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About Wyzard

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  1. After updating, I noticed this exception in my log: [LOG 23:47:39.484] Load(Texture): NearFutureSpacecraft/Parts/Command/command-pods/blank [EXC 23:47:39.588] UnityException: LoadRawTextureData: not enough data provided (will result in overread). UnityEngine.Texture2D.LoadRawTextureData (System.Byte[] data) DatabaseLoaderTexture_DDS.Read (System.String filename) DatabaseLoaderTexture_DDS+<Load>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadObjects>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The history for blank.dds shows that it's one that you recompressed, so I'm guessing it got corrupted/truncated somehow. Grep tells me that some of the .mu files in that directory contain the string "blank", but the parts look fine in-game, so it doesn't seem like a big problem as far as I can tell.
  2. Wyzard

    [1.4.5] Global Construction

    CKAN is a different story and I have no idea how things are packaged there. I'm just talking about the MKS_1.1.0.0.zip file from the MKS GitHub releases page.
  3. Wyzard

    [1.4.5] Global Construction

    This happens because the copy of GC bundled in the latest MKS is missing one file: 000_AT_Utils/Plugins/001_AnisotropicPartResizer.dll. If you copy that file from the full GC release, it should work.
  4. Internal RCS is pretty cool and I'm glad to see an update to it. However, there doesn't seem to be a download link in the OP.
  5. Wyzard

    [1.5.x] KSP Resonant Orbit Calculator

    Introduced a spelling mistake (Just in the post, not in the mod.)
  6. Out of curiosity, what's the actual difference between a "blanket" and non-"blanket" solar array? As far as I can tell, "blanket" just means "less efficient per unit area, but large enough to make up for it", but is there some sort of fundamental technological difference that makes an array "blanket" or not? Is a blanket just anything that's not a concentrator?
  7. Wyzard

    [1.5.*] RCS Build Aid Continued - New Dependencies

    Yep, looks like that fixed it. Thanks for looking into it.
  8. I've installed ReStock and ReStock+ in Linux and it seems fine to me. The spacecraft parts all appear as expected. (Also, my install was upgraded from 1.5 and I don't have any problems with the 1.25m tanks' stack nodes.)
  9. Wyzard

    [1.5.*] RCS Build Aid Continued - New Dependencies

    Yep: ToolbarControl version, ClickThroughBlocker version, and RCSBuildAid version Here's a log, made with no mods except those plus ModuleManager 4.0.2. (I removed a few lines near the beginning that showed my Steam username and Unity opt-out UUID.) In the log, I: Started KSP, Created a new sandbox game, Clicked the RCS Build Aid button at the space center (causing an exception), Quit back to the menu, Clicked the RCS Build Aid button there (causing another exception), and Quit the game.
  10. I can corroborate — I've noticed that bug too. It's with the tall wheel leg things shown in the first image in the thread's OP. It's shown in a video here, with a response here. I think the intended use for those wheel legs is to let you carry things underneath with the PAL forklift or magnet, but fortunately, that's not really necessary. The PAL crane/forklift/grabber parts all provide assistance for KIS: just having one nearby raises the weight limit for what a kerbal can move with KIS, the same as having multiple kerbals standing nearby to help. So instead of moving parts around with physics, you can move them with KIS, which avoids physics quirks and the confusing PAL Servo Controller UI.
  11. Wyzard

    [1.5.x] Crew R&R - Crew Rest & Rotation

    @linuxgurugamer, following up on my suggestion in your Twitch stream the other day, I added GitHub issue #11 with the feature suggestion for a toolbar button to show the queue of vacationing kerbals and when they'll return.
  12. Wyzard

    [1.6.x+] Waypoint Manager [v2.7.5] [2019-01-31]

    Just upgraded KSP and mods from 1.5.1 to 1.6.1, and and I noticed that I get an exception from WaypointManager when I enter the VAB: [EXC 22:56:01.106] NullReferenceException: Object reference not set to an instance of an object WaypointManager.WaypointManager+<RemoveDuplicateWaypoints>d__30.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (In case it matters, I've just loaded a save that was created in 1.5.1, and haven't actually done anything in 1.6 yet.) Doesn't seem to hurt anything, though.
  13. Wyzard

    [1.5.*] RCS Build Aid Continued - New Dependencies

    I've finally gotten around to updating my KSP installation and mods for 1.6, and I notice that there's an RCS Build Aid button on the toolbar in the space center scene, and clicking it throws a NullReferenceException. I can't say for certain that it wasn't there in 1.5, but I never noticed it before. Doesn't actually hurt anything, but figured I should mention it. (Edit: The button also appears on the menu screen after quitting from the space center back to the main menu (in order to quit the game). I don't think that's new in 1.6, though.)
  14. Wyzard

    [1.3] - Modular Kolonization System (MKS)

    @RoverDude, a quick heads-up: the copy of GC bundled in MKS is missing the 000_AT_Utils/Plugins/001_AnisotropicPartResizer.dll file, which makes 002_MultiAnimators.dll fail to load. That interferes with GC working correctly.
  15. Small bug in that: the patch for sspx-greenhouse-25-1 includes a line that says "name = name = ModuleResourceConverter", which leads the game to look for a module whose name is "name = ModuleResourceConverter" (which of course doesn't exist).