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alex88

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  1. Oh ok, I didn't even know if there was a reference somewhere or it was just a search within the files (I've never messed with KSP mods nor modulemanager) Anyway, thanks a lot for your time, I'll definitely give it a try next time I play
  2. Oh interesting, I was actually looking around to see where those configurations are defined just to understand better the available parameters and variables but I didn't spend too much time on it. I'll give it a try tho! Where did you find this information? Like the fact that the breaking ground experiments has "deployed" in its ids?
  3. Yeah, at first I deployed it, then I got a lot of messages while time warping that the science couldn't be transmitted (there wasn't an antenna near the Mun), I've then added the relay antenna on orbit and after a while that value jumped to 700
  4. Thank you! While you're at it, double check compatibility with breaking ground if you get a chance. I'm not sure it's related but after adding this mod and playing a contract to gather 50% of Goo ground experiments the value jumped to 700% and I had to complete the contract with the cheat menu. Might be a breaking ground bug too tho
  5. No I've added 1.4 to the compatible versions of CKAN, anyway, it's my fault, I've run a science experience, got part of the value, then I've installed the mod, at that point I was still getting partial science. I've then tried on a new savegame and everything is working, sorry
  6. Yeah I have the module manager, ckan installed it as a dependency, I'll double check the logs to see if module manager is actually working and using the patch. I thought maybe the variable changed or something else...
  7. Someone got this working on 1.7.9? I've just tried it with stock KSP and I still have to run the experiment multiple times to get it
  8. Also, after restoring a mission from the main menu I go into this screen and I can't do anything, not even the escape key opens the menu https://imgur.com/a/5Ccdy Console and log is full of [EXC 14:56:32.952] NullReferenceException: Object reference not set to an instance of an object VesselAutopilotUI.LateUpdate () [EXC 14:56:33.002] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.ResourceDisplay.CreateResourceList () KSP.UI.Screens.ResourceDisplay.Update ()
  9. So I've started the first mission, did the first 2 stages (5k and 48k altitude), screwed the third, reverted to last vehicle spawn, recovered vessel (VAB was locked, no way to create vessel), tried to revert again to last vehicle spawn and now game is loading since 5 minutes.. Logs: https://gist.github.com/alex88/f5f7527f2557dc28a8a8eefa0e168c6e
  10. Yeah it did, with also plenty of mods and still on High Sierra. I've tried to add -force-opengl to the launch options, same problem
  11. I've installed the DLC and getting a black screen after start, I've deleted all mods, uninstalled from steam, deleted the folder and reinstalled through steam. Enabled verbose loggings in settings.cfg, game starts, black screen then shuts off after a couple minutes. Logs only show: [LOG 10:35:33.291] ******* Log Initiated for Kerbal Space Program - 1.4.1.2089 (OSXPlayer) en-us ******* Kerbal Space Program - 1.4.1.2089 (OSXPlayer) en-us OS: Mac OS X 10.13.3 CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) RAM: 16384 GPU: AMD Radeon HD Baffin Prototype OpenGL Engine (4096MB) SM: 46 (OpenGL 4.1 ATI-1.60.26) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, RGB111110Float, RG32, RGBAUShort, RG16 Log started: Tue, Mar 13, 2018 10:35:33
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