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Starfire70

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    Taking a swim on Laythe
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    Addicted to KSP

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  1. @linuxgurugamerI don't know how you keep all these mods up to date, but thanks! Especially this one, as I'm a big fan of that cute little 'ugly' external camera for making the game more immersive. I love looking down along the rocket during ascent and following Kerbals during EVAs, adds a lot of immersion.
  2. @GameslinxAn astounding achievement. Is there anything we RSSers could do to convince you to make Parallax 2.0 for RSS? Or could we possibly just rename the scatter folders to their RSS equivalents (i.e. Mun to Moon, Kerbin to Earth, etc) or would more be needed?
  3. Turns out that the Stock Textures downloaded but was not complete for some reason. I redownloaded all three files just to be safe, and sure enough the original StockTextures was missing about 300MB. I wonder if the same issue plagued those other users on the bug report. I let them know in the bug report on github. I am now utterly gobsmacked, this is so beautiful:
  4. I have an issue where the new scatter is not showing up at all. It's basically this issue: https://github.com/Gameslinx/Tessellation/issues/84 It's fresh 1.12.3.3273 KSP install with a few mods like the latest EVE, Scatterer, and Kopernicus. I installed the 3 Parallax files as directed. As per the instructions, ensured that terrain detail was set to High, terrain quality set to Ultra. On startup, Parallax reports these settings and there are no error messages or other indications of an issue. I started KSP and used the C+A+F11 cheats to move my ship to the mountains or to the Mun, and there was no scatter like I've seen in the screenshots here, just the default rocks and low polygon trees. I must be missing something obvious. One strange thing I noticed was the scatter zip contained the folder Parallax_StockTexures, and subfolder in called _Scatters, but I read that this is expected, the two texture file downloads are intended to be merged into Parallax_StockTexures. Any help appreciated.
  5. @linuxgurugamerJust a big thank you for keeping this mod going along with all the others you maintain. It removes a major time-wasting headache in the early game.
  6. YES!!! Time to book a staycation. Thanks to y'all for your hard work in making KSP awesome!
  7. Bravo! Mind blowing! Incredible! You have outdone yourself. I would just sit there in orbit and watch that forever.
  8. Absolutely LOVE this mod. QQ though, Public Spectating strategy...appears to be slot-free, that is you can always add it regardless of how many active strategies are running. i.e. I have a 2 strategy admin building, I already have 2 strategies in place, but I still able to add Public Spectating as a third. Is that intended? Thanks!
  9. Be surer to install the EVE mod. That has the clouds. Besides that I also have scatterer, planetshine, and distant object enhancement installed.
  10. The first Mun flyby tourist ship returns home. Didn't get good images of the Mun, as closest approach was on the dark side. Looks like the re-entry periapsis sweet spot is about 35km. The 1.25m heat shield ablator was down to single digits by the end.
  11. One last question: Eve Optimized Engines. In JNSQ, for play balance purposes, should they be used in general due to the scale up, or just for Eve?
  12. The clouds weren't showing up. Should they without EVE? I installed EVE and the clouds are showing up, but I'm not sure if I'm using EVE's clouds or JNSQ's clouds.
  13. FACEPALM I should've noticed the two DLLs and the duplicate GameData, sorry. I must have made an error in the JNSQ install path, and it got placed one folder deeper. BINGO. It loaded up correctly now after those corrections, thanks.
  14. It's a LOT (image in the spoiler below so I don't hog the feed). I was just going to restore my initial install, install JNSQ first, and then install the other mods a few at a time to ID the culprits...but if you know what ones specifically might cause trouble and have the time, would be most appreciated if you pointed them out.
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