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Jay The Amazing Toaster

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Everything posted by Jay The Amazing Toaster

  1. Apollo-Skylab Rescue Yes the last one I launched a different one and switched the texture for reentry effect, sue me
  2. I ask for the thread to please consider the following... Extend! Capable of 33tons of hydrolox to LEO in KSRSS.
  3. Oh yea, its screenie hours! A bit late but celebrating the anniversary of Sputnik. "Soviets artificial moon" vs the moon. Vostok hours
  4. Nope not abandoned! Just taken a break from KSP burnout for a bit but I will return in due time. Some mods have popped into existence since I started this whole thing so I have to decide whether or not to use those as well as whether or not I feel like updating my KSP Ares install. So a lot to consider and not enough brain energy at the moment!
  5. Crazy that this is the first I'm seeing this thread, good stuff, I'm following immediatley.
  6. So I mentioned in one of my previous posts that there would be surprises, without further ado I would like to give a little sneak peak at some of what is to come. Orbital MMSEV 2028 NTR Asteroid Survey Mission Lunar MMSEV Lunar Outpost (final version may look slightly different from this) Inspired by NASA's Constellation Architecture Team Lunar Scenario 12.0 detailed here; (https://ntrs.nasa.gov/citations/20100003415) All of this has been thanks to @benjee10's amazing new part mod which allows for easy surface base construction and provides the MMSEV rover. The next decade will be dedicated to lunar surface missions and surface base construction leading up to an eventual Mars/Duna mission. Stay tuned and check out Benjee's new mod!
  7. Since my last mission I have updated the Ares V first stage to utilize NFLV's orange tankage, I think it looks better than a tweakscaled Redirect tank. Tankage is still 6.25m
  8. Yes ofc! I've been caught up with IRL stuff like work and school but I have recently figured out the skills of time management. There will be some surprises coming soon!
  9. Orion 13, and Altair 2, 2020 - Crewed Landing on the Mun With all preparations that have taken place, it's finally time to land on the Mun The Altair does most of the legwork for the injection burn followed by Orion finishing it off The crew departs for the surface For the first time in decades crew have finally touched down on the surface of their nearest celestial neighbor The crew take a step out on the surface for the first time and probably say something poetic The rest of the crew join him to put up the flag After spending a couple days on the surface the crew return home On the way home, a deep space EVA is conducted It feels good to finally reach this place in the timeline, thank you to everyone who has stuck with this several month long project. Stay tuned there's a lot more to come!
  10. Idk man I'm just going vaguely off the mission list which shows everything after Ares I-Y is crewed
  11. Orion 11 and Altair 1, 2020 Mission objective is to test the Altair in low orbit akin to how Apollo 9 tested the LM. New RS-68B engines from Bluedog Design Bureau to help alleviate the problems with having ablative nozzles alongside SRB's Also sporting new 5 segment SRB's from @DylanSemrau's Photon Corp Orion meets up with the Altair in low orbit Docking successful Relight of the J-2X while pushing the Altair and Orion like how it will on a trip beyond low orbit Now testing free flight of both craft where crew will enter the lander and test its capabilities. Freeflight of the lander After its freeflight test, Altair's ascent stage meets back up with the Orion The Altair is subsequently discarded to prevent build up of space debris Orion returns home and preparations begin for a flight to the Mun. I'm glad to get this going again and next mission will be for landing on the Mun. Thanks to @Zorg for the new RS-68B model thats in the BDB.
  12. As benjee said, make sure to see if you’re using the right engines as the shuttle runs on LH2/Oxidizer. I’d also add to double check the decoupler and see if crossfeed is enabled as well, I think i ran into that myself when first building out my shuttle stack.
  13. I finally can have some variation between my orbiters thanks to this mod! Space Shuttle Prototype Space Shuttle Champion
  14. Congrats on the new update! Even a year later I'm still enjoying the shuttle Here's some screenies from a couple of my shuttle flights.
  15. The version you linked is the one I've been using, but just to make sure I reinstalled it but unfortunatley I still have the same results. Not sure if this is just on my end but I don't seem to encounter this in stock Kerbin at 2.5x scale, but I do encounter this issue in normal RSS.
  16. Yea personally from my experience in regular RSS you just gotta get used to it and you'll become a better player as a result. Also ran into bit of lighting issues that I also get with regular RSS + Planetshine, idk if these can be fixed here but if so that'd be awesome. Chanding ambient light values while in atmosphere seems to have no affect regardless of its setting Ground and atmosphere ambient light doesnt seem to work either for brightening up the scene.
  17. I'm using Making Alternate History by @bcink (also try and cut the images out of the quotes so the thread isnt cluttered with repeat images) Update: I haven't forgotten about this project, I'll return to it as soon as I find the time/motivation, college and recent world events has been totally draining up my time and energy. I have the screenshots of the next mission so I'll upload those when I can.
  18. Howdy y'all, this planet pack looks hella rad and decided to try it out. I did run into an issue in the 2.5x rescale regarding the KK statics, some appear uhh a little out of place. LC-39A and B appear to be inside a hill Just reporting these here hoping to see if these can be fixed by next release, that'd be rad
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