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Bombaatu

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About Bombaatu

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  1. "They found him days later, weak from lack of food and water..."
  2. I ran into two problems in using KAS with 1.11 & 1.11.1. 1. I put a Kerbal on EVA on the Mun - he had the electric screwdriver & an EVA fuel bottle in his inventory. He could not lift off the surface with his EVA pack. Thrusting up while jumping would (barely) allow him to maintain altitude but he could not gain. When I dropped the screwdriver & eva bottle, normal functioning returned. 2. I could pick up the screwdriver but could not subsequently put it into the Kerbal's KIS inventory.
  3. Ah - I misunderstood the question, then. Atmospheric flight is not a valid situation for that experiment; you need to be in orbit or landed. Are you able to run them under those conditions?
  4. It must be done by a Scientist. Have the EVA Science Experiment in inventory, along with a jetpack (assuming you are in flight & not landed). EVA and let go of the ship - it won't work if grabbing a ladder. Right-click the scientist and select "perform EVA science" (I think that's the right wording - don't have it in front of me right now).
  5. Another small issue - the smaller multiport RCS block doesn't load, as it uses the same (stock) textures as the larger RCS multiport.
  6. Is there a way to not run it if Wild Blue is in Classic Stock Play mode? That's the real kicker. Someone might have Classic Stock installed but decide to switch over to CRP.
  7. I don't know if you've run across this or not, but it appears as though the Extras file 'RR_SSPXr_ContainerTypes.cfg' is incompatible with Pathfinder's Classic Stock Play Mode. The game will crash on loading saying no tank type 'RR_Ammonia' exists.
  8. So - correct me if I'm wrong, but after this only Pol & Eeloo will be lacking revamps?
  9. Weird. I don't see this thread listed in the Daily Kerbal forum. Anyone else having this issue?
  10. Noice! Although I think the width of that first part is missing a zero - if that height is 0.1m, there's no way that width is 0.86m. I assume 0.086 is correct?
  11. I think Indicator Lights will still be needed, as it introduces changing lights based on conditions (battery charge, crew composition, etc). I don't think the 1.11 lights will do that.
  12. That was the exception rather than the rule. I suspect we got a release date on that one due to partnering with ESA, but I have no data to back that up. If we see a release date on this one, then I'll think the policy has changed. In any event, I'm looking forward to it. Especially if the refueling bug gets fixed in the process
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