Starwaster

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About Starwaster

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    Defender of the Sandbox

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  1. Starwaster

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    You need to be more mindful and think about other people. Every one of the modders involved with this project does it for free and you have zero right of expectation as to when or if it gets updated. Posting that you want this or that will not speed things along or in be in any way helpful.
  2. Starwaster

    [1.5.x] Stockalike Station Parts Redux (Nov 22)

    Hmmmm @Nertea "MinmusSrfLanded = The low gravity doesn't feel like much to the fish or you. You wonder if the KSC has though of putting a fish in a small spacesuit with an EVA jetpack." Do you want Orz? BECAUSE THIS IS HOW YOU GET ORZ!!!
  3. Starwaster

    [1.5.x] Stockalike Station Parts Redux (Nov 22)

    "Hey Jeb! Have you noticed the O2 reading? We're using it twice as fast! Better get the whole crew looking for that leak..."
  4. Starwaster

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    @Epox75 You asked after AIES patches for landing gear; I stumbled across this today. I have no idea if the landing gear fix is the same as the one you were after but here it is. (apparently works by using the stock animator module to animate the legs so no suspension) Also for anyone else that had an interest in AIES
  5. Starwaster

    A KSP Loading... Preview: Helmet Removal

    This! Dave Kerman was in such a hurry to go rescue Frank Kerman that he forgot his helmet. And now the AI (Hal Kerman) won't open the doors to let him back in. Can he survive long enough to cross 10 meters of space to the airlock??? @JPLRepo how about it? At least an API interface to allow overriding by modders.
  6. Let's not go crazy here!
  7. I suspect that the model's origin is off axis by a small amount. RCS Build Aid shows rotations when translating or even using the engines that should not possibly be happening. There's a work around you can try: First, if you have it, enable the RCS Build Aid and select engine or RCS translate forward. (this is optional but it will let you see what's going on) At this point you should see that there is torque happening when engine thrust is selected in RCSBA. Click the offset tweak tool. Grab one of the middle tank's axes BUT DO NOT ACTUALLY MOVE IT. The tank will snap and if you have and enabled RCS Build Aid as above then you should see the torque stop. You may need to do the same with the bottom tank to eliminate torque. While you're here and have RCSBA enabled, optionally adjust RCS thrust limiter for the fore or aft parts or both to make sure that they are balanced.
  8. Starwaster

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Yeah I don't think so.... I've been poking at this for a few days now and it's got nothing to do with what I thought it was... POSSIBLY not deactivating the PQS (which happens at 167km AFTER fade out) might stop it.... maybe
  9. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    If you're using stock Kerbin then I'm not sure how PEG would work there. In theory it should but it would likely depend on the initial pitch program... I usually configure to start PEG between 60-135 seconds after launch and it wants to do shallow ascent, that being more efficient. In a stock environment that would mean going shallow at high speeds and low altitudes which means a lot of atmospheric heating. But you could give it a long pitch program and have it kick in during the upper atmosphere.... (none of that should matter for airless moons; it'll just fly shallow the whole way. Just make sure your initial pitch program is enough to clear any hills)
  10. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    It's in MechJeb 2. In the ascent AP window there's a drop down menu with classic, PEG and gravity turn.
  11. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    Powered Explicit Guidance. (so PEG Guidance is redundant) It's a guidance program that steers the rocket into orbit taking into account thrust levels and delta-V of all stages. It'll keep firing the engines at constant thrust and throttle (unless there are throttle limits such as for Q or max acceleration and minimum throttle %) It typically kicks in after a specified pitch program (configured in the PEG ascent window) of X deg/sec over Y seconds, etc etc Saturn used something similar called Iterative Guidance Mode (IGM) It could even compensate for engine out situations though that's not typically something KSP players have to worry about
  12. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    I almost always am using PEG so never happens for me; it keeps on with more or less constant thrust until orbit is established (scaled up Kerbin; PEG may not work so well on stock Kerbin with typical stock engine setups)
  13. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    Yeah, I had it fixed where it would stabilize ullage pretty consistently and it worked for about a week until someone else refactored the whole thing and it regressed. Same here for restarts... unless it's an engine that just shouldn't restart, or really has limited restarts (F1 / J2 respectively) then I just patch it. I think the problem there might be that MJ wants to throttle but it throttles too low to the point of shutting down.... See, it's supposed to do the RCS FIRST so that ullage is stable and THEN ignite the engine...
  14. Starwaster

    [1.3] Real Fuels v12.2.3 July 30

    And you have it enabled in the Utilities menu? If so and it still doesn't stabilize your ullage then bug errr I forget who you have to bug... I think he goes by Lamont but I'm not sure which Lamont he is... and he might not actually BE Lamont on the forums.... so I'm not sure who you need to bug. I gave up on it myself after my code got ripped up.