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About thesmokindeist

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  1. Cool. that is good to know. Are there any good tutorials on playing with this anywhere?
  2. Ok, I've not had to fiddle with things in the game this deeply. How/where do I add or insert this?
  3. OK, I guess I panicked a bit since the main booster I'm using in my save depends on TweakScale. It has certainly proved to be an extraordinarily useful mod for me.
  4. I think the new update breaks TweakScale... I had this pop up in loading...
  5. I'll give that a try when i put one together. i was planning on building one soon--perhaps today. If I'm still having troubles, I'll let you guys know.. Thanks! --- Update: Ok that makes life much easier. I think I need a new command cheat sheet. Does anyone know of a current one that can be easily printed?
  6. I don't know if this has been mentioned but while I absolutely love this rover, trying to attach the wheels is a difficult task. They just don't want to snap into place and I do find that to be a point of frustration in what is otherwise a stellar mod. I muddle through since the results are worth it but I wonder if it is something that you could fix? I have Parkinson's so sometimes trying to keep my hands steady while I attach thing can be a bigger challenge.
  7. Please forgive me if this has been asked to death but if I understand things correctly, Regolith is now part of the stock code? If so, can I delete the Regolith folder in mt GameData directory so that the AVC will stop nagging me about it and still have all of your wonderful mods--and other's as well--work?

    1. thesmokindeist


      Ok, I guess it does work without Regolith. I reinstalled all of my mods and i noticed that Regolith was not in your constellation.

  8. That's cool. You have to start somewhere.
  9. Wow, not only are you bringing it back, but it's sounding like we may actually get a superior ship out of it. Are there plans for different center modules sometime in the future or is that just asking for too much?
  10. I played with it a bit and it looks like it is coming along fine. One of the tanks still has the Karbonite labeling from the earlier version of this mod. Perhaps removing that label from it unless you plan on incorporating Karbonite later--would not be a bad idea. This does have a very unfinished feel to it which is not necessarily a bad thing if you plan to continue to tweak this mod.
  11. Now are there going to be some mod requirements? I remember the older version required MechJeb because that was for a pre-action-group KSP.
  12. Wow, I was just wondering about this and BAM! It's ready to download. I already had the USI and CRP installed as well. Now I'm waiting for the guy to finish that Space 1999 Eagle...
  13. That's cool.Just as long as we see it before the next update. I'll have to check out some of those fiercer mods...
  14. I have been looking forward to getting this one. I missed out on the original Eagle and I'm really happy that someone is bringing it back. Thanks man! You're awesome!
  15. Yeah, just the engines alone in this mod are pretty fun but the whole craft is the proverbial bat out of hell. lol I hope we'll see an update sometime.