Jump to content

k88a314

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by k88a314

  1. You're telling me I could make rocket fuel out of bleach and windex? actually given the chloramine and the fact that the end product is hydrazine I've probably never had a worse idea in my life. I'm gonna go ahead and not do that
  2. Steady on I've just finished this one These are actually pretty easy to make, so I'll probably get around to doing a 32% one at some point In the mean time you could try this. It's RSS but stock-scaled
  3. Does what it says on the tin To install This doesn't redistribute anything, it's just a config file Download and install RSS, including textures (I'd use CKAN for this, it's pretty convenient) Download this and paste the RSS64k folder into your gamedata (I'm trying to get this on CKAN) If you want RemoteTech Download and install RemoteTech Download and install the RSS config for RemoteTech If you want KSC switcher (and I really do recommend this) Download and install KSC switcher - it works fine What's changed: Planet radius (obviously), area, mass Height of atmospheres (scaled down to 80% - completely arbitrary, just looked nice), e.g. Earth's atmosphere goes up 104km with this config Pressure & temperature curves to match atmospheric height The visual element of the atmospheres, so you don't get perfectly white coronas around every atmospheric planet Orbital periods of moons - they should be exactly 64% of what they were before (or in real life) - this is just as a result of trying to keep surface gravity the same with a scaled planet. Resonances should still be fine though. What hasn't changed: Orbital periods of bodies around the sun, e.g. Earth's year is still 365 ish days (depending on your definition of 'year' and 'day') Rotational periods of bodies, e.g. Earth's day is still 24 ish hours (depending on your definition of 'day' and 'hour') Orbital elements other than semi major axes - eccentricities, inclinations, ascending nodes, arguments of periapses, etc. have all stayed the same as 'stock' RSS Surface gravity of planets, e.g. Earth's is 1g Height of mountains and stuff - I don't see why I should change this, honestly Compatibility with KSC switcher Diameters of rings - I'll fix this What might have changed / Might change in the future Compatibility with some other mods (within reason), e.g. RVE - I haven't had an opportunity to test this one, because my internet speed is dreadful and it'd take a while to download. Most things should still work fine though - I say 'within reason' because this isn't going to break parts packs and things like that RSS Planets & Moons Expanded won't work with this (for now) - you'll get some weird orbits that don't quite fit if you do install this, and the new bodies will still be real-scaled, obviously Why Why not? No, really, why? Same reasons as the 64k for the stock solar system, most stock and stock-scaled parts are about 64% of their real life equivalents, so you won't need to spend ages fiddling with procedural parts and tweakscale to get something into space It's also obviously going to be a bit easier than RSS, so if you've always wanted to explore the real solar system but haven't been hardcore enough for planets ten times larger than stock, you could give this a try Recommendations Realfuels - you won't need it to play this but it will make your life a bit easier SMURFF - if you don't want realfuels but still want realistic fuel masses SCANsat - who doesn't love a spot of scanning, really? RealismOverhaul - again, you won't need it, but if realism's your thing, then this is great KW Rocketry, SpaceY, and similar parts packs - larger parts are really going to help you Tantares - because it's great FASA - because re-enacting real-life rockets is pretty fun. You should be able to pull off a Moon mission in this without rescaling the parts (I haven't tested this yet though) See the RSS and RealismOverhaul threads - they've got big lists of recommendations Information Orbital velocity in Low Earth Orbit is about 6.2km/s, with about 250m/s coming 'for free' from the Earth's rotation, if you launch at or near the equator You'll need about 7.5km/s to get into orbit I'll probably prepare a delta-v map later, but if anyone wants to beat me to it, I'd really love that X is bugged, Y is broken, Z is super janky and weird It's probably my fault, and I'll probably fix it License stuff CC By-NC-SA 4.0, see this and this If that doesn't mean anything to you, it probably won't matter. Just if you need to redistribute any of this for some reason, feel free, but I'd like it if you credited it Download KerbalStuff (again, I'll see what I can do about getting it on CKAN) Some tangentially relevant screenshots An example of what you'll need to get a stock 2.5m pod to orbit Mods: Ven's Stock Revamp, KW Rocketry, FASA (for the clamp), Procedural Fairings, KER for the delta-v, RealFuels (but this should still hold generally true with SMURFF)
  4. I've got one done I'll make a thread for it once I figure out this licensing faff
×
×
  • Create New...