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About Adelaar

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    Your personal re-entry heater salesman

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  1. No, this is Kerbin. Personal parachutes were only invented after Evel Kerman realized it would be way cooler to jump out of a lander capsule than just sit on your lazy bum until it landed.
  2. I'd like to throw in my few cents on the update. In general I am quite pleased, but there are a few things that occured to me: 1) The Enginesounds, like so many responses here, I am not terribly enthousiastic about them. The Rapier is an improvement, the rest is either marginally better than what it was or just outright bad (Panther, Whiplash). The last two don't sound at all like powerful jet engines, they lack both the high pitched noises a turbojet engine makes, as well as the low pitch grunt. The turbofan engines miss a lot of the low pitch vibration noises that usually comes from turbofan engines, although in general their noise is alright now. The Juno is probably the engine I like the most, although I do miss the screeching high pitch noise that those engines ought to make. Example given: Yes, I do realize that those are not the original Jumo 004 engines, due to their appalling reliability, but the sound is much the same. There used to be an jet sound mod, perhaps that could be implemented in stock? The rocket engines meanwhile lack the powerful noise they should make, especially the higher end engines. 2) I approve of being able to chose the colour of my fuel tanks... But why are there so little tanks/parts which actually have colouring options? Just having an option for standard white and a black option would be great. 3) in the builder GUI, there is a plus mark on parts which, once clicked, reveals a button which is not configured well and which gives me no idea what it's supposed to do...
  3. KSP Weekly: A Corned Beef Sandwich

    Thanks! I must've missed that in my absence...
  4. KSP Weekly: A Corned Beef Sandwich

    On the subject of parts: These new shrouds look the part! But one thing comes to mind; Will there ever be an option to change the look (and more importantly) the colour of parts to finally be able to make a coherent - and awesome - looking rocket instead of a product of Jeb's scrapyard?
  5. [1.4.1+] Dang It! Continued

    Well the part highlighting or lack thereof can be annoying... As for the failures, I find it adds a lot of depth but I was truly confused at how my mission went completely Apollo 13 on me... With similar missions before and after proceeding without a single problem. I did turn off the option of fuel tank leaks though, I don't mind engine failures nearly as much as a leaky tank.
  6. [1.4.1+] Dang It! Continued

    Well it was a motor failure which did not light up, and neither did the Coolant leak... I am still clueless as to how it could happen that I ran into so many problems on one flight with a brand new rocket...
  7. [1.4.1+] Dang It! Continued

    Also... How is it possible that, one One single munar flight I had: A coolant leak, a leaking fuel tank, a leaking monoprop tank, a faulty battery and an engine failure :| I mean, Apollo 13 was real but do I really have to re-inact it? Yeah, but you can either turn all on or turn all off. But some failures aren't highlighted so it's guessing where the problem lies...
  8. [1.4.1+] Dang It! Continued

    @linuxgurugamer Hi man, I've ran into a small but very annoying issue with this mod. Whenever a failure occurs the alarm tends to go off every time I switch from map screen to normal view, or switch craft (even though the other craft has no failure on it). I'm missing a button to kill the alarm. I'm also missing an option to highlight the parts that failed, and to hide the glow on components with failed parts once I took notice... Is it possible for this to be implemented?
  9. KSP Challenge: "Target Practice"
  10. Ground Attack Aircraft/SAM Trials

    Coolio, I'll get them ready. Have to fix BD Armory first to see whichever AA-tank is best
  11. Ground Attack Aircraft/SAM Trials

    I'd also like to enter for the Aircraft part of the competition. I have a ground attack aircraft that hasn't really been tested in that way and I'd like to try it out.
  12. Ground Attack Aircraft/SAM Trials

    Hi, I've got some AA tanks for you to lend-lease. Please return them in good order after you're done. I'll need to patch them up before I can upload them, they're not used in a while, but they should be ideal for this; I've designed them with a similar challenge in mind. In action shots:
  13. KSP Challenge: "Target Practice"

    Nice challenge this. I've done this the old school way, without mods (so all manual flying and no usage of mods to intercept the target). [NASA Narrator voice impersonation] And lift-off of the Slam-o-Tron 1000,25, carrying a can of whoop-ass for Jeb's cabin. Comin' to get ya boi. First stage seperation. In orbit around Kerbin. Intercept with Mun achieved. I activated Commnet beforehand and deactivated the batteries, so I cannot control my probe anymore... Which sucks, because I forgot to remove the manoeuver node...... Carp. I don't think I'm going to be knockin' on Jebs door. Well. That's it. 52km from Jebs shack. Gun get ya one day boi, but not today. Points: 1 point for launching 1 point for leaving Kerbin orbit. 100 - 52 = 48 points for Comin' to get Jebby boi. 50 points for effort. Thanks for giving me an excuse for procrastinating!
  14. I was about to answer that I think that the root cause of the problem is the root part. Symmetry mode, both radial and mirror, should (depending on the orientation of the root part) work just the same. But glad you found the answer to your problem yourself!
  15. This is after I solved the problem, indeed it does. Looks very nice!