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E3FxGaming

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  1. Well, it says in the FAQ at the bottom of https://www.kerbalspaceprogram.com/games-kerbal-space-program-2 . I'm more puzzled by Private Division not releasing official mod tools/an API doc if they expect modders to dig into KSP 2 on day one, considering all the legal points brought up in this thread regarding de-compilation violating the EULA.
  2. I'd like to see a native Linux version too. Especially since this would incentivize 3rd party modding tools such as CKAN and mod creators to be mindful of Linux players and accept support requests in case something doesn't work completely as expected for us. With games running in Proton you can't really ask anyone for support, since Linux PC do technically meet the minimum system requirements when the min system requirements say something about Windows.
  3. Then it would be really awesome if it could be marked as 1.7 compatible for players that install mods through Ckan and the compatibility should also be shown on Curse and Spacedock.
  4. I think it actually went a step back, because there is no infinite fuel and a seperate option for infinite RCS anymore. Can't remember if infinite electicity was included in infinite fuel.
  5. Hello Ezriilc. Awesome mod, i've been using it for a long time now in previous versions of KSP (pre 1.1). Is there any reason why CKAN still displays the mod as incompatible for KSP 1.1? Is there an estimated time frame when it will be released on CKAN? I'm using about 60 mods at the moment (64-Bit support FTW) and i'm a bit worried about manual installations of mods, that's why i'm using CKAN as a mod manager to keep track of mods and updates. Thanks in advance.
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