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Posts posted by EstebanLB
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Doesn't work for me. I have this modlist:
Alternate Resource Panel (AlternateResourcePanel 1:v2.11.0.0) ASET Agency (ASETAgency 1.0) ASET Avionics (ASETAvionics 2.1) ASET Props (ASETProps 1.5) AT Utils (AT-Utils v1.10.1) B9 Part Switch (B9PartSwitch v2.20.0) Better Load Save Game Renewed (BetterLoadSaveGame 2.5.3.4) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4.1) Breaking Ground (BreakingGround-DLC 1.7.1) Camera Focus Changer (CameraFocusChanger 1:1.1.0.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Configurable Containers (ConfigurableContainers 2.6.2.1) Connected Living Space (ConnectedLivingSpace v2.0.2.0) Contract Configurator (ContractConfigurator 1.30.5) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Editor Extensions Redux (EditorExtensionsRedux 3.4.3.5) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.5) FuseBox Continued (FuseBoxContinued 0.1.17.2) GravityTurn Continued (GravityTurnContinued 3:1.8.2.2) Hangar Grid Regridded (HangarGrid 1:0.0.4.1) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) Hot Spot (HotSpot 0.9.0) Internal RCS (InternalRCS 1.3) JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.24.0) Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0) Kerbal Attachment System (KAS 1.10) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun 1:0.1.11.0) Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.19) Kerbal Reusability Expansion (SpaceXLegs 2.9.2) KSP AVC (KSP-AVC 1.4.1.9) KSP Rescue Pod Fix (KSPRescuePodFix 1.6.4.14) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Near Future IVA Props (NearFutureProps 1:0.7.1) Part Angle Display Continued (PADContinued 0.4.1.1) Part Commander Continued (PartCommanderCont 1.1.6.3) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Procedural Fairings (ProceduralFairings 1:v6.2) RasterPropMonitor (RasterPropMonitor 1:v0.31.6) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.6) RCS Build Aid (RCSBuildAid v1.0.6) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) RealChute Parachute Systems (RealChute v1.4.8.3) SCANsat (SCANsat v20.4) Scatterer (Scatterer 3:v0.0835) Scatterer Default Config (Scatterer-config 3:v0.0835) Scatterer Sunflare (Scatterer-sunflare 3:v0.0835) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) StageRecovery (StageRecovery 1.9.5.4) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6) Surface Mounted Lights (surfacelights 1.19) TAC Fuel Balancer (TacFuelBalancer v2.21.5.2) The Janitor's Closet (JanitorsCloset 0.3.7.8) Toolbar (Toolbar 1:1.8.0.8) Toolbar Controller (ToolbarController 1:0.1.9.6) Tracking Station Evolved (TrackingStationEvolved 7.0) Trajectories (Trajectories v2.4.3) TriggerAu Flags (TriggerAu-Flags v2.11.0.0) VABReorienter (VABReorienter 1.2) Waypoint Manager (WaypointManager 2.8.3.3) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
Is there any conflict i don't see?
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Hi, can we get it marked as comaptible with 1.12.x? it is for 1.12.2 right now.
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@linuxgurugamer
DrunkenKerbalnaut got the lenghts wrong for some of the straight parts, there is an extra cero on the 250cm, 300cm and 500cm. They should be 25cm, 30cm and 50cm respectively -
3 minutes ago, Vaga said:
You have to do those 4 times or get a mod that lets you collect all the science from 1 experiment.
Not quite what I need, I'm good with the ammount of science I've got with the effort I put, the problem is that I want to mark those experiments as complete, that is directly related to this mod
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@Z-Key AerospaceCan we get a threshold slider option to mark the not 100% recoverable experiments as complete? like the Mistery Goo and Materials Bay, when you get 95% of that experiment, mark it as done
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2 minutes ago, 4x4cheesecake said:
Quick answer: In your save file
Found it, thanks!!
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Hey, quick question. Where is stored the scan progress for each type of scan for each body? I have to do a reinstall of CKAN because of some problems and perhaps reinstall the whole KSP, but I'm not finding the file that has the progress done. Not contracts, just scan progress, map, etc
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1 hour ago, Wyzard said:
Doesn't directly answer your question, but you might be interested in KEI. (I've always thought it's pretty ridiculous that you have to research rover technology to take a temperature reading from the VAB's front lawn.)
The current release works fine in 1.4.4.
I meant for what I said earlier
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On 5/21/2018 at 10:09 PM, EstebanLB said:
@Z-Key Aerospace is there a way to add an automatic sum indicator on the lower right corner of the [x]Science window that sums all the available science to gather of the currently shown list with search filter applied?
Also, I think that the two alternative launch site biomes are not being detected by the Science Now!(in flight status) window
Bumping request, is the author updating the mod at least?
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Question, why does the grid fins have such a low heat tolerance?
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@Z-Key Aerospace is there a way to add an automatic sum indicator on the lower right corner of the [x]Science window that sums all the available science to gather of the currently shown list with search filter applied?
Also, I think that the two alternative launch site biomes are not being detected by the Science Now!(in flight status) window
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What happens if I manually install the new files now and then CKAN gets an updated repo?
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Hello all, I'm habing this issue now
I packed two EVA canisters for long trips, but the inventory seems bugged. There is no action available when I right-click a canister, and the inventory volume seems bugged as well. If I drop a canister, I can't put back inside because the limit is 1Lt, the grid looks bigger too. I already tried switching back and forth with another astronaut inside, reloading the save and the game. I even tried to replicate it back at the KSC right at the launchpad, no issues there.
Could it be that after so many saves and loads I got it bugged? Or an update to the mod that ocurred after takeoff and broke something? -
Is that version the same one that CKAN pulls ?
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Has this been tested for 1.4.1?
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Has anyone tried this on 1.4.1?
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On 7/28/2017 at 2:41 PM, Jebbie said:
Hello! Today I made my greatest achievement, Landing on Duna. But the problem is I only have 1730 DeltaV, Is this enough to get into orbit and home? And if no, Is there anyway I can escape. I cannot make a rocket to go and save it.
So if anyone have an answer please reply.
Thank you ^.^
I have an answer, it's an important one.
->goo.gl/sjSA72f
PS: Way to name a topic tittle...
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10 hours ago, LFE Inertia said:
I installed the mod but some parts aren't showing up.
http://i.imgur.com/WXL5WKo.png
btw, I'm running v1.2.2 with these mods.
I thing the filter 7d is the problem
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20 hours ago, eagle92lightning said:
okay i recently downloaded this mod and i love it but can't seem to figure out how to attach the wings can someone give me some tips on this?
First the base, then the wings, one by one, you just need to find the sweet spot
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Thanks a lot for this fix!
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5 minutes ago, SlabGizor117 said:
So anyone have some tips for dealing with the diminishing returns you get trying to add dV and then larger/more engines to compensate for TWR?
Different engine?
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Lagrange points are not valid on KSP, how do you mantain position of the L4 and L5 asteroids arround Jupiter?
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2 minutes ago, Sigma88 said:
does stock have trojans now? or are you talking about a mod?
Sorry, wrong thread. It was meant for the Stockalike Solar System. Moving the comment there
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
in KSP1 Mod Releases
Posted
I removed the comunity tech tree as it's not really needed for my mod list. Thanks anyways!