Adelaar

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About Adelaar

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    Your personal re-entry heater salesman

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  1. [1.3.1] Dang It! Continued

    Well the part highlighting or lack thereof can be annoying... As for the failures, I find it adds a lot of depth but I was truly confused at how my mission went completely Apollo 13 on me... With similar missions before and after proceeding without a single problem. I did turn off the option of fuel tank leaks though, I don't mind engine failures nearly as much as a leaky tank.
  2. [1.3.1] Dang It! Continued

    Well it was a motor failure which did not light up, and neither did the Coolant leak... I am still clueless as to how it could happen that I ran into so many problems on one flight with a brand new rocket...
  3. [1.3.1] Dang It! Continued

    Also... How is it possible that, one One single munar flight I had: A coolant leak, a leaking fuel tank, a leaking monoprop tank, a faulty battery and an engine failure :| I mean, Apollo 13 was real but do I really have to re-inact it? Yeah, but you can either turn all on or turn all off. But some failures aren't highlighted so it's guessing where the problem lies...
  4. [1.3.1] Dang It! Continued

    @linuxgurugamer Hi man, I've ran into a small but very annoying issue with this mod. Whenever a failure occurs the alarm tends to go off every time I switch from map screen to normal view, or switch craft (even though the other craft has no failure on it). I'm missing a button to kill the alarm. I'm also missing an option to highlight the parts that failed, and to hide the glow on components with failed parts once I took notice... Is it possible for this to be implemented?
  5. KSP Challenge: "Target Practice"

    https://kerbalx.com/Adelaar/SLAM-O-Tron-100025
  6. Ground Attack Aircraft/SAM Trials

    Coolio, I'll get them ready. Have to fix BD Armory first to see whichever AA-tank is best
  7. Ground Attack Aircraft/SAM Trials

    I'd also like to enter for the Aircraft part of the competition. I have a ground attack aircraft that hasn't really been tested in that way and I'd like to try it out.
  8. Ground Attack Aircraft/SAM Trials

    Hi, I've got some AA tanks for you to lend-lease. Please return them in good order after you're done. I'll need to patch them up before I can upload them, they're not used in a while, but they should be ideal for this; I've designed them with a similar challenge in mind. In action shots:
  9. KSP Challenge: "Target Practice"

    Nice challenge this. I've done this the old school way, without mods (so all manual flying and no usage of mods to intercept the target). [NASA Narrator voice impersonation] And lift-off of the Slam-o-Tron 1000,25, carrying a can of whoop-ass for Jeb's cabin. Comin' to get ya boi. First stage seperation. In orbit around Kerbin. Intercept with Mun achieved. I activated Commnet beforehand and deactivated the batteries, so I cannot control my probe anymore... Which sucks, because I forgot to remove the manoeuver node...... Carp. I don't think I'm going to be knockin' on Jebs door. Well. That's it. 52km from Jebs shack. Gun get ya one day boi, but not today. Points: 1 point for launching 1 point for leaving Kerbin orbit. 100 - 52 = 48 points for Comin' to get Jebby boi. 50 points for effort. Thanks for giving me an excuse for procrastinating!
  10. I was about to answer that I think that the root cause of the problem is the root part. Symmetry mode, both radial and mirror, should (depending on the orientation of the root part) work just the same. But glad you found the answer to your problem yourself!
  11. This is after I solved the problem, indeed it does. Looks very nice!
  12. [1.3.1] Vessel Viewer Continued

    @linuxgurugamer, I know you haven't had the time to respond yet (probably wasn't your priority), but no need to anymore. I've managed to solve the issue myself; I was using an incompatible version of the MM, even though I thought I had it updated to (one of the) newest version(s). Thanks for keeping all these mods updated btw, your work is much appreciated!
  13. [1.3.1] Vessel Viewer Continued

    Hi @linuxgurugamer, I am having difficulties getting Vesselviewer to work in 1.3.1.1891 on Win 10 64 bit. I've downloaded the latest version of Vesselviewer (0.8.6.) and installed all three components (JSI, Vesselview and the toolbar). I temporarily got it to function in conjunction with the latest RPM release (0.29.3), but after I messed with KSP versions a bit because of a rendering bug it failed me and I haven't gotten it to work again. I've done a clean install of KSP, which proved not to work, tried various versions of RPM and different versions of Vesselviewer. I am not sure where the problem lies, some help in troubleshooting would be appreciated! On a side note, I also can't get RCS Build Aid to work, and that might be related...
  14. I did indeed find that these effects were caused by struts catching the wind. I used to need them for ship integrity, but with autostruts they can be removed. It solved the problem.
  15. I've asked someone who plays KSP to test with the ships I sent them and he had the same issue...