech as well as some additional M1 tires by @Wrench Head ... Still a little ways off before it is ready for release but it's looking pretty good so far ... Please stand by
  5. WW2 BAD-T III - BDAc AI Dogfight Tournament

    @SuicidalInsanity - this is fantastic .. might I suggest using 'challonge' as a way of keeping track of the standings? It's the site @tetryds and I used for the BAD T2 competition (disclaimer - the site that tetryds chose and I just followed along as I was only providing support and running the second tier) http://challonge.com/
  6. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Gotta be fashionable these days
  7. Since the amount of information you have provided in regards to "it still didn't work" is well below the minimum requirements for this help section to process your request, the only responses you will get are going to be guesses KSP.log? ... Mod list? ... KSP version? Please read the stickied forum post below to learn how to help us help you
  8. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Here's my entry ... I call it the Slap Chop https://kerbalx.com/DoctorDavinci/Slap-Chop Stats: Powerplant: 2x B38-S "Foxhound" Weapons: 3x 12.7mm Armor: 0.734 tons (666 kg) Dry mass: 6.402 tons Loaded Mass: 6.817 Point Calculations (150 max): (Engine Kn x2) + (# of weapons x their caliber) + [(mass of armor rounded up x2) /50] [(19.25 x2) x2] + (3 x12.7) + [(700 x2) /50] 77 + 38.1 + 28 = 143.1 Additional pics in the spoiler below:
  9. Question about add-on packaging

    What i was thinking is a user installs DCK like any other mod but after installing they open the GameData/DCK folder and double click the self extracting archives that correspond to the mods they have installed which puts the files in the right place for them This also would facilitate not having to split a mod up into parts for download ... easier for the user and solves some support issues
  10. Question about add-on packaging

    Hi all I have a question .... Is it permitted to package a zip as a self extracting archive in a mod posted on this forum? I would like to make self extracting archives inside of DCK for each of the mods covered so as to make it as simple as possible for a user to install DCK for the mods they want it for Thanx for any feedback
  11. WW2 BAD-T III - BDAc AI Dogfight Tournament

    In my case it's setting up FAR which effectively puts me into the same boat as you ... I'll throw one of my creations in the ring but I don't expect her to do all that well
  12. That's amazing ... fantastic design
  13. Gimp has quite a bit of brushes although I don't use it I use Macromedia Fireworks which was bought a number of years ago by corel and thrown into Photoshop .... but Gimp will do the same You can also use paint.net which is quite lightweight and has some powerful features as well as able to edit and save .dds