Carrot
-
Posts
87 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Carrot
-
-
Hmmm I have some old crafts missing SCANat.scanner2. Is there anyway I can fix it please?
-
I know how to come back but my problem is to aim the landing spot. tried to aim 40km above ksc like in LKO but it would miss like crazy (because of the rotation and high orbit)
Is there a better way to aim? I always want to aim the ocean between ksc and island airport
-
Thanks for updating and your effort :)
-
can I download it on github? My ISP blocked spacedock.info
-
Hi my KSC is now underwater.... how can i fix it please?
I even removed all others mods but it's still the same.
-
I won't play the game until it's 1.8 it seems to be a big update! :)
-
Stupid question. Does it work with 1.4.4 And is KSP 1.5 coming out soon? thanks lol
-
hiya. May I ask how to get them inflated? I put them on the launch pad but they doesn't spin nor inflated at all
-
X200-8 and X200-16.
I want them to be "plain white" instead of the black and white lol
-
Can I change those new tanks to those "old" textures? I miss my rockets in white
-
1 hour ago, DStaal said:
@Carrot, can you post your ksp.log file someplace? (Not here - Dropbox or something, and link to it.) We should be able to tell you what's going on from that.
https://drive.google.com/file/d/19HNObnBP9vBsAzZ1MOPhvFs6AWhm0VgD/view?usp=sharing
1 hour ago, Krakatoa said:@Carrot OOoooooh, I get it. Stock has the RTG in Experimental Electrics. Wild Blue moves it to Large Electrics. It's not removed from the game, it just isn't in that node. Large Electrics is a node in the stock tech tree, so you don't need CTT or anything to still have it.
Thanks lol. That was hard to find
-
1 hour ago, theonegalen said:
What other mods do you use? It's possible a cfg somewhere has a :NEEDS[WildBlueIndustries] or :AFTER[BuffaloMSEV] or something like that.
If you're on Windows, you can set up windows to allow you to search the contents of .cfg files and then search for WildBlueIndustries or BuffaloMSEV (or whatever the Buffalo dll is, if there is one - spacedock seems to not work at my university for the moment)
I just removed all other mods while only leaving "Squad", Module Manager and wildblue stuffs in the Gamedata folder
And it happens:
Once I simply removing wildblue stuffs from gamedata folder, it appears again
-
13 minutes ago, Krakatoa said:
Then another mod has removed it. I promise, it's still there as far as Buffalo/all of Wild Blue is concerned. I also play career mode, and I have both the RTG and the SAFER.
So weird. But the RTG appeared again in tech tree when I "uninstall" buffalo and wild blue stuffs without doing other stuffs. I tested it mod by mod. And I am using a mac
-
7 minutes ago, Krakatoa said:
This doesn't do anything to the stock RTG. It's still there.
The RTG is missing from the tech tree in career mode
-
hi! I found the stock RTG is being replaced by the S.A.F.E. after using this mod. I want to use both. How?
-
13 hours ago, HebaruSan said:
We investigated this issue at https://github.com/KSP-CKAN/CKAN/issues/2307, and there is a test build linked toward the end of the comments that should help, if you'd like to try it out.
It works somehow but it cannot find my KSP on my external HDD
-
On 01/03/2018 at 7:48 PM, HebaruSan said:
Thanks for helping us figure it out!
For everybody wondering where this new version is, it's a test version shared in a comment thread, not an official build. We are working on getting the changes that are working for @Whovian41110 into the next official build, after which all these workarounds should be a thing of the past.
I have mono5 installed and it just bring me to this page:
https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-OSXI tried installing mono 4
When I try to launch the application nothing happened. Like nothing was running at all. How do I fix it please? -
On 07/12/2017 at 12:40 PM, Qindustries said:
So for the .app, double clicking the app is how to use it, but because mono is also installed on the portable drive, if I'm understanding correctly, I don't think the .app will work. If double clicking the app doesn't work then typing into the terminal won't work either(the app uses terminal). To get around this you'll need to make a shell script that finds the mono directory and the location of ckan.exe then executes the mono command with the correct directory and path. You can find information about this on the mono website. If you need help creating the shell script just pm me and I can try to help. (might take a little while for me to get back to you though)
That would be nice with your help. Coz I tried for a couple of days during my free time. No luck
-
I installed mono on a portable drive. Then putting the .app and ckan in it. Everything went well until I type
mono ckan.exe
then it said
"-bash: mono: command not found"
.What can I do?
-
Hello a part seems to be missing. It said "adapter-375-25 is missing so a craft can't be loaded. I can't find it in near future construction parts pack. I tried to change the file name from "adapter-375-25-1" to "adapter-375-25" but still no working. Is there anything I can do?
Thanks
-
On 16/7/2017 at 4:15 PM, Schmonzo said:
does this work with 1.3? I really like this mod
not now and we can wait for the update
-
heya. How to make this mod works with 1.3? I can't even launch the game with this mod installed. It quits unexpectedly. I am using mac
-
Is it included with the launch tower please?
-
On 29/5/2017 at 2:17 PM, sumghai said:
I believe @Starwaster is referring to the AnimatedDecouplers plugin.
As mentioned previously, the flotation skirt plugin is on hold while I concentrate on keeping SDHI SMS up-to-date and chip away at FusTek Station Parts.
Do you mean you will discontinue developing the FusTek station? That's too bad
[1.10.1] SCANsat [v20.4] -- Real Scanning, Real Science, at Warp Speed! [September 9, 2020]
in KSP1 Mod Releases
Posted · Edited by Carrot
It can load and those are flying can be used (or let's say still function) but when i want to load those old designs in VAB but there's a pop up saying
"Vessel XXXX is missing part SCANsat Scanner 2"
And it is unable to launch saying
"This vessel contains experimental parts which are not available at the moment:
2x SCAN SCAN SAR Altimetry Sensor"