Bombaatu

Members
  • Content count

    447
  • Joined

  • Last visited

Community Reputation

222 Excellent

1 Follower

About Bombaatu

  • Rank
    Sr. Spacecraft Engineer
  1. This looks suspiciously like (dare I say it? I dare!) Konkrete!
  2. I have a fairly heavily-modded install. In Sandbox mode, I can get ~50 fps at the KSC & ~60 with a small ship in orbit. However.... when in a brand-new career save, I'm sitting at ~25-30 fps at the KSP. With a simple starter ship (Mk 1 cmd pod, parachute, starting SRB & 2 goo cannisters), I'm at around 20 fps on the launchpad and at 80% physical time ratio. Any ideas what could cause such a drastic performance difference between sandbox & career? I would think the KSC would render faster since it has fewer polygons at the lower levels. EDIT: Ok, I solved it by disabling a few of the Scatterer features (ocean effects & EVE cloud integration). Much faster now.
  3. I see this mod supports MOLE & Pathfinder from Angel-125 - any plans to include his DSEV and Heisenberg as well?
  4. I think it might be an interaction between Science Relay & Commnet Constellation. The odd thing is it didn't happen if the ship had no MOLE parts; a straight-up Mk1 Capsule did not experience this issue. Weird.
  5. I've found a potential mod conflict between Science Relay, Commnet Constellation & (possibly) MOLE. If all three are installed, attempting to get a science report from the craft freezes the system. Uninstalling either Science Relay or CC resolves the issue; for now, I find Science Relay more useful, so that's what I'm sticking with. To test: install just SR, CC & MOLE (with its dependencies). Create a 'ship' using the Backseat command pod & launch. Right-click and click Crew Report. There are no errors in the logs; the game just stops responding altogether and has to be force-quit.
  6. I've found a potential mod conflict between Science Relay, Commnet Constellation & (possibly) MOLE. If all three are installed, attempting to get a science report from the craft freezes the system. Uninstalling either Science Relay or CC resolves the issue; for now, I find Science Relay more useful, so that's what I'm sticking with. To test: install just SR, CC & MOLE (with its dependencies). Create a 'ship' using the Backseat command pod & launch. Right-click and click Crew Report. There are no errors in the logs; the game just stops responding altogether and has to be force-quit.
  7. I've found a potential mod conflict between Science Relay, Commnet Constellation & (possibly) MOLE. If all three are installed, attempting to get a science report from the craft freezes the system. Uninstalling either Science Relay or CC resolves the issue; for now, I find Science Relay more useful, so that's what I'm sticking with. To test: install just SR, CC & MOLE (with its dependencies). Create a 'ship' using the Backseat command pod & launch. Right-click and click Crew Report. There are no errors in the logs; the game just stops responding altogether and has to be force-quit.
  8. I'm getting some strange artifacting when sunlight reflects off of water below a craft. You'll have to view the image full-size to see it.
  9. That I can't tell you; I've not used the USI Konstruction mod.
  10. Yes, but not because of the different ports. The welding mechanic is broken right now - it was reported a few pages back.
  11. There is only one MOLE docking port with the parachute: the Mk 1 Docking Port. There is the Mk1 Radial Docking Port (equivalent to a Clamp-O-Tron Jr.), the Mk2 Docking Port (equivalent to a regular Clamp-O-Tron) and the DR-18 (1.875-meter diameter) designed for use with space stations; none of those 3 have parachutes. I'd suggest using the Mk1 Radials in place of the Mk1's for your station hubs.
  12. I had an oddity the other day. I flew a ship with the Brumby pod, the Bigby crew capsule & the 2.5m Snack tin. Crew of six & a total of 2400 Snacks - enough for 133 days. On a mission that lasted over 50 days, not one Snack was consumed. I had other missions flying - space stations & a base - that did consume snacks during that time, but not this flight. Sadly I don't have the log available, but have you ever seen this happen? I plan on flying that ship design again; if the snack problem persists, I'll see if I can provide a log.
  13. I have a base on Mun consisting of a Ponderosa (configured as a Pathfinder Geology Lab), a Doc Science (configured as a CSL) and a Casa (configured as Habitat). There is bonus science in both the Doc Science & Ponderosa modules, but only the Doc Science can transmit; when I click the transmit button for the Ponderosa, nothing happens. These exceptions are in the log: "[EXC 21:58:08.381] ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].ContainsKey (System.String key) ResearchAndDevelopment.GetExperiment (System.String experimentID) WildBlueIndustries.ScienceLabResultsView.getResultsText () WildBlueIndustries.ScienceLabResultsView.SetVisible (Boolean newValue) WildBlueIndustries.WBIBasicScienceLab.ReviewData () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update()" "[EXC 21:58:11.879] ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].ContainsKey (System.String key) ResearchAndDevelopment.GetExperiment (System.String experimentID) WildBlueIndustries.TransmitHelper.TransmitToKSC (Single science, Single reputation, Single funds, Single dataAmount, System.String experimentID) WildBlueIndustries.WBIBasicScienceLab.TransmitResults () WildBlueIndustries.ScienceLabResultsView.drawTransmitButtons () WildBlueIndustries.ScienceLabResultsView.DrawGUIControls () WildBlueIndustries.ScienceLabResultsView.DrawWindowContents (Int32 windowId) WildBlueIndustries.Window`1[T].PreDrawWindowContents (Int32 windowId) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)" Also, when a Buckboard 200 is configured as an ore-powered generator & is active, NREs get spammed in the log. Visually, the 'smoke' is just black squares - don't know if that's related to the NRE or not, but I suspect so: "[ERR 22:04:28.557] Module WBIBuckboardGenerator threw during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.WBIPowerGenerator.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0"