DoctorDavinci

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About DoctorDavinci

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  • Location in an igloo at the center of a pond in the Great White North
  • Interests Building dams, chewing on bark, playing in the mud

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  1. End of year aircraft awards: If it flies, i buyz

    Ok, I'll bite I now present for your aproval the CANUKWurks Alucard ..... Built KSP v1.3.0 to decimate the battlefield Stats Part count: 296 (314 with drop tanks) Dimensions: 23.5m x 37m x7.9m Mass: 118.311t Armament: Mk82 Bomb x 64 Mk83 JDAM Bomb x 24 CBU-87 Cluster Bomb x 12 AGM-88 HARM Missile x 8 AN/AAQ-28 Targeting Pod Port facing M102 Howitzer Countermeasures: AN/ALQ-131 ECM Jammer Chaff and Flares ..... additional Stealth Coating available through DCK using YCSM modules Craft File: https://kerbalx.com/DoctorDavinci/Alucard And if pictures are worth a thousand words then what would a video of the Alucard in action be worth? The Bird of Hermes is my name Eat my wings to keep me tame
  2. End of year spacecraft awards: If it flies, i buyz

    Ok, I'll bite I now present for your aproval the CANUKWurks Alucard ..... Built KSP v1.3.0 to decimate the battlefield Stats Part count: 296 (314 with drop tanks) Dimensions: 23.5m x 37m x7.9m Mass: 118.311t Armament: Mk82 Bomb x 64 Mk83 JDAM Bomb x 24 CBU-87 Cluster Bomb x 12 AGM-88 HARM Missile x 8 AN/AAQ-28 Targeting Pod Port facing M102 Howitzer Countermeasures: AN/ALQ-131 ECM Jammer Chaff and Flares ..... additional Stealth Coating available through DCK using YCSM modules Craft File: https://kerbalx.com/DoctorDavinci/Alucard And if pictures are worth a thousand words then what would a video of the Alucard in action be worth? The Bird of Hermes is my name Eat my wings to keep me tame
  3. WW2 BAD-T III - BDAc AI Dogfight Tournament

    It's a beta release so feel free to add your input to the issues on git and in the public beta thread ... We've been having daily builds (sometimes more) for the past few weeks and decided to do a public beta to get the community's input and suggestions so we can refine it further Oh, did I mention bullet hole fx and flame effects on hit of a fuel carrying part? Lots of refinement to do and the whole team is on board for this beta so hopefully we can get the system working nicely with the community's help
  4. WW2 BAD-T III - BDAc AI Dogfight Tournament

    @tetryds - Check this out, it may influence your ruleset a bit ... BDAc armor system overhal with the heat damage system replaced by a hitpoint system Each part in game now has a base armor thickness and base amount of hp, both of which can be edited via config .... Read more below, currently in beta release and under heavy development If you have any questions let me know
  5. Sun not shine'ing

    If you require assistance might I suggest reading the following thread post so you can learn how to help us help you KSP.log please ..... you will find it in your main KSP directory Upload this file to a file sharing site like dropbox and then provide the link to it in this thread so those in the know can look at it .... anything less than this is pretty much useless (read the above linked thread)
  6. KSP BD armoury war

    You guys will need to use KK otherwise you're going to experience craft exploding when they come into physics range due to the terrain colliders At ranges greater than 20k (even with PRE) a craft on the ground will sometimes load with landing gear partially under the ground causing either a RUD or launching the craft into the air and sometimes falling into the black hole of nothingness or being launched faster than the speed of light into the great beyond Using KK runways will seriously help with this ... craft on the KSC runway and the island airport runway will not suffer the same fate as craft on regular ground and this is also true for any KK runways ... The runways and craft on them are loaded roughly at the same time as the ground beneath it (microseconds before actually) but the runways are static and do not change whereas Kerbin, when it is generated at scene load, has a slight variance which is the cause of the above issue (explosions etc....) Part of the reason for this is KSP keeps only a roughly 40k diameter patch of ground loaded (centered on your craft) and any landed craft outside of this range as well as terrain aren't technically loaded into the system which, if you read my above explanation concerning KK and runways, will cause you grief Hope this helps
  7. What you quoted I have never said .... I assume you quoted me and replaced the quote with what I assume is a question, yes? Next time use the @ symbol before a name to ping someone on the forum Anyways, simple answer is for you to start the game then open the KSPedia (little book like icon ... bottom right of screen) and read the BDAc BDPedia Tons of info on the operation of BDAc in there (I know .. I made it )
  8. The BDAc version you are referring to is a public beta ... it is essentially the pre-release of BDAc v1.1 Here's the link to the beta thread:
  9. Thanx ... I'v been trying to include as many part mods as I can (13 so far with additional DCK support for most of @SpannerMonkey(smce)'s mods ... brings it to 18 or so supported mods) The issue I have been finding is that there are many part mods that have a single mesh for each part and when the part in question has windows or a canopy it forces me to make a custom texture for each of the 42 camo/colors in DCK ... Airplane Plus for example is set up but is made as an add on to DCK since I had to make 42 custom textures for 11 cockpits due to the parts not having the windows as a separate mesh (DCK AP+ is 40 mb due to this) This doesn't only affect just DCK as both Firespitter and IFS will experience the same deal as well as the other texturing mods out there Now I'm not saying that you must accomodate me (or anyone else for that matter) .... I asked so that I am aware of how you are building your models so I know what I am getting into when I eventually get asked to include DCK suppirt for your models
  10. KSP is the game that keeps giving Been playing for 4 years or so and I've never seen that ... fantastic
  11. That means adding DCK support for it will involve custom textures if it is released ... unfortunate
  12. Please tell me that the cockpit canopy (the glass part) is a separate mesh