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About Adelaar

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    Your personal re-entry heater salesman

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  1. Adelaar

    KSP Weekly: The Foreigner

    How is that rediculous? If you stand on the highest mountain, you're that much closer to spaaaaaaaaaaaaace. It makes perfect sense. As for the ocean, that should be a test location of sorts. We all know many Kerbals are willing to put their lives into the balance, but they all prefer a surface that kinda gives a bit when you come crashing down into it. (We also know Kerbals are too stupid to recognise that water, even though it's softer than land, is as hard as a brick when you crash into it at speed. Also, Kerbals sink, but whatever). Maybe an undersea launch facility would be the greatest thing, because the bouyancy of the components will mean free dV. Coming to think of it, THAT would be the most kerbal launch site of all.
  2. Adelaar

    KSP Weekly: Mars In-Sight

    Same here, I tend to like these pieces of info on space, space exploration and tech. ... At least the KSP Weekly contains some information that way. HUR HUR Anyway, keep up the good work guys. Moar airports and spaceports and an upgrade to 'dessert airport' when?
  3. Adelaar

    What’s your favourite rocket type?

    SSTOs (with the RAPIER) can be more efficient than rockets, at least when you're using disposable rockets. When you recover (part) of the stages, the tables may be turned.
  4. Adelaar

    Patch 1.4.3 to be released next week!

    Just the new airports alone are a good reason for me to put this DLC on the wanted list!
  5. No, this is Kerbin. Personal parachutes were only invented after Evel Kerman realized it would be way cooler to jump out of a lander capsule than just sit on your lazy bum until it landed.
  6. I'd like to throw in my few cents on the update. In general I am quite pleased, but there are a few things that occured to me: 1) The Enginesounds, like so many responses here, I am not terribly enthousiastic about them. The Rapier is an improvement, the rest is either marginally better than what it was or just outright bad (Panther, Whiplash). The last two don't sound at all like powerful jet engines, they lack both the high pitched noises a turbojet engine makes, as well as the low pitch grunt. The turbofan engines miss a lot of the low pitch vibration noises that usually comes from turbofan engines, although in general their noise is alright now. The Juno is probably the engine I like the most, although I do miss the screeching high pitch noise that those engines ought to make. Example given: Yes, I do realize that those are not the original Jumo 004 engines, due to their appalling reliability, but the sound is much the same. There used to be an jet sound mod, perhaps that could be implemented in stock? The rocket engines meanwhile lack the powerful noise they should make, especially the higher end engines. 2) I approve of being able to chose the colour of my fuel tanks... But why are there so little tanks/parts which actually have colouring options? Just having an option for standard white and a black option would be great. 3) in the builder GUI, there is a plus mark on parts which, once clicked, reveals a button which is not configured well and which gives me no idea what it's supposed to do...
  7. Adelaar

    KSP Weekly: A Corned Beef Sandwich

    Thanks! I must've missed that in my absence...
  8. Adelaar

    KSP Weekly: A Corned Beef Sandwich

    On the subject of parts: These new shrouds look the part! But one thing comes to mind; Will there ever be an option to change the look (and more importantly) the colour of parts to finally be able to make a coherent - and awesome - looking rocket instead of a product of Jeb's scrapyard?
  9. Adelaar

    [1.4.1+] Dang It! Continued

    Well the part highlighting or lack thereof can be annoying... As for the failures, I find it adds a lot of depth but I was truly confused at how my mission went completely Apollo 13 on me... With similar missions before and after proceeding without a single problem. I did turn off the option of fuel tank leaks though, I don't mind engine failures nearly as much as a leaky tank.
  10. Adelaar

    [1.4.1+] Dang It! Continued

    Well it was a motor failure which did not light up, and neither did the Coolant leak... I am still clueless as to how it could happen that I ran into so many problems on one flight with a brand new rocket...
  11. Adelaar

    [1.4.1+] Dang It! Continued

    Also... How is it possible that, one One single munar flight I had: A coolant leak, a leaking fuel tank, a leaking monoprop tank, a faulty battery and an engine failure :| I mean, Apollo 13 was real but do I really have to re-inact it? Yeah, but you can either turn all on or turn all off. But some failures aren't highlighted so it's guessing where the problem lies...
  12. Adelaar

    [1.4.1+] Dang It! Continued

    @linuxgurugamer Hi man, I've ran into a small but very annoying issue with this mod. Whenever a failure occurs the alarm tends to go off every time I switch from map screen to normal view, or switch craft (even though the other craft has no failure on it). I'm missing a button to kill the alarm. I'm also missing an option to highlight the parts that failed, and to hide the glow on components with failed parts once I took notice... Is it possible for this to be implemented?
  13. Adelaar

    KSP Challenge: "Target Practice"
  14. Adelaar

    Ground Attack Aircraft/SAM Trials

    Coolio, I'll get them ready. Have to fix BD Armory first to see whichever AA-tank is best
  15. Adelaar

    Ground Attack Aircraft/SAM Trials

    I'd also like to enter for the Aircraft part of the competition. I have a ground attack aircraft that hasn't really been tested in that way and I'd like to try it out.