Jump to content

Agustin

Members
  • Posts

    651
  • Joined

  • Last visited

Everything posted by Agustin

  1. If you are referring to the last images on this post, that's because the version is not available yet. it's being developed. Not finished yet! It will be here shortly so stay tuned.
  2. oh okay but those are not collidable, right?. so no problem. BTW, I was asking before if there was a conflict with kspwheel mod and foundries wheels and all that. It seems to work good.
  3. Are the positions of rocks consistent? or does the procedural nature of it makes it so that it changes the place when you unload.. load saves say... ? I ask because a streamer said he couldn't install the mods because it would crash all their ships and I told him that he could load them with collisions off and then move everything is there are any rocks and re enable collisions. But he said the rocks would spam in different locations which I am sure is not the case.
  4. Yes I am sure I am running the latest super cool version. Of course. I installed it a couple of days ago. If I run the issue again I will provide the logs.
  5. yeah the phantom force surely was because of some part clipping I assume. About the spam.. All I can tell you I was going to Duna half way. So I was on solar orbit when that spam happened, not even close to a planet. so.. I don't know. Also I modified the config so the distance of tesseleation was 70 instead of 50. I go it back to 50 now in case that was causing the spam? BTW, can I use kerbal wheel and foundries mod? or it isn't compatible with the physics on rocks thanks.
  6. I am playing stock ksp with a bunch of mods. Yesterday I had a strange torque where my vessel perfectly symetrical wanted to point in a different direction like it had a phantom force. in the log of main KSP directory I had tons of these: maybe its related: [EXC 00:19:47.454] NullReferenceException: Object reference not set to an instance of an object Grass.BodySwitchManager.Update () (at <9c0f8064d71048f18e0c652f62c72a2c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) maybe not.
  7. Hello I wanted to say I just played, after not having played for a year or so.. and the moon is so fun. I got lost in all the rocks I couldn't see my vessel and I felt the terror and it was great. Also now I am wandering about the science rocks, how do I distinguish so I can science them out? is there a mod for that or how are you guys doing. thanks.
  8. Can I use the ksp wheel foundries mod? or is there a patch for compatibility? thanks.
  9. Those clouds look insane. When are we having first release? I don't care if its alpha, beta or whatever
  10. Hello, I love this mod. I am having an issue which some other had also. Look at this thread: Maybe warping is causing the bug in stock, and maybe your mod can fix it somehow. I only can wish that I mean.. I am not asking for anything but maybe you are interested in it idk.
  11. It seems latest stock ksp versions introduced a bug where from time to time the engines dont produce sound. Does this mod fix by accident or intention that bug? I am installing it now... I hope it does! It didn't fix the bug. It might be related to warping....
  12. I think the last update made the menus in the space center to shake. At least in my configuration. I also saw the flag flickering and in map view things shaked too. Reverting to previous version fixed all that.
  13. Far seems to be updating even on space... Can it be disabled? I am getting so many log messages from far when I am in space.... EDIT: Just by removing FAR I removed a continues stutter with a big station in space. I am in space so FAR shouldn't be causing lag. It should be disabled in space, if possible. Sorry for being so harsh but I love this mod and I can't play with it if it gives me so much lag in space. TY
  14. I have Parallax working fine. I am running a i5, 3Ghz gtx960 4GB RAM 16GB RAM I would love that the collisions came back as in the early stages, But the author of the mod said its being worked on. Meanwhile we have the visual displacement which is working fine on my computer.
  15. Does this mod conflict with pincipia? Because principia's author indicated me that when looking at my logs. Does it change the planet's terrain other than the looks? EDIT: I just had to add a cfg and restart the game.
  16. I get so much logs about eve... I am having stutter in my rp1 install, and looking at the logs find that EVE writes down so much info that seems unneccesary... Things like: [WRN 09:46:35.734] Cannot find preset 'RSS_High' for pqs 'EVE PQS' [LOG 09:46:35.740] [EVE CloudsManager]: No PQS! Instanciating one. [LOG 09:46:35.740] [EVE CloudsManager]: PQS Applied [LOG 09:46:35.740] [EVE CloudsManager]: Applying 2D clouds... [LOG 09:46:35.758] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 09:46:35.760] [EVE CloudsManager]: CloudsPQS: (EVE all over the place.
×
×
  • Create New...