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ChainiaC

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Everything posted by ChainiaC

  1. I am excited for... a lot! But the first thing that comes to mind is... nuclear pulse propulsion! XD
  2. Ah, thanks for clearing that up, and for the suggestion of trying KSP Recall!
  3. Any chance of looking into the mysterious case of the negative funds fusion tank recovery I mentioned earlier? Or would it be better if I reported a github issue?
  4. Hmm... I retrurned some mined munar He3 to the KSC for profit... but... instead it ate up all my funds. It seems the He3 itself brings in the correct funds, but for some reason the He3 tanks cause enormous negative funds on recovery. I am unable to upload a screenshot right now but the recovery window says (for a craft with two He3 tanks recovered on Kerbin): ST-4L3R Fusion Fuel Tank QTY: 2 Part Value: √-1,841,583 (total) √+-3,683,166 funds (yes, plus minus) Well, you know, I cheated back my funds using the debug menu, but still, would be nice if I didn't have to
  5. Ah ok, makes sense. Thanks for elaborating! I just figured the obey crossfeed rule appeared as being more realistisc, which is why I used it. Still, this issue had me stumped for some time since I had no idea what caused it. Perhaps my FYI saves some other poor schmuck some frustration;)
  6. Actually, that feature was removed in System Heat 0.4.0 From GitHub: Redid nuclear transfer mechanics Presence of an engineer of Level 3 on the vessel will allow nuclear transfer using the stock transfer system And like I noticed, the stock transfer works.... IF obey crossfeed rules is disabled in game settings. Also notworthy is that when I docked a vessel with stored uranium with another vessel with and empty nuclear fuel drum and an engineer, I could still not transfer the uranium to the empty drum. I had to unload and reload the vessel before I could transfer.
  7. FYI: It turns out transferring Nuclear fuel and waste is impossible when you have the option "fuel transfer obeys crossfeed rules" turned on. I use NFE with System Heat patches and was unable to transfer uranium. I tested some things and this setting proved to be the culprit. I do not believe this is intended? I tested with two fuel drums, one full and one empty, connected to each other.
  8. Nope :( Bloody hamsters stole all the taters... We had to divert dinner plans to pasta...
  9. Apply a measured amount of force and then measure the object's acceleration?
  10. Well correct me if I'm wrong, but, disregarding kinetic energy for a moment, is this not also simply a matter of... time? So say you're entering a gravity well with a discrete SOI boundary (for the sake of argument). You fall in, you experience acceleration, you fall back out, you experience the same deceleration. Now the time spent falling in is the same as the time spent falling out, so the change in velocity from acceleration is the same as the change in velocity from deceleration, so you come out going as fast as you went in. If you fire your engine before going in, well, then you still come out as fast as you came in. Now if you fire your engine while at the lowest point in the dive (periapsis), this would mean that, you go out faster than you came in. So you reach the far side of the SOI boundary in less time than it took you to reach periapsis from the SOI entry point. So you spend more time experiencing acceleration than you spend experiencing deceleration. So the net change in velocity from accelerating down the well is greater then the net change in velocity you get from decelerating on the way out. So you end up with more speed then just the speed boost you get from firing your engine. Does it work that way?
  11. I thoroughly enjoyed your post, Matter beam. I find it very well thought out and soundly grounded in science and facts and I learned a lot if interesting information and novel concepts from it. For me this post was informative and enjoyable and far from useless. Please Don't stop!
  12. Not in close proximity of a star it isn't Well space itself is about 4K IIRC, but that is not too relevant when you're being baked in solar radiation.
  13. Isn't the asteroid 16 Psyche supposed to be a fragment of a shattered body's inner core? Maybe that would be the best place to look for Uranium and Thorium?
  14. Well I actually had an ant colony inside a large houseplant pot inside my house at one time. The colony just grew there. Apparently a sneaky queen must have decided to nest there without me noticing. Well not until there where dozens of ants running around the kitchen and piles of dirt next to the houseplant.
  15. Well I ain't no rocket scientist nor a chemist, but I recon you'll get some pretty lousy ISP using that as a bipropellant
  16. I reported the same issue with the patch earlier. SuicidalInsantiy confirmed the patch for NFE integration is outdated. He even provided a working patch. His reply with the patch replacement is from July 2nd I believe, one page back in this thread.
  17. I noticed that myself. However the problem is now gone. I'm sorry, I don't remember exactly what I did, but I was messing around with patch files and reinstalling the latest versions of a bunch of mods.
  18. Thank you! The patch works like a charm! Love the nuclear engines by the way. And the electrical Banshee... and the ramrockets, and.... uhm... the fishead. And, well, the whole mod basically
  19. When using this mod in combination with Near Future Electrical, the nuclear engines (Pluto and röntgen) don't provide any thrust. Also an empty NFE interface window appears. I suspect the compatibility patch no longer works with the latest NFE. The patches bundled with Kerbal Atomics also seem to be completely rewritten by Nertea. I have experimented with the patch a bit, but as of yet without success. The engines work when I remove the NFE patch ( but without NFE mechanics naturally). Just FYI. It's not a very urgent issue.
  20. Hey, I noticed the Eel NTR was not getting any associated reactor controls when using the patches for NFE integration. I stared at the patch files for a while comparing the ntr-sc-0625-1.cfg patch with the others, and I noticed at the top of the file the @ was missing. It read: PART[ntr-sc-0625-1]:NEEDS[NearFutureElectrical] I changed it to @PART[ntr-sc-0625-1]:NEEDS[NearFutureElectrical] And then it worked. Just a heads up!
  21. I'm liking it already. I'm currently struggling with procedural interstages and ullage, heh ... and now there's a new version of RP-0, just when I got the old one working. Oh well
  22. I personally think LoSBoL's screenshots alone totally justify the existence of this thread. The total eclipse of the heart is just icing on the cake
  23. Alright, this thread just pushed me over the edge. I just started a RP-0 career. That was good advice since sandbox RO was indeed too overwhelming. My first two sounding rockets crashed horribly, but the third one flew and the fourth one *almost* hit the Karman line
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