53miner53

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About 53miner53

  • Rank
    Space Shuttle fan/Community Space Station Host

Profile Information

  • Location In LKO in one of my Space Shuttles
  • Interests SPACE!!!!
  1. What did you do in KSP today?

    Started working on “Columbia Heavy”. (A few days in one post) 1st launch: Columbia orbiter with LR launch stack, 170+t payload, 168t downmass attempted— made orbit easily, though 2 minutes for an ~80 m/s burn was a little ridiculous IMO. Landing failed badly since the downmass outweighed the orbiter by probably 70 tons. Crew was a little lucky to survive. Launch 2: LV-N+6 Puffs+2 mk3 monoprop tanks removed from orbiter, poodle+7200 tank added to orbiter, 194t launched, no downmass attempted—orbit was easy again, but same TWR issue, except being able to have the abort LF+O reserves in use for orbital maneuvering was a good moment for me. Shuttle was very stable during reentry, so slowing down was difficult at best. Overshot KSC by 1/8 of the planet, used SSMEs to boost to the next landmass and was able to land there without issue. Next launch: 1 3600 tank removed from front fuel reserves on orbiter, booster main engines reconfigured to have 13 Vectors in center+ 2 rings of 6 instead of mainsail in center and 1 ring of 8 vectors, heavier payload planned. Pic of payload release on mission 2
  2. What is your most facepalm-worthy moment regarding KSP?

    Designed a new rover for playing around on Eve, but didn’t include an antenna. *facepalm* Sent a few relays to near Eve space to set up for the orbital insertion (mainly planning and fine tuning, luckily comnet settings allow partial control). Realized I forgot a decoupler for the final stage, so a lot closer on fuel than I thought, especially after a test to see if ion engines can cause explosive decoupling (they can’t). *facepalm 2* At least I thought about correcting it for the craft file so I won’t forget.
  3. What is your most facepalm-worthy moment regarding KSP?

    Launched a shuttle with a reusable kermanned booster... but I forgot to check the CoL/CoM after extending it for more fuel, so way too stable. Barely made it on the runway, where I crashed it... with the cockpit surviving. As a side note, FMRS doesn’t like it if you crashland something with only the root part intact, so I had to try again. Decided the water was a better landing spot that time! Edit: facepalmed about the design flaw
  4. Forum no-nos

    284: not knowing what to post when you are posting 285: demonstrating 286:
  5. Oops, wrong game!

    7/10 looks cool, but not related to KSP. (Rate profile pic)
  6. What is the user above you known for?

    Known for a telescope in your profile picture
  7. Your Unusual Tricks of the Trade

    If you find that you often have plenty extra fuel in your orbital stages, you can place a docking port instead of a decoupler and leave it for later, at the cost of only .01t as of 1.4, and before with no mass difference, though drag might be a concern.
  8. Kommunity Space Station 1.4.1

    That will depend on which version @Elon Kerman Jr is using, which I think was 1.4.1. Since I can’t figure out how to go back a version, Sorry about that. You do not need making history expansion.
  9. Kommunity Space Station 1.4.1

    @Elon Kerman Jr, have you finished your turn yet?
  10. Why haven’t any of the characters thought of that?
  11. Ethan’s probable reaction to this remark: My reaction to this remark:
  12. Kommunity Space Station 1.4.1

    You can have Mechjeb dock for you as long as you in some way remove the mechjeb part from the module when you are finished docking.
  13. Kommunity Space Station 1.4.1

    You can leave them in the gamedata, as long as the parts aren’t used on the station. It would not be possible because everyone would need it. I think that it uses the stock scanning parts, so those would work on the module, but using scansat scanning would not. You can launch that as a module
  14. Kommunity Space Station 1.4.1

    Sure, I think at least some mods have updated. I’ll update the OP
  15. Kommunity Space Station 1.4.1

    Step 1: download the save file. Step 2: either unzip the .zip file directly into the saves folder or unzip it and move it to the saves folder. This is done by right clicking on the .zip and clicking extract, then choosing a location to unzip to and clicking extract(I think that’s what it’s labeled. If you’re on Mac or Linux I don’t know how to unzip a .zip file) Step 3: take your turn Step 4: take the save file and rezip it(right click->send to->zip file), and name it with your username turn 93. Or turn 93 your name. Or something along those lines. Step 5: upload your turn to the folder. I’ll update the waiting for turn doc.