Bombaatu

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About Bombaatu

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    Sr. Spacecraft Engineer
  1. [1.3.1] Pathfinder - Space Camping & Geoscience

    FYI, your latest Pathfinder release zip on github has two 'Pathfinder' folders: one under Game Data & one under Game Data/WildBlue
  2. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I'm still having an issue where craft reliability isn't going up during integration. BARIS version 1.4.5, KPS version 1.3.1. To test: I did a clean install, with Module Manager, BARIS w/ bridge, MOLE, DSEV, Snacks & Pathfinder/Buffalo (all latest versions as of 11/7/17). Started a new career game (setting Parts Can Break to true - no other settings changes) and hired 10 workers. Went into the VAB, created a craft with just the Mk1 Command pod, two Goo canisters, parachute & the Mk 1 Launch Escape System. Inside the VAB, I clicked the BARIS button, put the craft into bay 1 and added 10 workers. Exited the VAB. Brought up the BARIS tab & clicked Vehicle Integration - shows reliabiliity 5/25 & build time 4 days. I advanced time 4 days & rechecked the BARIS Vehicle Integration tab: still shows reliability 5/25 & 4 days build time. I went into the VAB, opened the BARIS tab & loaded the craft from there, then launched. At the launch pad I again clicked the BARIS button - shows Reliability 5. I repeated the test with only 8 workers, thinking that maybe an integration time other than the minimum 4 days for that craft might work - no joy. Advanced time 5 days, still shows reliability 5/25. Rushing integration does work - reliability shot to 25/25, which is also reflected in the in-flight BARIS tab. As a second test, I uninstalled everything except Module Manager, BARIS & the BARIS bridge. Same results - going through integration via time did not increase reliability. I did find this in the log during both runs:
  3. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I'm having an issue where the reliability isn't going up, even though I've gone through vehicle integration. Initial build, VI complete, showing reliability of 5/25. Any ideas? What info do you need?
  4. I just wanted to say that MOLE is hands-down my favorite mod for this game, with Pathfinder being a close second. THANK YOU for all the hard work.
  5. Just a heads-up: I was able to do an orbital survey using a Den-Eye in a retrograde equatorial orbit of Kerbin. Apparently the Den-Eye doesn't check to see if you're in a polar orbit.
  6. [1.3.1] BARIS - Building A Rocket Isn't Simple

    FYI, the OP still has this listed as 1.3 instead of 1.3.1
  7. [1.3.1] Almost Free Launch Clamps [0.2.1]

    Hrm - I have both this and the stand-alone FASA LaunchClamps Continued. The 'regular' launch clamp can pump fuel, but the FASA ones don't. Doesn't show they produce any resources except EC in the VAB, no fuel on button on the launchpad. These were installed via CKAN - I'm assuming I should remove them & install manually to retest? EDIT: It was the Redstone clamp; I haven't tested the umbilical yet. If I had to hazard a guess, I'd say the redstone clamp shouldn't pump fuel... ? EDIT 2: disregard question; I saw the launch umbilical in the R&D center and it does indeed provide the fuel.
  8. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I had a craft with numerous failures. It had plenty of equipment and a zero-star Engineer on board. Clicking Repair Part did nothing; part still broken, no equipment consumed. Does the Engineer have to have at least one star for this to work?
  9. [1.3.1] Almost Free Launch Clamps [0.2.1]

    Ah - missed that. Thanks
  10. [1.3.1] Almost Free Launch Clamps [0.2.1]

    Will it only refuel LFO, or does it fill monoprop as well?
  11. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I know you can add crew when you load craft from the launchpad/runway; is there a way to invoke that dialog programmaticly?
  12. [1.3.1] BARIS - Building A Rocket Isn't Simple

    Some feedback from a usability perspective. Currently the "Vehicle Integration" dialog you can load at the KSC just shows craft in integration, with the reliability & time to completion. It would be handy if we could also load integrated craft onto the runway/launchpad from this dialog, rather than having to go into the VAB/SPH, then click load from BARIS dialog. Also, is it beneficial for static-fires to go through integration?
  13. [1.3.1] Pathfinder - Space Camping & Geoscience

    This looks suspiciously like (dare I say it? I dare!) Konkrete!
  14. I have a fairly heavily-modded install. In Sandbox mode, I can get ~50 fps at the KSC & ~60 with a small ship in orbit. However.... when in a brand-new career save, I'm sitting at ~25-30 fps at the KSP. With a simple starter ship (Mk 1 cmd pod, parachute, starting SRB & 2 goo cannisters), I'm at around 20 fps on the launchpad and at 80% physical time ratio. Any ideas what could cause such a drastic performance difference between sandbox & career? I would think the KSC would render faster since it has fewer polygons at the lower levels. EDIT: Ok, I solved it by disabling a few of the Scatterer features (ocean effects & EVE cloud integration). Much faster now.