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Skeltcher

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  1. Oh... its not showing for me. Its flagged for 1.7.3? I guess I'll have to allow older KSP versions.
  2. There's anyway someone make this available in CKAN, not sure how that works but I cant find it there.
  3. Any ETA for an update? Played KSP with FAR some years ago and I cant see myself playing without it, im sad to see FAR hasnt been updated for a long time
  4. Is there an ETA on FAR update to the new KSP version or the current version works with KSP?
  5. I had it installed manually and trough CKAN both didnt work. Its not showing even with a manual install of EVE.
  6. The clouds doesnt appear to me and when i go to alt-0 to edit EVE settings it says: • AtmosphereManager: No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate. • TextureConfig: No config! Please add a config with the content of "EVE_TEXTURE_CONFIG{}" to populate. • TerrainManager: No config! Please add a config with the content of "EVE_TERRAIN{}" to populate. Kerbin look like Stock, no clouds.
  7. @frankcastle Im using CKAN. I dont have that folder. Im only using SVE and Scatterer, no EVE because its already bundled with SVE. The SVE is not the issue. I mentioned SVE because i had a EVE install and it didnt work so i tried to install SVE to see if the clouds would work but with either option it doesnt. EDIT: When i go to alt-0 to edit EVE settings it says: • AtmosphereManager: No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate. • TextureConfig: No config! Please add a config with the content of "EVE_TEXTURE_CONFIG{}" to populate. • TerrainManager: No config! Please add a config with the content of "EVE_TERRAIN{}" to populate.
  8. The clouds isnt appearing in Kerbin to me. I also tried using the Stock Visual Enhancement, neither have clouds appearing.
  9. I found a bug: The Aerobee 100/150/300 SRB Decoupler or any other decoupler are NOT attaching to the bottom of the Aerobee 150 Sounding Rocket Motor or the 350 version of it. Edit: If its not a bug where i am supposed to attach the Rocket Motor so i can use the Solid Rocket Motor and the Rocket Motor? Edit 2: Oh nvm you have to put it inside the fuel tank actually...
  10. Basically i would like to use your Aerobees to get my first Science points and advance in the Career mode more realistically and not by building a manned vessel in the beginning. I recommend you to try it just to get what im saying. Its very challenging also! If you have the point of view from the carrer mode you could arrange the rockets part in the Tech tree more interesting, focusing on balance and progression. I have to leave now, when i get back home ill try to figure out how that "Pull Request" works.
  11. Thanks! Also I would like to make a suggestion. Theres no rockets (Propulsion) for Aerobees in the start tech node but there's other parts of it. Could you add a propulsion part to the first node? Im asking that because im playing in carrer in hard mode and i didnt want to use the stock solid boosters to power my Aerobee rocket. Its also strange to have other parts from Aerobee 100/150... in the Start tech node but no propulsions for it.
  12. This usually happens when you're trying to access the Part info when you have time warp activated.
  13. @Crzyrndm The version in CKAN is still at 0.40.7 for KSP 1.0.5, you said to someone go report it to CKAN people. Can i report it in the CKAN thread? Also the version in github says for 1.1, that includes 1.1.2? Sorry for those dumb questions >.<
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