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About Starfire70

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    Spacecraft Engineer

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  • Location Taking a swim on Laythe
  • Interests Addicted to KSP

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  1. Starfire70

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    No, you don't need RO. You can use SMURFF to fix the stock fuel.
  2. Starfire70

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Scatter (boulders/trees/etc) doesn't appear in RSS. Removes a bit of the realism not having it. Is there a particular reason for it or limitation? I've searched this topic and elsewhere but haven't found anything to explain it missing. Thanks.
  3. Starfire70

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Just want to say that I LOVE this mod. I've had to learn how to build rockets all over again, which was great.
  4. Using the 1.3.1 compatible 18.4 version with RSS. Trying to do contract missions for particular waypoints, but the waypoints drift with rotation. The orbit track in the map window is very useful for this as it compensates for drift...however I don't see the orbit tracks showing up as yet (the button is enabled). Does orbit tracking require a certain tech level or tracking station level 2 possibly before they show up? Thanks! EDIT: Nevermind, the tracking station upgrade dialog says that level 2 is required to show orbits in the map.
  5. I put an atmospheric karbonite scoop around Laythe and dip it into the atmosphere and I get Karbonite collection. However I put a karbonite collector in close orbit around Laythe (like 1km above the atmosphere) but it says there is nothing to collect. I even redeployed it to low Jool orbit and no Karbonite. Am I missing something with how the collector works? I was REALLY hoping to put a huge station in Laythe orbit with multiple collectors to act as a fuel depot. Yes, I deployed the collector, yes, I opened the collector, yes, I have an empty Karbonite tank, yes, I have enough EC/second to power it. Thanks.
  6. I can't say enough good things about this mod. I did about 600 km of traverses on Duna last night, stopping at several points to collect science and investigate anomalies, seeing more of the Dunian 'countryside' than I had ever before. Is there a donation link for the mod creator? I didn't see one in the first post.
  7. Starfire70

    [KSP 1.4.5] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    Of course, near the sun, the stars will be blocked out (as you would expect). You can also install another skybox, which I've been thinking of doing because there are too few stars for my taste. There's a high resolution Earth sky skybox on here somewhere. I've found that it is sometimes just random. If I quit and reload, the blue is usually gone. I see it most on the Mun or Vall.
  8. Starfire70

    [KSP 1.4.5] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    Downloading and expanding fine from here. You can also grab it through CKAN.
  9. Starfire70

    [KSP 1.4.5] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    IIRC I got around this by removing the Mun section from the duststorms.cfg file. I preferred not having dust at the Mun anyways. I then ran into this blue thing again at Vall, and got around that by lowering the dust altitude for Vall in the duststorms.cfg to 150. Vall is Europa's counterpart so there should be some ice particles floating around.
  10. Starfire70

    [KSP 1.4.5] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    Sight seeing in the Southern Mountains on Kerbin.
  11. Starfire70

    [KSP 1.4.5] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    As an alternative, you could install Galileo's OPM_Galileo mod which adds 3 planets analogous to Saturn and its rings, Uranus, and Neptune.
  12. Just completed a 50 kilometer traverse on Laythe with a Malemute. This mod is SOOOO awesome. (and that was over some pretty diverse and rough terrain, from the west coast of one of the larger islands to the east coast, ranging from altitudes of ~800m to ~4500m and slopes anywhere from 2 to 17 degrees)