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Everything posted by Fabri91

  1. Had the same problem, but fixing this has sal_vaged my save!
  2. @Ferram4: yes, my previous SSTOs were only able to achieve low orbit without much of a margin. I'm able to reach 1400 m/s in airbreathing mode, 1440 tops.
  3. I have a question regarding the new drag model: my SSTO that was able to bring 6 kerbals or a small sat in low orbit is now unable to do so. Can this be due to the introduced changes?
  4. How would it be possible for the Isp of an engine to decrease with altitude? It always increases with decreasing air density.
  5. That is indeed an idea. It should also be possible to send capsules to "retrieve" science and incentivate flights to the space stations, maybe.
  6. Greetings, fellow Kerbonauts! The way it works now in career mode (I'm aware that this is still just the very beginning of it, but thought to pitch in anyway) is that space stations are completely and utterly useless, aside from their role as fuel depots. The point is: they don't have any direct role in the research for science (points). So, here's my proposal: it would be useful if space stations, depending on their complexity (instruments onboard, but mostly power generation capability and crew capacity), would generate a steady, if slow, trickle of science points. This would make them relevant, while keeping the role of other research, such as sample returns, which bring in lots of science in one shot. Of course a way should be devised to incentivate the building of "realistic-ish" space stations, not just a couple of crew tanks with some gigantor solar panels, which would exhibit both a large power output and good crew capacity: station mass or it's size could somehow be computed and taken into account, maybe. So, what's your opinion?
  7. Regarding Windows 8 on traditional desktop/laptop PCs: I like it! Seriously, it boots up extremely fast, runs every "legacy" application I managed to throw at it, and, at least until now, I haven't noticed any instabilities. Granted, with the original release of Windows 8 there was the problem of the constant switching between the two interfaces when dealing with the control panel, since most of the settings were only available on the "classic" control panel. However, I find that the 8.1 update alleviates most of these concerns. For example, here's how I setup my start screen: With one click on the windows button one can check (like in my case) weather for a number of sites and e-mail on a glance, and the tools available for contact syncronization across devices and services is also handy. PS: there is also a free 90-day trial of Windows 8 (and 8.1) Enterprise available, which is virtually identical to the consumer version. EDIT: Windows RT is indeed locked to MS Store apps, and while techincally it is possible to sideload desktop applications, they still have to be recompiled to run on the different architecture (ARM). So even if Microsoft removed this restriction you could not just copy KSP over and play, sadly.
  8. On the two-man four-wheeled rover I'm driving around the Mün right now I use two RTGs and a big buffer of batteries (two of the cylindrical 1m type and four of the bigger side-mounted ones), supplemented with two of the smalles solar panels. True, two RTGs aren't enough for continuous maximum power output, but the buffer takes care of this most of the time. On stations and interplanetary craft I go pure solar panels usually, trying not to overbuild the system with too many admittedly great-looking giganto panels, so my stations tend to look a bit "bony", while on other craft I usually just put 4 of the smallest panels, which is enough to cover the power-need of the gyros.
  9. Link isn't working :/ I also first played with the 0.7.3 version when it was published on Orbiter-Forum, but sadly I deleted all versions I had when KSP was still free.
  10. Ships will "work", as in, they will load. However, the behaviour of the SAS and command module has been changed, so you'll have to account for that.
  11. Meh, the only real problems I've ever had with Windows had to do with the INSANE amount of bloatware/crapware that comes preinstalled with most pre-built laptops/desktop PCs. I mean, seriously, why include utterly redundant network and audio control centers, which do nothing but change settings in the "proper" control panels built into the OS? And that's not to talk about pre-installed trialware, especially antivirus software...
  12. I'd also move all the rendezvous equipment to the transfer stage awaiting in Eve orbit, letting the ascent stage be the passive vehicle during docking, in order to save weight by not having to carry the RCS system to the surface and back. You could also leave out the docking port and trasfer the crew via EVA. Every gram counts on Eve.
  13. Whatever it is, the vast majority of Kermans has it set to Off. In my save Jeb and two other had it set to on, out of 45 Kermans who are on a mission at this time.
  14. What mode were these encoded to? I can't seem to be able to get a valid picture using MMSSTV, which tries to decode them using Robot 36.
  15. Hm, I haven't been to the place in question yet, but since the message appears to be heard only on the pyramid-like mountain, and in the resulting picture an arrow points at it, could the arrow just mean "you are here"? The whole picture looks like those plaques affixed to the Voyager probes, describing the physical appearance of the civilization that built them and showing that they were aware of the existence of the inner planets, and thus had an interest in/had at least a basic knowledge of astronomy.
  16. That is actually beautiful, an incentive to...dare stuff. Thanks!
  17. Look in the ingame settings menu, there all the commands for EVA are listed.
  18. HarvesteR\'s post on Orbiter Forum, with the very first public version, 0.7.3
  19. Ah, hello there! I was just asking myself when you would turn up here too!
  20. Not such a great attempt, but here it goes. T+ 08:39:14
  21. Here my time to the Mun. Can be done faster, was a quite conservative/bad attempt. 5 Hours, 37 Minutes, 35 Seconds. EDIT: After a stay of about three minutes, Jeb said '\'tis boring!' and went back to Kerbin, for a total flying time of 8 Hours, 16 Minutes and 55 Seconds. Challenge proposal: quickest to the Mun AND back?
  22. Here\'s my Mun-rocket. Only uses Silisko\'s parts. To make it more maneuverable but without inducing wobbling I used a non-steerable main engine, with little steerable boosters, which empty about at the same time (a couple of seconds later, actually). Fly the first stage to depletion, but keep the boosters attached and firing until they deplete as well. I tried to reduce the number and type of fuel tanks, but after they deplete, this behemoth becomes unresponsive, to say the least.
  23. First 'landing'...has something very kerbal-ish to it. First successful landing! Sadly there wasn\'t enough fuel to return home. Lift-off on my first successful flight to the Mün and back. Very similar spacecraft to the previous mission. Notice the jettisoned winglets/landing legs to reduce weight and the absence of RCS, again to reduce weight.