-
Posts
146 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by King Something
-
-
-
On 12/1/2017 at 12:59 AM, Thorn_Ike said:
Sorry, but what's MK22?
I want this cockpit:
But the link is outdated.
It's been revived in a mod by @linuxgurugamer
-
On 11/5/2017 at 6:09 PM, blowfish said:
Interesting, the transforms seem to be facing the wrong way. I'll look into correcting it, but I don't have access to the original source files which makes it somewhat difficult.
Do you at least have access to the config file? One potential solution I just thought of would be to disable the (asymmetrical) RCS system of the HL cockpit.
Obviously that's less than ideal, but it can be mitigated in-game simply by slapping a pair of RCS thrusters onto the sides of the cockpit. Seems a bit better than asymmetrical RCS, or trying to solve that issue in-game by putting an RCS thruster with a non-zero mass on one side of the vehicle without a counterweight on the other side.
-
10 hours ago, kirito1605 said:
Hi, im still kind of new to modding KSP, and i am using CKAN, however when I try to find B9 Aerospace it wont let me install it. I have tried to manually install it, but have had no success with it either
Follow these instructions and @blowfish should be able to help you resolve your problem(s).
-
3 minutes ago, Wyzard said:
BTW, I notice that on all the OPT parts with switchable fuel tanks, there are two LFO tank setups, one with half the capacity of the other. For example, the first entry in OPT_FS.cfg has the lines:
resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;288;144,176;72,88;100.8,123.2,43.2
There are two "LiquidFuel,Oxidizer" entries, one with 144 LF and 176 Ox, and the other with 72 LF and 88 Ox.
Is this intentional? It's not clear when I'd want to use the half-size LFO tank setup (as opposed to using the full-sized one and just filling the tank to 50%).
The half-size fuel tanks have always been an potion for the OPT parts.
I guess it's for missions where it would be better to have a lighter vessel than a bigger fuel tank, especially if such a mission requires in situ refueling. It's a little easier to fill the half-size fuel tanks to full than it would be to fill the full-size fuel tanks exactly halfway (as opposed to a little more than half, or a little less than half)
-
Please DON'T ask modders to update their mods. It's rude and against the rules.
The next update will be ready when it's ready. Please be patient.
-
15 hours ago, mkalaska said:
Was just curious if B9 was like most mods and can be safely" loaded into a 1.3.1 version of KSP or should I hold off?
Maybe.
It's a parts mod, but it has plugin mods (e.g. RPM) as dependencies. If the dependencies work in 1.3.1, then B9 should Bfine.
....that pun was bad, and I should feel bad.
For the record, I am not a modder, so I can't guarantee it will work, nor can I help you if it doesn't work.
-
Did you install it properly?
Note that I'm not a modder; you should follow the instructions in @blowfish's signature. He should be able to figure out why the parts are not showing up and help you fix the problem, whether the problem is a bad install or something else.
-
Nothing idiotic about making mistakes or asking for help.
-
2 minutes ago, Erman Kerman said:
You know the parts that can attach to the hypersonic cockpit? They aren't there. and neither are the cargo bays or adapters! please help!
I think those parts are in the B9 Legacy pack.
-
7 minutes ago, robotalec said:
Is there a fix for the vehicles cause when they are loaded up they fail due to missing landing gear and I really want to use the premade vehicles.
says Missing B9.Utility.Landing.Gear.HDG1A and B9.Utility.Landing.Gear.HDG1AL
You need KSPWheel.dll, which is included in Kerbal Foundries.
-
-
5 hours ago, liutx23ban said:
All works fine except two parts.
Utility,landing.gear.HDG1A.
Utility.landing.gear.HDG2A.
My guess is that you don't have Kerbal Foundries. That mod has the
magicsufficiently advanced technology necessary to make pre-1.1.0 wheels, landing gear and landing legs work properly.There's a small but non-zero chance that something else is causing your problem. Follow the instructions in the link in Blowfish's signature, and post your log, and he or another modder will take a look at the log to diagnose the problem.
-
1 hour ago, arnotjeertjes said:
when does a update roll out?
Soon™.
Updates to this and all other mods will be released when and if the mod maker feels like releasing them. Asking for mod updates is against the rules and is also rude, so don't do it.
-
1 hour ago, gilflo said:
Hello
Is OPT mod working on 1.3? Maybe same small problem? As i have a lot of OPT planes in my game, i don't want to go to 1.3 if i am not sure it will work....
OPT is entirely a parts pack. If OPT and its dependencies are installed properly and up-to-date, it should work.
Note that it's actually two sets of parts mods. The main mod should be installed in /GameData/OPT while the legacy pack should be installed in /GameData/OPT_Legacy . Check the OP for more details.
-
On 7/3/2017 at 9:16 PM, celtic._.crusade said:
Whens This Next Update ? And Is This Version Usable In 1.3 ?
The next update will arrive when it arrives. Please refrain from asking this question about this or any other mod in the future.
The latest version is usable in 1.3, provided all the dependencies are up-to-date.
-
1 minute ago, carss said:
Speaking of which, it contains some mods like B9, which I haven't found an updated version of yet
The B9 thread is here. The mod itself is not yet officially updated for 1.3, but most of its dependencies are, and some users are reporting that B9 is working for them in 1.3.
It seems that blowfish is waiting on an official release of RPM for 1.3 before releasing the official B9 for 1.3. The version of RPM for 1.3 is currently in beta.
-
3 minutes ago, wrench-in-the-works said:
Figured it out on my own, I named the folder something else mistakenly and the game configs weren't pointing to it correctly. Should probably figure out KSP again before complaining
Sometimes user errors occur in the user's blind spot. Asking for help in these cases usually results in being told what the particular user error is, which in turn almost always results in the user finding and correcting the error.
Occasionally, typing out a help request on a forum and then reading what you just typed (not just KSP, but in general) results in the eureka moment. There is nothing wrong with asking for help when you need help.
---
Also, MM is updated to version 2.8.0.
-
2 hours ago, Mr_Riddle0 said:
I will check for issue with my connection and try again. Would ad block be the cause of the issue by any chance?
No, it is not. Neither is Ghostery, for that matter.
-
1 hour ago, Mr_Riddle0 said:
You may need to contact your ISP regarding this issue.
I can confirm it's not the files or GitHub that's the problem; I just downloaded those same files just now and did not have any issue there.
-
MM, RPM, B9PartSwitch, Firespitter.dll and IFS have all been updated for 1.3. I have not yet tested B9 on 1.3, but hopefully it should work.
Also TweakScale. Once Hangar Extender gets updated I'll be able to use TS and HE to make a 1:1 scale model of the USS No I'm Not Compensating For Anything Shut Up using HX parts.
-
6 hours ago, Schanez said:
Will it be updated to 1.3?
It will be updated when and if the modder feels like updating. Asking for mod updates is rude and against the forum rules, so please wait warmly until the modder is ready.
-
It mostly works in 1.3.0 with the latest versions of MM and RPM; except that the text on the operations manuals, the life support screens, and the lights that indicate whether or not certain compatible mods are installed, is vertical instead of horizontal. Anybody know what might be causing this and/or how to fix it?
-
Kopernicus and MM have been updated for 1.3. Will OPM work in 1.3 as-is, or will it need to be patched first?
[1.1.3] KSO (Kerbin Shuttle Orbiter) Legacy Packs & Development Updates
in KSP1 Mod Releases
Posted
Probably, unless the mod author changes the license from ND to SA.
A shame, since this was a great mod.