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NotAgain

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Everything posted by NotAgain

  1. *Internet High-Five* I didn't start quite that young, but fairly close.
  2. Genesis - 3 Mission: Fly by the Moon. Launch Site: LC - 3, Cape Canaveral. Launch Vehicle: Domain 2A Date: 18/6/1954
  3. More X - Planes Plus, spoilers for tomorrow's update: Also, does anyone have any suggestions/improvements? For either the mission reports or the missions themselves.
  4. -SCRATCH THAT. QUESTION ALREADY ANSWERED-
  5. Domain - 3 Mission: Fly one last Bat into orbit. Launch Site: LC - 3, Cape Canveral Launch Vehicle: Domain 1 Date: 25/2/1954 Genesis - 2 Mission: Launch a Lunar flyby probe. Launch Site: LC - 3, Cape Canveral Launch Vehicle: Domain 2 Date: 20/4/1954 Also, thank you to the brilliant @Albert VDS and @linuxgurugamer for the Hullcam VDS mod, which I'm amazed that I'd forgotten to install for this long.
  6. The X - Plane update It's been a little while since I posted anything about our X - Plane program, so here's an update:
  7. Alright, @Alpha 360, You got it. I think we've got enough bat names to be going on with now.
  8. I already build missions from the payload down, and make subassemblies of whole lifters and some more common stages. And yes, I have a simulation mod.
  9. Yeah. You're entirely correct. I'm actually in late 1958, and I've just got a huge backlog of stuff, so I realised this a while ago. But you're still correct. IIRC, it took me another few missions to realise where I was going wrong. But you've got that to look forward to. But I shan't spoil it for y'all. And consider the next bats to be flown named Caesar and Bunny. I don't get the reference, but it's good enough for me.
  10. Ya know what? It's high time we started naming these bats. We can't expect them to push the horizons of space exploration and just be referred to as 'The Biological Payload'. I am now officially taking suggestions for bat names. EDIT - WE HAVE ENOUGH BAT NAMES
  11. Yes. Well, I suppose that all I can do is move ahead with the schedual.
  12. Yes, but it's still a significant loss. I got a 5,000 advance, but still not enough to break even.
  13. Zaltonic - 3 Mission: One last attempt at launching the [REDACTED] satellite. Launch Site: LC - 1, Cape Canveral Launch Vehicle: Devoid 2 Date: 19/11/1953 Domain - 2 Mission: Fly another bat to orbit. Launch Site: LC - 3, Cape Canveral Launch Vehicle: Domain 1 Date: 5/1/1954
  14. Welp. That was impressive.
  15. Ouch. I'll try the mission once more, but after that the contract will expire.
  16. Zaltonic - 2 Mission: Try and put Zaltonic's satellite in orbit again. Launch Site: LC - 1, Cape Canveral Launch Vehicle: Devoid 1B Date: 14/10/1953
  17. As inspiration, here's the uncrewed test flight of my own 'Advanced Mercury', the Lonetrek Block IV, flying on Lonetrek 14.
  18. I'm working on the assumption that other people's Advanced Mercury spacecraft won't weigh 28.8 tons, like the Apollo CSM. Mine weighs 3.5 tons.
  19. Main lifter: 500 tons on the pad. Space Station lifter: 1000 tons on the pad. Lunar landing mission lifter: 2000 tons on the pad.
  20. I'm sure that plenty of you have heard of the Apollo Applications Programme, and what it aimed to accomplish. That's all well and good, but I'd like to take it a step crazier with a little idea that I call The Mercury Applications Project The idea of this challenge is to build an 'Advanced Mercury' spacecraft capable of remaining in Low Earth Orbit for seven days in proper RSS, with Realism Overhaul and TAC LS or Kerbalism (or any equivalent). Advanced Mercury specifications: Crew: 1 Minimum endurance: 7 days Power: Battery or Fuel Cells (no solar or RTG power) Minimum onboard Delta Vee: 300m/s I've left those specifications deliberately loose, and any craft that fulfills those is welcome. (They're subject to change at any time.) The Challenge: To complete a category, complete everything within it. Easy(ish): 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. Hard(er): 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. 4. Launch a two-crew space station and deliver two Kerbals to the station using your Advanced Mercury spacecraft. You do not necessarily have to dock, do it your own way. The crew must remain on the station for at least 50 days before returning safely to Earth. You have too much time on your hands: 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. 4. Launch a two-crew space station and deliver two Kerbals to the station using your Advanced Mercury spacecraft. You do not necessarily have to dock, do it your own way. The crew must remain on the station for at least 50 days before returning safely to Earth. 5. Crewed Lunar landing. Self-explanatory. You're allowed to modify your spacecraft somewhat for this, and you can do it in whatever style you want, but the electricity rule still stands. NOTE: Vostok style spacecraft are totally allowed. Good luck everyone.
  21. Thanks, @UnusualAttitude. I shall go on a quest to search for this fabled Curseforge page. Yeah. The Curseforge page is still up, but it's only good for 1.0.4. Anyone know any other RO-compatible mods with nice landing legs?
  22. Genesis - 1 Mission: Test out our new Lunar probe in Low Earth Orbit. Launch Site: LC - 3, Cape Canveral Launch Vehicle: Domain 1 Date: 7/8/1953
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