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alex88

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Everything posted by alex88

  1. Oh ok, I didn't even know if there was a reference somewhere or it was just a search within the files (I've never messed with KSP mods nor modulemanager) Anyway, thanks a lot for your time, I'll definitely give it a try next time I play
  2. Oh interesting, I was actually looking around to see where those configurations are defined just to understand better the available parameters and variables but I didn't spend too much time on it. I'll give it a try tho! Where did you find this information? Like the fact that the breaking ground experiments has "deployed" in its ids?
  3. Yeah, at first I deployed it, then I got a lot of messages while time warping that the science couldn't be transmitted (there wasn't an antenna near the Mun), I've then added the relay antenna on orbit and after a while that value jumped to 700
  4. Thank you! While you're at it, double check compatibility with breaking ground if you get a chance. I'm not sure it's related but after adding this mod and playing a contract to gather 50% of Goo ground experiments the value jumped to 700% and I had to complete the contract with the cheat menu. Might be a breaking ground bug too tho
  5. No I've added 1.4 to the compatible versions of CKAN, anyway, it's my fault, I've run a science experience, got part of the value, then I've installed the mod, at that point I was still getting partial science. I've then tried on a new savegame and everything is working, sorry
  6. Yeah I have the module manager, ckan installed it as a dependency, I'll double check the logs to see if module manager is actually working and using the patch. I thought maybe the variable changed or something else...
  7. Someone got this working on 1.7.9? I've just tried it with stock KSP and I still have to run the experiment multiple times to get it
  8. Also, after restoring a mission from the main menu I go into this screen and I can't do anything, not even the escape key opens the menu https://imgur.com/a/5Ccdy Console and log is full of [EXC 14:56:32.952] NullReferenceException: Object reference not set to an instance of an object VesselAutopilotUI.LateUpdate () [EXC 14:56:33.002] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.ResourceDisplay.CreateResourceList () KSP.UI.Screens.ResourceDisplay.Update ()
  9. So I've started the first mission, did the first 2 stages (5k and 48k altitude), screwed the third, reverted to last vehicle spawn, recovered vessel (VAB was locked, no way to create vessel), tried to revert again to last vehicle spawn and now game is loading since 5 minutes.. Logs: https://gist.github.com/alex88/f5f7527f2557dc28a8a8eefa0e168c6e
  10. Yeah it did, with also plenty of mods and still on High Sierra. I've tried to add -force-opengl to the launch options, same problem
  11. I've installed the DLC and getting a black screen after start, I've deleted all mods, uninstalled from steam, deleted the folder and reinstalled through steam. Enabled verbose loggings in settings.cfg, game starts, black screen then shuts off after a couple minutes. Logs only show: [LOG 10:35:33.291] ******* Log Initiated for Kerbal Space Program - 1.4.1.2089 (OSXPlayer) en-us ******* Kerbal Space Program - 1.4.1.2089 (OSXPlayer) en-us OS: Mac OS X 10.13.3 CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) RAM: 16384 GPU: AMD Radeon HD Baffin Prototype OpenGL Engine (4096MB) SM: 46 (OpenGL 4.1 ATI-1.60.26) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, RGB111110Float, RG32, RGBAUShort, RG16 Log started: Tue, Mar 13, 2018 10:35:33
  12. Yeah same thing I did, unfortunately after installing KSPRC I have only 2-3 planets with plenty of errors everywhere due missing bodies...
  13. What's the correct way of installing KSPRC along AVP? In my case using it with AVP removes planets and other stuff
  14. I think it's because KSPRC messes with planets so the EVE configuration references bodies that aren't there
  15. @themaster401 so after removing the code below from aurora.cfg clouds started working again OBJECT { name = Duna-Aurora body = Duna altitude = 7200 killBodyRotation = True detailSpeed = 100,3000,0 speed = 0,150,0 settings { _DetailScale = 6 _DetailDist = 4E-07 _UVNoiseTex = AstronomersVisualPack/EVE/Textures/uvnoise1 _UVNoiseScale = 0.5 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.05,0.02 _MainTex { value = AstronomersVisualPack/EVE/Textures/aurora1 } _DetailTex { value = AstronomersVisualPack/EVE/Textures/detailAurora } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Aurora body = Jool altitude = 27000 speed = 0,-5000,0 detailSpeed = 50,150,0 killBodyRotation = True offset = 180,0,0 settings { _DetailScale = 2 _Color = 250,250,999999,100 _DetailDist = 1E-07 _UVNoiseTex = AstronomersVisualPack/EVE/Textures/uvnoise1 _UVNoiseScale = 0.5 _UVNoiseStrength = 0.05 _UVNoiseAnimation = 0.05,0.02 _MainTex { value = AstronomersVisualPack/EVE/Textures/aurora1 } _DetailTex { value = AstronomersVisualPack/EVE/Textures/detailAurora } } layer2D { macroCloudMaterial { } } } Also it this the included skybox? Because I still get Load(Texture): AstronomersVisualPack/EVE/CityLights/Textures/detail (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Image type of Uncompressed_GreyScale is not supported. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cannot create texture: No color data present (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Texture load error in 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\AstronomersVisualPack\EVE\CityLights\Textures\detail.tga' [EVE PQSManagerClass]: KSPRC/pqs/PQS_MANAGER (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [EVE PQSManagerClass]: Unable to parse config node: Jool { deactivateDistance = 175000 } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EVEManager: Issue loading PQSManagerClass! Error: UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object at PQSManager.PQSManagerClass.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[PQSManager.PQSWrapper].StaticSetup () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 NullReferenceException: Object reference not set to an instance of an object at CelestialShadows.LocalShadowComponent.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [Scatterer] Mapping EVE volumetrics for planet: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 NullReferenceException: Object reference not set to an instance of an object at CelestialShadows.LocalShadowComponent.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Mapping EVE volumetrics for planet: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 UPDATE: what, I only have 3 planets in game UPDATE #2: ok let's do this by steps - vanilla game, all planets - add from ckan, everything works * Chatterer 0.9.93 * Kopernicus Planetary System Modifier 2:release-1.3.0-4 * Module Manager 2.8.1 * TextureReplacer v2.6.0 * ModularFlightIntegrator 1.2.4.0 - install from thread in order: * eve * scatterer * DOE * KSPRC folder without athmospheres and citylights * AVP + textures so still at starting point, no clouds, probably due config errors, no skybox, only eve, kerbin and jool after last step UPDATE #3: removing KSPRC folder gives back clouds and all planets, still no AVP skybox UPDATE #4: skybox works after installing TextureReplacerReplaced, @themaster401 the link is right on github's readme but wrong in OP, still no way to have KSPRC work with clouds
  16. This is what I've just tried now, installed ModuleManager,TextureReplacer, Kopernicus, Chatterer from CKAN. Then I've manually installed from their own thread EVE, Scatterer, DOE, KSPRC (compying only KSPRC folder and deleting Athmosphere and CityLights folders), all these without any config. Then I've added AVP and its 8k textures from Github release. Still no clouds. These are the relevant errors found in output_log Texture load error in 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\AstronomersVisualPack\EVE\CityLights\Textures\detail.tga' ##### OTHER ROWS ##### [EVE PQSManagerClass]: Unable to parse config node: Jool { deactivateDistance = 175000 } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EVEManager: Issue loading PQSManagerClass! Error: UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object at PQSManager.PQSManagerClass.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[PQSManager.PQSWrapper].StaticSetup () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 ##### OTHER ROWS ##### [EVE CloudsManager]: EVE Clouds: Kerbin-Auroras Applying to main menu! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [EVE CloudsManager]: Unable to parse config node: OBJECT { speed = 0,150,0 detailSpeed = 100,3000,0 killBodyRotation = True altitude = 7200 body = Duna name = Duna-Aurora settings { _UVNoiseAnimation = 0.05,0.02 _UVNoiseStrength = 0.05 _UVNoiseScale = 0.5 _UVNoiseTex = AstronomersVisualPack/EVE/Textures/uvnoise1 _DetailDist = 4E-07 _DetailScale = 6 _MainTex { value = AstronomersVisualPack/EVE/Textures/aurora1 } _DetailTex { value = AstronomersVisualPack/EVE/Textures/detailAurora } } layer2D { macroCloudMaterial { } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 ### OTHER ROWS ### [Scatterer] Mapping EVE volumetrics for planet: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 Anyway, I'll try your method now
  17. Thank you so much for replying. Ckan doesn't let you install EVE without a config, And regarding AVP on CKAN, only the textures are available for KSP 1.3, the main module is still the older version, also, it doesn't let me install AVP textures as it says the main module isn't compatible. I've checked CKAN meta and it seems the file is old (isn't it this one https://github.com/KSP-CKAN/CKAN-meta/blob/master/AstronomersPack/AstronomersPack-Interstellar.V2.ckan)? Anyway, thanks again, I'll manually install EVE without any other config now. I'll update this post UPDATE: So which plugins has to install default configs? You said I don't have to import EVE default config, is the same for scatterer?
  18. So I've ran into some issue on the first time I've tried to install this so I wanted to start with a clean ksp install. I've installed the mandatory mods using ckan, then I've added distant object enhancement, chatterer, KSPRC (only the KSPRC folder in GameData and deleted Atmosphere and CityLights). Then I've installed AVP in GameData and after that the 8K textures. For EVE I've selected the stock config in ckan, not the stock visual enhancements. I can see kerbin has city lights and a custom terrain texture, but no clouds, also it seems to be a default skybox Well, after a game exit/reload I've now this
  19. I've got a contract where I had to recover a module XCT-M from the Mun, however it was a super heavy clamp and it was impossible to move with the grabber, is it a contract got from the mod? Anyway, just going towards the clamp makes you magically acquire the module but it was unrealistic Also, the "obtain module" step is actually completed, but after going back on Kerbin it doesn't solve the mission
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