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Everything posted by AndrewHere
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[WIP] Nert's Dev Thread - Current: such nuke, wow
AndrewHere replied to Nertea's topic in KSP1 Mod Development
The problem it's still there but my fps improved a lot. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
AndrewHere replied to Nertea's topic in KSP1 Mod Development
Hey there. Just noticed something weird on my craft today and I'm not sure where it's coming from. https://imgur.com/a/EUoTQ -
[1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
Okay so that seemed to be my problem. The only thing now is that I can't find the "Agricultural Module" but instead I found a converter that can do that for me. Thanks a lot. Edit: That module converts hydrates into "liquid water" so it doesn't work. Edit Edit: I found the "Agriculture Support Module" all solved thanks a lot -
[1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
I am trying to get a vessel to a different planet using LH and Oxidiser for my main engines(cryo). I know I can convert water into LH and Oxidiser. From what I read on the KSPedia I can convert Ore or Hydrates into water using the Agriculture module. My problem is that I don't know how to set up the Agriculture module to convert hydrates into water. -
[1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
Hy there. I can't get around converting hydrates to water. The agriculture module it's very confusing to me and I don't know how to set it up. I've tried all sorts of things. https://imgur.com/a/6nHjw -
To begin with. I've only experienced this once, with a landed base on a moon called Iota from the GPP. I'm not sure when this occurred but the buttons from the panels are missing. I only get the option to transfer my crew but no other options. As you can see I'm full on science and I would like to transmit it but I can't. I tried restarting the game and it won't work. I should also say that other vessels that have been connected don't work either. I had another rocket connected to the base earlier but disconnected some time after and that one i'ts fine. I'm not sure what causes this I can provide logs if needed Screenshot: https://imgur.com/a/F50fh (EDIT)Lesson learned: Make sure you have a connection to a ComSat. My bad Fixed ^
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Thank yo very much.
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Hello. Last year I had this UI mod that changed some of the icons, like fuel, resources, etc. It would also show you how much fuel you got left for a certain stage, it had support for multiple mods so icons like oxygen, co2, water, etc were included already. If anyone knows the name of the mod I would appreciate the help.
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I am afraid for the future of the game seeing so many staff members leaving
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
AndrewHere replied to JPLRepo's topic in KSP1 Mod Releases
Wow this it's quite cool got to try it -
Could you tell me where i could change some parameters so i can change the amount of resources every part gets? I don't know i would like so that food oxygen and water runs out faster.
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@Jasseji if i copy the water code from realism.cfg to default.cfg would that work?
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Do they require water too? I would love if there was a config file to be able to change some parameters. Also i havn't seen any requirement for water, that would be very cool tho.
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It's there a way to make the mod harder? I mean with 7 kerbals on board and two big tanks of oxygen they get up to 1 year 109d which its too much in my opinion. Also a big tank of food gives 152d to kerbals to live (7 kerbals) which it's still a bit too much for me at least, i would like to be able to change some of the settings. (i just like resuplying maybe)
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Why can't i see how much time my kerbals have on food and oxygen while in VAB? http://imgur.com/oroeckY Edit: Fixed i had to install default configs from CKAN
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
AndrewHere replied to Galileo's topic in KSP1 Mod Releases
No more entry particles? -
Back with an update. It's just a thing while having another vessel loaded. If i load the specific vessel the days until charge it's running out resents, usually to 20-40 days.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
AndrewHere replied to Galileo's topic in KSP1 Mod Releases
Waiting on update -
[1.10.x] Mark IV Spaceplane System (August 3)
AndrewHere replied to Nertea's topic in KSP1 Mod Releases
I think i found a bug. The inside view isn't suppose to look like this as far as i can tell from the pictures. http://imgur.com/Wauhpsz -
No, i just have an orbital space station at the moment. And i will provide more details and images asap @RoverDude
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