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About Tiptonian

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    Bottle Rocketeer

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  1. I'm not sure. I know I had launched something to a circular 175km orbit and the land had disappeared. I'll try to get a video of it tomorrow. Edit: Was actually able to get one tonight. Effect starts around 1:00. Edit 2: Apologies for the apparent jumpiness of the video. Don't usually record, so may have some settings not configured.
  2. Thanks for the help. I just checked and eclipses are enabled so I'm not sure what's going on. I'll mess around with the config file and see if I can figure it out.
  3. Gotcha, never noticed it in 1.3.1. Wish they'd fix it as its quite annoying. The other issue I mentioned having was the terrain seemingly disappearing once past a certain altitude in orbit. Kerbin ends up looking like a water planet. Not sure if its Scatterer related or what.
  4. I am also having this same issue. Edit: Also, any idea why this could be happening? When vessels reenter the atmosphere they are becoming somewhat transparent. You can see through the capsule to the tanks underneath. Seems like a shader issue of some sort?
  5. I can confirm this works. Probe core with target tracking makes the discoveries happen. I get messages for them as well. Strange issue.
  6. I also am having the issue of some of the engines from SXT Continued constantly having their plumes shown, regardless of throttle. The two engines I've noticed it happening on: BA-2 "Flicker" Liquid Fuel Engine BA-8 "Flare" Liquid Fuel Engine
  7. Looking forward to the update for the missing sunflares. Scatterer looks good still with the stock sun, but there's no comparison to the missing flare.
  8. Love this. Should be in stock. I assume it should work fine with 1.1.3?
  9. I originally got it just so I wouldn't need to switch in and out of map mode. As I started using Remote Tech and trying to put relay satellites in exact orbits however, I needed it for the orbital period statistics. I've just continued getting more use from it since then. I love the alt. above surface readout, the biome readout, the vertical speed readout, and it goes on. It's a great mod and I love the HUD Windows as they're not very intrusive and you can select what you want posted in them. And you can't forget the delta-v readouts in the VAB/SPH.
  10. Cutaways are neat, I suppose. Don't think I'll use it much but still a neat addition. I'm hoping there's more to 1.1 we don't know about like the cutaways were.
  11. Lovely mod. Made the prolonged testing experience of my shuttle objectively better.