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King Something

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Posts posted by King Something

  1. On 11/5/2017 at 6:09 PM, blowfish said:

    Interesting, the transforms seem to be facing the wrong way.  I'll look into correcting it, but I don't have access to the original source files which makes it somewhat difficult.

    Do you at least have access to the config file? One potential solution I just thought of would be to disable the (asymmetrical) RCS system of the HL cockpit.

    Obviously that's less than ideal, but it can be mitigated in-game simply by slapping a pair of RCS thrusters onto the sides of the cockpit. Seems a bit better than asymmetrical RCS, or trying to solve that issue in-game by putting an RCS thruster with a non-zero mass on one side of the vehicle without a counterweight on the other side.

  2. 3 minutes ago, Wyzard said:

    BTW, I notice that on all the OPT parts with switchable fuel tanks, there are two LFO tank setups, one with half the capacity of the other.  For example, the first entry in OPT_FS.cfg has the lines:

    
    resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant
    resourceAmounts=0;288;144,176;72,88;100.8,123.2,43.2

    There are two "LiquidFuel,Oxidizer" entries, one with 144 LF and 176 Ox, and the other with 72 LF and 88 Ox.

    Is this intentional?  It's not clear when I'd want to use the half-size LFO tank setup (as opposed to using the full-sized one and just filling the tank to 50%).

    The half-size fuel tanks have always been an potion for the OPT parts.

    I guess it's for missions where it would be better to have a lighter vessel than a bigger fuel tank, especially if such a mission requires in situ refueling. It's a little easier to fill the half-size fuel tanks to full than it would be to fill the full-size fuel tanks exactly halfway (as opposed to a little more than half, or a little less than half)

  3. 15 hours ago, mkalaska said:

    Was just curious if B9 was like most mods and can be safely" loaded into a 1.3.1 version of KSP or should I hold off?

    Maybe.

    It's a parts mod, but it has plugin mods (e.g. RPM) as dependencies. If the dependencies work in 1.3.1, then B9 should Bfine.

    ....that pun was bad, and I should feel bad.

    For the record, I am not a modder, so I can't guarantee it will work, nor can I help you if it doesn't work.

  4. 5 hours ago, liutx23ban said:

    All works fine except two parts.

    Utility,landing.gear.HDG1A.

    Utility.landing.gear.HDG2A.

    My guess is that you don't have Kerbal Foundries. That mod has the magic sufficiently advanced technology necessary to make pre-1.1.0 wheels, landing gear and landing legs work properly.

     

    There's a small but non-zero chance that something else is causing your problem. Follow the instructions in the link in Blowfish's signature, and post your log, and he or another modder will take a look at the log to diagnose the problem.

  5. 1 hour ago, gilflo said:

    Hello

    Is OPT mod working on 1.3? Maybe same small problem? As i have a lot of OPT planes in my game, i don't want to go to 1.3 if i am not sure it will work....

    OPT is entirely a parts pack. If OPT and its dependencies are installed properly and up-to-date, it should work.

    Note that it's actually two sets of parts mods. The main mod should be installed in /GameData/OPT while the legacy pack should be installed in /GameData/OPT_Legacy . Check the OP for more details.

  6. 1 minute ago, carss said:

    Speaking of which, it contains some mods like B9, which I haven't found an updated version of yet

    The B9 thread is here. The mod itself is not yet officially updated for 1.3, but most of its dependencies are, and some users are reporting that B9 is working for them in 1.3. 

    It seems that blowfish is waiting on an official release of RPM for 1.3 before releasing the official B9 for 1.3. The version of RPM for 1.3 is currently in beta.

  7. 3 minutes ago, wrench-in-the-works said:

    Figured it out on my own, I named the folder something else mistakenly and the game configs weren't pointing to it correctly. Should probably figure out KSP again before complaining :/

    Sometimes user errors occur in the user's blind spot. Asking for help in these cases usually results in being told what the particular user error is, which in turn almost always results in the user finding and correcting the error.

    Occasionally, typing out a help request on a forum and then reading what you just typed (not just KSP, but in general) results in the eureka moment. There is nothing wrong with asking for help when you need help.

     

    ---

     

    Also, MM is updated to version 2.8.0.

  8. 1 hour ago, Mr_Riddle0 said:

    This is the result of my latest attempt to install the mod. There is nothing happening on my computer that could possibly cause the download to be interrupted:


    FsSYesMe9M6NSSrbAVjlrEuruYlEANs5BniwcqeeYbY_2BDxgkO24T6HiXhVTpDhYRQw6PV3XD8Mb6CWMx-B_AhvvIczb_etO9wQEfkcJwKvfGF9s0ubLHfYMDqpglIB5pYlTjhf

     

    As you can be see I am using the latest link on GitHub that was provided by blowfishpro.

    You may need to contact your ISP regarding this issue.

    I can confirm it's not the files or GitHub that's the problem; I just downloaded those same files just now and did not have any issue there.

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