chimpbone

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About chimpbone

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    Spacecraft Engineer
  1. Yeah. I had to. These are some of the biggest vehicles I have ever had to build for GPP and I am not really used to it. Still kind of struggling to build good interplanetary vehicles.
  2. Sent an unmanned probe out to Icarus to see what the fuss was all about. The pictures just came back and Jebediah Gaelan likes what he sees. We will be sending some satellites and surface probes out to gather more info before risking any Gaelan lives though. Looks like it will be over 2 months until our next launch window, but that gives us plenty of time to prepare.
  3. Awesome. Just grabbed the newest version for the improved calculations. Didn't realize I had an outdated version. Thanks for your help!
  4. Thanks for the great mod. I am having a small issue with the Astrogator RPM. I am using Galileo's Planet Pack, and the normal Astrogator window shows all bodies correctly, but the Astrogator on RPM seems to have missed something. Not really sure what's going on. Any help would be appreciated. Thanks. Here is what I am talking about:
  5. I don't think that is a bug. More like a feature that was never there. My workaround has been to grab the Kramax window as far down as I can (not the Flight plan management window), and drag it to the top of my screen. The Flight Plan Management window will follow and I am able to see most of the flight plans that way.
  6. Thanks for the cool sunflares! I have been using the Canaan flare with GPP in replacement for Ciro's until that flare gets sorted. It's a lot bigger, but certainly makes for some pretty pictures. Thought I would share some:
  7. Yes. I am using a separate skybox. GPP doesn't come with it's own skybox as far as I know. I have it installed with texture replacer replaced for pretty, sparkling stars. Kind of redundant to have two separate texture replacers, but it doesn't interfere with my original texture replacer install, and the skybox is all I use it for right now. I also have disabled a feature in distance object enhancer that dims the skybox by default.
  8. This is the best looking KSP has ever been! Thank you very much! It looked good with SVE and SVT but this is ridiculous. I am actually considering starting a career game now with all of these beautiful new planets to explore. I seem to be having some issues with the sun or the sunflare causing horizontal and vertical lines. It seems to only happen when the sun and flare are in camera view. When the sun is covered up by a craft it goes away. Not the biggest issue but it kind of bugs me as everything else is working perfectly. Any ideas? Here are some pictures:
  9. Is the sun supposed to be a lot smaller than stock in this mod? It seems very tiny to me, almost like a distant star. I haven't messed with any configs and this is the second clean install where the sun seems way out of proportion. Not sure what's going on but any help would be appreciated. I would like to get my sun back to how it was with Galileo's sun flare I have installed. Thanks! Here is what it looks like now (yes, that is the sun, not a star): Here is what it looked like before(how I would like it):
  10. I was just curious if there were any plans to bring some city lights to Earth in this mod? Thanks!
  11. Hi. I just installed this mod today and seem to be missing a bunch of parts. I even tried reinstalling but am having the same problem. The files appear to be in the correct folder, and my 30 other mods are working just fine, but some parts don't appear in the VAB and others do appear. I am on 1.3 and not using RSS/RO. Any help or advice would be appreciated. Thanks. Edit: Nevermind. I am an idiot. They were there the whole time. Mod is great and looks amazing, but I ran into another hiccup. Any reason why the windshield of the crew cabin and the inside of the fuselage doors would be bright purple. The crew cabin looks normal in IVA. http://imgur.com/a/ywSK7 Edit 2: Windowshine solved that problem.
  12. Hi. I am having a little trouble with clouds on this mod. Just downloaded and installed this and now there are no clouds and scatterer doesn't pop up at the start menu. I am also getting an error message when starting up KSP, "1 error related to gamedata/stockvisualenhancements/sve_configs/scatterer_setting.cfg". Any ideas or help? Thanks. Edit: I just reinstalled everything and it seems to be working fine now. Love the mod. Thanks!
  13. That's nice of you to say. It's not everyone that comes across that way certainly. I am sure that things will be much better when 1.2 finally drops. With the game in it's current state on console though, it is hard if not impossible for us to participate in a lot of the community challenges and events. Perhaps we could start some console challenges in the mean time. I am still able to do certain stuff on the console version, like build an ISS replica, or create Apollo type missions. Can still build SSTO's. Anything past Minmus and I usually have issues though. Would anyone even be interested in console challenges?
  14. To be fair, us console players have had it extra bad. I mean, I have been around here long enough to know that Squad communicates more with the PC modding community than it does with the console players. Squad is already on 1.3 for PC users, with no word of if or when that might come to console as well. Please don't pretend like PC users get ignored as much as we do. We have had a broken game for 9 months now after all. Our whole experience with KSP and Squad has been negative. We have seen plenty of communication and plenty of updates between Squad and PC players in that time. The general feeling has been that Squad and a lot of the community look upon us console players with some sort of contempt.
  15. That does sound ideal, but I don't think that's going to happen. Console players are dealing with corrupted save issues with the Flying Tiger port that weren't present on PC. To my understanding, Blitworks is not working on fixing corrupted saves from Flying Tiger's port, but rather just porting 1.2. The PC iterations probably work different because Squad is actually working on those themselves. I could be wrong here. I would be happily surprised if our saves will carry over, but I'm not holding my breath. Squad doesn't communicate too well with us console players, and they have taken a real hands-off approach to the console version. We have still not been told if the new 'Making History' expansion will ever be coming to console. They don't answer us when we ask questions and we are just left to speculate. I'm not even sure what save anybody on console would really want to carry over anyway. I plan on starting a whole new career and building all new crafts with antennae and such.