Zephram Kerman

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About Zephram Kerman

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  1. Zephram Kerman

    2001 - a space odyssey - version 2

    Looking forward to it! Unfortunately, first I must fix CKAN. (Because I'm too lazy to install any mods without it.)
  2. I've been getting that same error for a few weeks now, but I have 1.25.1.0. What am I doing wrong?
  3. Zephram Kerman

    2001 - a space odyssey - version 2

    That's what I did at first, but many parts were missing. I'll zap everything and retry when I return next weekend. In any case, this is one of the most fun missions! Thank you for putting in a lot of work on this.
  4. Zephram Kerman

    2001 - a space odyssey - version 2

    edit: it's important to Install Joolian Discovery first, then the 2001 modified parts. (Duh!) But I think something is missing? Discovery is all stretched out with giant gaps between each part. Did I miss something? That said, I'm pretty excited about this idea. Looking forward to seeing it once I can get all the vessels to load properly.
  5. Zephram Kerman

    Mun Free-Return Trajectory

    Great idea! The list of tutorials was missing a free-return trajectory, but not anymore.. I hope you add some more useful and informative ones like this. I completed the mission, but the ending screen never appeared. (Maybe because I foolishly changed the vessel name.) If I may suggest some more hints for your script: the ejection angle is about 60° start with Kerbin apoapsis of about 13 MM it's easier to fine-tune your maneuver nodes by slowly scrolling the mouse wheel fine-tune the actual orbit using RCS, thrust limiter 0.5%, and/or a mid-course correction before entering Mun's SOI. Here's another hint image, with apsides highlighted: https://imgur.com/ynYxTjv
  6. Copenhagen Suborbitals put up a nice vid about how regenerative cooling works, featuring a cross-section of a failed engine. They also talk about laminar flow cooling and water hammer effect.
  7. Zephram Kerman

    Vaos Human here and hello!

    Glad to see ya here! I bet you'll get a nice boost.
  8. It seems to have advantages in normal operation, too. Passengers could be boarded / deboarded at the terminal separately from the rest of the aircraft being fueled / inspected / repaired in an uncongested area. Also, this makes the passenger area a line replaceable unit, allowing for quick changes to different configurations of seat pitch, amenities, and cargo space without putting the whole plane out of service for days or weeks.
  9. I want to buy a used laptop from a KSP player! Most of my needs are easy, so the main thing is it can run KSP. However, my budget is a bit... um... "barn", which is why I want your used one. A two or three years old Win7 should be fine. I'll be traveling a lot, but a wide screen and keyboard are ok, and I'm even willing to work with a dead battery. I just don't want to lug around my desktop monolith. Waddya say? Anybody in the Kerbol SOI just recently upgraded? Sell me your "old" one please?
  10. Zephram Kerman

    Video Wednesday: KSP B-1 Lancer!

    Yes, I did understand. The point you misunderstood is you're not missing much. We've all heard enough griping about YouTube and copyright nonsense, so instead I tried to lighten the mood.
  11. Zephram Kerman

    Video Wednesday: KSP B-1 Lancer!

    That's ok Nightmare; I overplayed that song so many times in 1987 that I'm still tired of it today. It's better with the sound off. Jk V8, that vid was lovely!
  12. Zephram Kerman

    Merry Christmas!

    Nice work, Yorshee! I love the 'picture within a picture' thing, and the whole scene is very festive and fun.
  13. Zephram Kerman

    RCS thrusters not working sigghhh

    Probably a mod conflict. Try disabling some mods to see if the problem goes away. Does KAC transfer WP have anything to do with resource transfer? Try disabling that first. Another way to do this is to make a clean install and see if the problem persists. (Probably not in this case.) Then add a few mods at a time until it breaks. Sometimes everything keeps working; problem solved! Do you use CKAN? That makes it easier.
  14. Zephram Kerman

    Bring back launch towers!

    I support this. While reading, I was going to suggest using a subassembly. But, as you said, this would break down after each update. As usual, the simplest solution is not the best long-term solution. I have often wished for a procedural launch tower / gantry / support dock in the stock game. After attempting to build my own, I am now even more impressed by those user-built towers with working features. But why should we all reinvent the tower, when this is a game about building spacecraft?