dakhr

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About dakhr

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    Bottle Rocketeer
  1. Yes I'm calling other vessels (stages)from core booster CPU and I'm trying yo change their names. Does this mean, I have to call /activate CPU on other stage? Then I will be able to rename it? How to do that?
  2. Hi I'm trying to change name of separated boosters without success.Only main core booster name changes. This is my code: STAGE. wait 1. //here I'm on active core vessel SET SHIP:NAME TO "fhCore". wait 1. kuniverse:forcesetactivevessel(VESSEL("fhCore3_full Probe")). //this is how ksp names stage after separation "fhCore3_full Probe" I'm getting successful switch SET SHIP:NAME TO "fhBooster1". //looks like this not changes name wait 1. //after above I should have "fhCore" ,fhBooster1 instead I'm having still old names kuniverse:forcesetactivevessel(VESSEL("fhCore3_full Probe")). SET SHIP:NAME TO "fhBooster2". wait 1. //after this command core stage changes name to fhBooster2 ,separated boosters are still "fhCore3_full Probe" kuniverse:forcesetactivevessel(VESSEL("fhCore")).//here I'm getting message "fhCore not found ",which is obvious because only core name changes to last name change Kind regards
  3. Hi Can I control 2 vessels, like landing 1st stage and let say perform circulation burn for 2nd ?
  4. dakhr

    Sigma Dimensions

    Thanks for reply and the mod
  5. dakhr

    Sigma Dimensions

    Hi I had installed KSP 1.3.1 + rescale 10.6 (Kopernicus rel-1.3.1-2, ModularFlightIntegrator 1.2.4.0, Module Manager 2.8.1, Rescale x10.6 1.0.2.7, Sigma Dimensions 0.9.5,Galileo,TextureReplacerReplaced) For some reasons I have water on Kerbin in places where it shouldn't be .Everything looks fine but when I'm landing I got a splash. Occasionally when reloading space centre screen ,it's happen to be under water, anyone encountered similar issue ??
  6. Interesting, where is this information on the screenshot ?
  7. Installation instruction (with CKAN), if encounter overheat problem using RSS & Constelations : 1)Uninstall KSP Interstellar Extended (CKAN will list RSS & Constelations as dependand mods) proceed 2) Install RSS & Constelations 3)Install KSP Interstellar Extended
  8. Hi. But how on earth be such high growing demand (shown by megajoules power mangament display)when the ship is simple as fu...k ? But anyway this should be no problem as batteries drain with normal rate..just looks scary -Kilo/Meg watts
  9. Another example ....stock parts only , ship is on the dark side of Earth, panel retracted : https://drive.google.com/file/d/0BwayVYM7pw5PU2JqVUJKTjl1eWc/view?usp=sharing then on the sunny side, when power is produced, everything is as supposed to be : https://drive.google.com/file/d/0BwayVYM7pw5PMmRDRWVrTHVMUTg/view?usp=sharing
  10. Update After uninstalling Your mod with (RSS and Constellations in place) , then installing it again, overheats disappeared, but bizarre power demand is still in place: https://drive.google.com/file/d/0BwayVYM7pw5PNjZueFd2b3ZUNGc/view?usp=sharing So far seems that installing Your mod.... as last, solves overheating issue , but still question is what the hell is that growing power demand out of nowhere ?
  11. I've installed Kopernicus versions: 1.2.2-3 no change 1.2.2-2 saved game don't load 1.2.2-1 saved game loads, RSS and Constelations don't load.In oryginal Kerbol system everything works perfectly fine , no overheats, no bizarre power demands out of blue.... ..then i uninstalled your mod and installed only RSS and Constelations , no overheats. These are my observations so far. At this stage what additional information do You need to troubleshoot problem (if You even bother )??
  12. But there is a thing, power drawn is minuscule (see attached image ,total power consumption as shown by AmpYear mod: 0.055 EC/s) and demand is growing like to infinity for no apparent reasons .Unfortunately this is what left from my ship ,radiators were attached to mobile lab , but it exploded first .BTW parts separated by explosion also overheat. OK, i will install other version of Kopernicus and will see what will happen. https://drive.google.com/file/d/0BwayVYM7pw5PNEd3enUyQmxVUFk/view?usp=sharing
  13. Hi thanks for the great mod.Recently i started new game in career mode and I run into issues when using this mod along RSS and Constelations mods. With both mods installed, my ships overheat and eventually explode , and KSPIE -power distribution meter goes on and on to ridiculous demand / utilisation values when power is not produced. With RSS only mod ships don't overheat, but negative values are still there. https://drive.google.com/file/d/0BwayVYM7pw5PWVVidDFFSUVRUnM/view?usp=sharing And few minutes later demand is still growing: https://drive.google.com/file/d/0BwayVYM7pw5PdklQUE1sU3NWeWc/view?usp=sharing And this is the case with any ship, radiators doesn't seems to help even if they are green in VAB
  14. Relaying power seems not to work for me , there is no relaying options to activate on any part with such supposed to be capability. Any suggestions ???
  15. Thanks for the answer, I use dual propulsion anyway orion/medusa for acceleration/de acceleration and other engines to fine tune manoeuvres. I've tested this: I load ship with medusa retraced engine shut off, I tried different ship configurations ,all over again I'm getting the same result: when I extending it ,whole thing separates and explodes ! PS KSP version 1.1.2. Orion is quite stable at the moment , sometimes I only get things ,like slight trajectory change ,orbit change upon loading etc (engine switched off when loading)