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  1. Have you put a vessel on the runway? parallax is not obvious from the main view. Trees for example dont show up. You need to go flight to get the whole experience.
  2. I don't think that's going to be a vanilla feature. The first two. But principia might be updated to ksp 2 sometime.
  3. I think that the most and arguably the only problem I fear is the performance issue. All other aspects can be improved by the modding community and by future updates. But the fact that they said we were going to be able to do huge ships and the performance of EA seems to be SO bad, the fear is the new architecture or engine seems to not being able to achieve that. All we need is a good engine a good base from which the community with feedback and modding will help the game to be so much better. But that doesn't seem to be going to happen. Which is what gets me a little bit sad. But who knows, maybe the performance issues can be solved soon, and beneath the hood there IS a good foundation. It seems strange though that they couldn't deliver a good performance EA. I really can't tell because I don't know anything about the code.
  4. I am really excited for the multiplayer in KSP 2. I am really loking forward to playing with friends and family together.
  5. How can I open the editor to remove buildings? nevermind its Crtl+K
  6. How do I remove a building=? there is a runway across my KSC
  7. Its amazing what you have done. Its so beautiful and adds so much to the game in atmosphere... It would be nice if we could have rain sound effects and droplets in the screen when going through the rain. It would be awesome. Its amazing how far the clouds render its the best clouds I've seen! I hope this mod gets updated to Kerbal space program 2 when it comes out as it may be better than the stock game at launch! Thank you for this amazing mod.
  8. If you are referring to the last images on this post, that's because the version is not available yet. it's being developed. Not finished yet! It will be here shortly so stay tuned.
  9. oh okay but those are not collidable, right?. so no problem. BTW, I was asking before if there was a conflict with kspwheel mod and foundries wheels and all that. It seems to work good.
  10. Are the positions of rocks consistent? or does the procedural nature of it makes it so that it changes the place when you unload.. load saves say... ? I ask because a streamer said he couldn't install the mods because it would crash all their ships and I told him that he could load them with collisions off and then move everything is there are any rocks and re enable collisions. But he said the rocks would spam in different locations which I am sure is not the case.
  11. Yes I am sure I am running the latest super cool version. Of course. I installed it a couple of days ago. If I run the issue again I will provide the logs.
  12. yeah the phantom force surely was because of some part clipping I assume. About the spam.. All I can tell you I was going to Duna half way. So I was on solar orbit when that spam happened, not even close to a planet. so.. I don't know. Also I modified the config so the distance of tesseleation was 70 instead of 50. I go it back to 50 now in case that was causing the spam? BTW, can I use kerbal wheel and foundries mod? or it isn't compatible with the physics on rocks thanks.
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