

dakhr
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
dakhr replied to Theysen's topic in Add-on Releases
I figured out this has to do with some probe cores (non RO)messing up staging tree. To prevent this I`m checking my ship build in VAB disconnecting vessel from probe core then reconnecting it .If delta v's still are "all right", after procedure, thrust stops magically disappearing.- 1,892 replies
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
dakhr replied to Theysen's topic in Add-on Releases
Ok .Thanks for reply... then other mod causing problem.- 1,892 replies
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
dakhr replied to Theysen's topic in Add-on Releases
Any plans to make it work in KSP 1.6.x? I mean it is working somehow, but I encounter bug with engines,frequently I'm running into situations when over sudden engine stops "pushing" ship . It appears that engine is working, plume is produced, information window shows ISP and thrust, fuel is burning, but ship speed won't change and its remains "stuck."- 1,892 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
Bingo! I have found variable R in some dummy function, which I did never called (it just was sitting there and I forget about it).Thanks!.Merry Christmas !- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
1.Rebooting script doesn't change anything. 2.I tested Your theory and replaced R with V code executes without error. 3.Here is the code with function which executes before troubled function. This is so annoying issue! function step_fhBoostersGlide{ parameter k. parameter FinSteeringDist. if (ship:ALTITUDE <75000 ) { RCS ON . } set intensity to 10. LOCK STEERING TO - SHIP:VELOCITY:SURFACE:NORMALIZED * landingTarget:POSITION:MAG - VXCL(SHIP:VELOCITY:SURFACE, VXCL(SHIP:UP:FOREVECTOR, lan- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
https://drive.google.com/file/d/1d8oA3_Gjrn4ltPicQSTRmnTQWd_7EkU8/view?usp=sharin I did try previous KOS versions and I have same issue.Now I need some custom function which does same thing like build in R... or other bypass.Any links ?- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
https://drive.google.com/file/d/1d8oA3_Gjrn4ltPicQSTRmnTQWd_7EkU8/view?usp=sharing- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
Hi Function for rotation R(pitch,yaw,roll) is not recognized, my line of code: set steer to ship:srfretrograde + R(steerPitch, steerYaw, 0). I got error message :Undefined variable name `R` KSP version 1.3.1 , KOS version 1.1.5- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
Yes I'm calling other vessels (stages)from core booster CPU and I'm trying yo change their names. Does this mean, I have to call /activate CPU on other stage? Then I will be able to rename it? How to do that?- 1,258 replies
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[KSP 1.10.1 and 1.11] kOS v1.31.0 : kOS Scriptable Autopilot System
dakhr replied to Dunbaratu's topic in Add-on Releases
Hi I'm trying to change name of separated boosters without success.Only main core booster name changes. This is my code: STAGE. wait 1. //here I'm on active core vessel SET SHIP:NAME TO "fhCore". wait 1. kuniverse:forcesetactivevessel(VESSEL("fhCore3_full Probe")). //this is how ksp names stage after separation "fhCore3_full Probe" I'm getting successful switch SET SHIP:NAME TO "fhBooster1". //looks like this not changes name wait 1. //after above I should have "fhCore" ,fhBooster1 instead I'm having still old names kuniverse:fo- 1,258 replies
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Thanks for reply and the mod
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Hi I had installed KSP 1.3.1 + rescale 10.6 (Kopernicus rel-1.3.1-2, ModularFlightIntegrator 1.2.4.0, Module Manager 2.8.1, Rescale x10.6 1.0.2.7, Sigma Dimensions 0.9.5,Galileo,TextureReplacerReplaced) For some reasons I have water on Kerbin in places where it shouldn't be .Everything looks fine but when I'm landing I got a splash. Occasionally when reloading space centre screen ,it's happen to be under water, anyone encountered similar issue ??
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Interesting, where is this information on the screenshot ?
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Installation instruction (with CKAN), if encounter overheat problem using RSS & Constelations : 1)Uninstall KSP Interstellar Extended (CKAN will list RSS & Constelations as dependand mods) proceed 2) Install RSS & Constelations 3)Install KSP Interstellar Extended