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About me



Found 8 results

  1. On December 5th 2014, a Delta IV heavy rocket thundered into the skies above Cape Canaveral, carrying a prototype of NASA's new Orion spacecraft. The mission was a success, but behind the awe of the launch, NASA was in shambles: It was building a capsule with no intended use, and a rocket to launch it to nowhere! During this period, it was doubted if the Space Launch System would ever even fly, lest do anything of note. However, this was anything but a sign of things to come - In late 2017, the leftover elements of past programs such as Constellation and the Asteroid Redirect missions, were collated and reformed under a unified program, one which gave a goal and a future to Orion and SLS, one which would achieve NASA's 50 year objective of returning Humans to the Moon. It's name? The Project In this Project, me and @Jacktical are aiming to recreate all the past present and future Artemis missions, Including: - NASA launches - Commercial partner launches - International partner launches - And more We are hoping to keep this semi-realistic, with the initial Artemis missions playing out as is currently planned by NASA, with later missions coming (hopefully) our own interpretations and hopes for the future of Human Spaceflight Posts should be regular enough, but we aren't gonna make a strict schedule for it It's time to return to the Moon! NEXT LAUNCH: CAPSTONE
  2. Artemis Construction Kit | V1.4.0 | Stockalike Orion Spacecraft & Space Launch System Artemis Construction Kit contains parts inspired by NASA's Artemis program, specifically the Orion Spacecraft and Space Launch System Block 1, 1B & 2, as well as lunar lander parts based on the Lockheed single-stage lander proposal. Key features: Highly detailed recreation of the Orion capsule & service module in a Kerbalized style Space Launch System Core Stage, ICPS (courtesy of Bluedog Design Bureau), Boosters (courtesy of Photon Corp) & Main Engines (courtesy of Rocket Motor Menagerie) Exploration Upper Stage & other SLS Block 1B parts SLS Block 2 advanced boosters (BOLE) Modular abort system, including boost cover, abort motor, jettison motor and solid-fuelled attitude motor Lockheed lander-inspired Kerbal Landing System Full capsule interior Highly customisable, including multiple colour variants for the capsule and length variants for service module Adjustable sweep solar arrays with built-in 'selfie' cameras (requires Breaking Ground DLC) Waterfall support Neptune Camera support Craft files provided Adapters to standard sizes (2.5m, 3.125m and 3.75m) Capsule available in white, black and reflective silver foil variants Variable sweep solar arrays Fully functional Abort system with waterfall plumes Custom drogue and main parachutes - available both as combined parts to fit the capsule, and standalone parts for your own creations. Translucent shaders provided by Shaddy Detailed custom IVA Download: SPACEDOCK Secondary Download (GitHub) Dependencies: This mod has B9PartSwitch, Animated Decouplers, DeployableEngines, Community Resource Pack, Simple Adjustable Fairings and ModuleManager as dependencies, all of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTechProps are also bundled - these contain the parts for the docking port/OMS engine and props for the IVA respectively. Waterfall is fully supported, so if you have this installed you will get much nicer plumes all engines/RCS parts included! Configs were created by Rodg88 - the abort motor FX are particularly spectacular! Shaddy and Shabby will give the parachutes much more realistic translucent shaders. Compatability: While this mod is designed for KSP 1.12.3, it should be backwards compatible with previous versions, though I will not be providing official support for any issues prior to 1.12. If you are using a previous KSP version you will need to find version-appropriate downloads of the required dependencies. This mod uses parts from other mods, namely Bluedog Design Bureau, Photon Corp, and Rocket Motor Menagerie. If any of these mods are installed a MM patch will ensure compatibility and prevent conflicts. You can safely install and uninstall any of these mods, as well as pruning parts of this mod out. Recommended mods: Conformal Decals for slapping that giant red worm logo down the side for some reason ^ amazing screenshots by @Pioneer_Steve - thank you <3 Future plans: TBC Credits: Orion Spacecraft by Benjee10 SLS core stage & EUS by DylanSemrau & Benjee10 ICPS & RL-10 engine by CobaltWolf & Zorg RS-25 Main Engine by EStreetRockets Waterfall configs by Rodg88 Additional mesh work by InvaderChaos Community Category Kit implementation by Lennon All rights reserved. Dependencies bundled under their respective licenses.
  3. The #Artemis mission inspired our team to fly our own recreation in KSP2. We’d be lying if we said we made it to orbit on our first try. From all of us at #KSP2 to all of our friends NASA Artemis there is no shame is reverting to VAB artemis_hires_220902b.mp4
  4. Kertemis Program Warning! Orion's Crew Capability Down to 4 Kerbonauts. Please Check Your Save Before Download This Mod! DOWNLOADS Spacedock | Github Dependencies: reDIRECT B9 Part Switch Community Resource Pack Simple Adjustable Fairings New! Animated Decouplers (Orion SM decoupler) New! ASET Props(Orion IVA props) Highly recommend: Bluedog Design Bureau (For RL-10 engine) *Note: This mod is designed for BDB's RL-10 engine, but still can work with reDIRECT's RL-10 engine. Parts: Exploration Upper Stage tank and interstage. Universal Stage Adapter for crew mission and cargo mission. There are 4 size for Adapter: 3.125m, 2.5m, 1.875m and 1.25m. New feature: Orion spacecraft retexturing. Block 2 "Discovery" booster. I am not English speaker, but i will try my best. If there are any spelling or grammar mistake in this topic or mod, please point it out. Appreciate! Enjoy this mod!
  5. I made the SLS of NASA's Artemis project with stock parts only for KSP Version 1.12.1 if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: ship Part Count: 73 Pure Stock KSP: 1.12.1
  6. Welcome to the release thread for Making Alternate History! Inspired by the alternate history universe of Eyes Turned Skyward, this pack brings you a set of stock-a-like Artemis / Altair landers and habitats complete with all the parts necessary for a voyage to another solar body. Parts guide / manual: Making Alternate History was previously labeled as 100% dependent upon Textures Unlimited, however this is revised and Textures Unlimited is now only required if you would like to use the Mk1 and Mk3 Habitat modules. At time of posting, Textures Unlimited is version 1.9.x and no one can be responsible for any issues that arise from Textures Unlimited 1.9.x being run on 1.10.x. In testing with this mod, things worked fine. Thank you @Shadowmage Download Textures Unlimited: Download Making Alternate History Update 1.10.1 now from Spacedock: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MAH Optional Configs: Config files reside inside a patches folder and will automatically detect installed add-ons and function appropriately. No action is necessary on the user's part. Patches include: Connected Living Space Kerbal Inventory System Snacks TAC Life Support USI Life Support Tweakscale Changelog: Update 1.10.1 Re-compile for 1.10.1 New colliders for cargo bay on Descent Stage (you can now store small items in the bay easily) Added crew report function to all crewed modules Added small electric generator to all crewed modules Config file clean-ups and some various small changes like model= instead of mesh= Update 1.4.2 Re-compile of all parts for 1.4.2 compatibility Update 1.3.1 Re-compile of all parts for KSP 1.3.1 compatibility Update 1.2 Added 4x attachment nodes to the ascent stage for the RCS thrustersRCS thrusters now have an attachment nodeReduced size of RCS thrusters slightly to not look awkward on ascent stageFixed some funkiness with the airlock hatches on all modulesFixed inaccurate plume on ascent stage enginesAdded Real Plume configs for ascent and descent enginesFixed center of mass and adjusted attachment nodes accordingly on all partsAscent stage now has an IVAIVA has extra props when using Near Future PropsFixed Kerbal Inventory System and Connected Living Space patches (They now function properly)Greatly reduced fuel volume in descent stage (without BDB addon)Ascent stage now supports 4x Kerbals A very special thank you to @CobaltWolf @Shadowmage @Nertea @blackheart612 @JadeOfMaar @taniwha @EmbersArc @alexustas @T-10a @hieywiey @Rock3tman_ @Daishi @Angel-125 Making Alternate History is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  7. During the 2010s/2020s, Interest in space grew due to SpaceK's Ghidorah 9 Rocket and its Reusability, with new Public Pressure. KASA Announces a New Crewed Mun/Minmus Landing Program: Kartemis Program, Using the KLS Rocket and Commercial Providers, It finally looks like KASA will head back to the Mun and Minmus, Especially with Acapello 14 being the Only Crewed Minmus Mission. It also Came along with a Promise to Land People on Duna before 2033. This Save will Involve Unmanned Interplanetary Missions, Crewed Mun and Minmus Missions and a Crewed Duna Mission at the End, The Main Inspiration was @ShuttleHugger's STS Save, Only Mods is Tundra Exploration and Conformal Decals for Parts (I use 1.9.1). Missions so Far Planned are CAPSTONE - March 2021 Artemis 1 - 24th November 2021 - 26th December 2021 Ghidorah Heavy: KLHM (Kerbal Living and Habitation Module) (6th of April 2023) Artemis 2 - 16th August 2023 - 26th August 2023 Vulkan-Kentaur: EPM (Electrical Propulsion module) - 18th of November 2023 Aliyana 6: MLRS (Munar Logistics and Refueling Section) - June 26th 2024 Artemis 3 - 21st October 2024 - 31st November 2024 Artemis 4 - 25th April 2025 - 3rd June 2025 (Planning for More)
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