JonathanPerregaux

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About JonathanPerregaux

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    Spacecraft Engineer

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  1. I noticed that Ascent Guidance and Smart ASS seem to rotate my ships 90°. I have a rocket-boosted spaceplane and it ascends on edge with MechJeb instead of a normal "flying" orientation. I have to "control from here" on the MechJeb part, which causes the navball to go sideways and show the ground/sky vertically (eek), but fixes the ascent orientation of my plane.
  2. JonathanPerregaux

    Jooltube, 100% STOCK HELICARRIER to Laythe!

    "It seems to be powered by some sort of electricity!" Seriously, though... by what manner of wizard-based magic does one get blades to spin about a bearing like that?
  3. For some reason, HAL will not open any of those pod bay doors. But he is sorry.
  4. Now if only we had Near Future Ladders so we could build proper ingress/egress options for our planes instead of the stock lameness...
  5. JonathanPerregaux

    why do you play this?

    Because nothing fills my heart with joy more than building a complex rocket, tuning it to structural and performance perfection across dozens of iterative launches using MechJeb, and going to bed satisfied by a rocket well-built. Then coming back the next day, excited, and watching it flip end-over-end for no freaking explainable reason until I pull it all apart and start over.
  6. JonathanPerregaux

    KSP Weekly: Colonization of Mars

    I have a 4K display. Not that I need glasses or anything, but I was thinking it would be neat if the VAB/SPH could have a dynamic "magnifier" window that appears only while connecting/hovering nodes. Particularly for small, surface-attached areas that are obscured by outboard fuel tanks or other structures. On a 4K display, this probably wouldn't crowd out the craft view very much. I mention this because I find that I am always zooming in and out and angling my view angle to get a better look. Sometimes I really need to see just where a part is going on a complex craft.
  7. JonathanPerregaux

    Kerbal Space Program 1.4.3 and Making History 1.2 is live!

    The first bug I ever wrote was: 10 GOTO 10
  8. JonathanPerregaux

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Well, now I'm also getting the Kopernicus error logging that it "failed to load body: Sun." This happens even if Kopernicus is installed, but Outer Planets Mod (my only planet mod) is removed from GameData. Turns out only one thing changed since I last saw this working a day ago: I got a new Logitech G513 LED keyboard. The "KSP Logitech RGB Control [v1.1.0]" mod causes the issue. If I remove that mod, Kopernicus and OPM work again.
  9. For me, this is one of those "can't play this game without" mods. All my coolest creations are built with these parts.
  10. Okay, I give up. How do you change a Kerbal's spacesuit without using a mod? I see an official Squad screen-shot of this, but I have not managed to figure out how to do this.
  11. JonathanPerregaux

    Kerbal Space Program 1.4.2 is live!

    LT-1 struts. I landed the same ship on Moho and got the same bouncy-bouncy thing.
  12. JonathanPerregaux

    Kerbal Space Program 1.4.2 is live!

    I landed a small lander on Eeloo and the thing relentlessly bounced all over the place like a drunken kangaroo. I made the mistake of going EVA and spent the next few minutes attempting to chase down my bouncing ship before giving up. I got a good laugh out of it, anyway. Also, I've noticed in 1.4.1 and 1.4.2 that my large rocket visually appears to be "coming apart at the seams" during ascent, until I hit 2600 meters. Then it suddenly it all goes "solid" and looks fine the rest of the way up.
  13. JonathanPerregaux

    My LEGO Saturn V and other Spacey goodies.

    I got one of these and I love it. Such a clever build. Several times as I was assembling it, I wondered where in the hell they were going with this... and then, many steps later, it became not only evident but obvious. Bravura LEGO design. Funny thing is, when I went to my local LEGO store, they didn't have it. They practically told me to forget it. So I ordered it off Amazon no problem. I am noticing this more and more — that physical retailers have nothing I want. Just lame crap. Instead, I hit up my electric telephone interconnecting network receiver device and get stuff no problem. Often while standing inside the very store that failed to sell me stuff! Sad!
  14. A Dungeon Keeper mod that requires you to slap your Kerbonauts with a large, disembodied hand in order to get them to work. If you slap them too much, they die with a little whimper and their carcass becomes an obstruction that other Kerbals must dig out with pickaxes. To replace him, you'll have to pluck another Kerbal by the scruff, grunting and struggling, out of the Astronaut Complex. You drop him onto the capsule of your waiting rocket, give him a slap for motivation, then press Spacebar to launch. Once in orbit, you can build out little areas where bullwhips methodically "train" science and engineering Kerbals to be more efficient on missions. But if one of them bolts and runs in fear, you'll have to pluck him up again and drop him into a lightning room powered by a car battery that "re-adjusts" them. On a planet's surface, Kerbals must labor constantly to find ore to satisfy your ceaseless demands for more fuel to supply your oversized boosters. Sometimes you'll find some gold ore that can be used to pack your coffers so bigger, crazier rockets are more affordable. Those few, hearty Kerbals who do not die from overwork, cave-ins, starvation, exhaustion, or idle slapping from above will grow into larger golems. These creatures can hold rockets steady while launching from other planetary bodies, but of course get incinerated in the process. Okay, now I want this mod. (Goes to Hell)
  15. JonathanPerregaux

    I made a... trumpet-shaped spaceship.

    I what you did there.