KERBOLRISE - is the name of a non-existent space shuttle made in a style ... I don't know what style. Inspired by "Buran"
The author's task for this add-on is to create a universal shuttle of various configurations, which should be able to launch light and heavy loads into Kerbin orbit, as well as, after docking with a heavy block for acceleration, deliver payload to Mun orbit. The heavy upper stage is missing due to a number of technical problems, but I do not lose hope.
Now will are LOTS of instructions for use, yes, it will be long, but who said that building and operating a shuttle is easy.
(tags for all detail = KR/RAMP (for manipulator)):
There are two versions of the shuttle, these are:
They differ in the tail section, as well as in the rocket versions, and have different characteristics, capabilities and settings, so the instructions will be slightly different for different versions of the shuttle.
Construction in VAB: IMPORTANT!!! - Always install "drainTankFTE-1" on engine mouths, LiquidFuel / Oxidizer must be completely drained when de-orbiting, this is a basic element to remember !!!
The shuttles are quite simple to build, since they have a classic and familiar image, it shouldn't cause you any difficulties to build it, there is only a catch in two versions:
Light variant. Has a familiar image of a classic American space shuttle, when building it you need to prohibit the use of LiquidFuel, and Oxidizer on the KR1-EngineMouth, otherwise the rocket will consume all the fuel, also when connecting the separator from the rocket (R-Decoupler) turn on crossfeed = true to supply fuel to the engines on the shuttle itself.
Heavy variant. KR3-EngineMouth has twice as much fuel (the main engines are located on the rocket), it also has two attachment points to which you can attach additional parts, changing the characteristics of the shuttle. At the moment there are additional fuel tanks, and turbojets, will be in the future added new other details.
Nothing unusual. The two shuttles have slightly different rocket options, but both fly well enough.
When detaching from the rocket, unblock the LiquidFuel and Oxidizer on the "KR1-engineMouth", and also turn off the main engines (KRengine-0150), their work is completed.
Return from orbit:
Returning the shuttle home is a different story, in fact, the two shuttles work the same when landing, it is important to remember and follow the instructions:
1 - We do the final turning on of the engines, leave the perigee about 23-21km. 2 - Drain all fuel except MonoPropellant using "drainTankFTE-1". Also close the engines to the final re-entry configuration (is not important, it has only an aesthetic aspect )
3 - Activate elevons, bodyFlap and rudder controller, they are inactive by default.
P.S. At low altitudes it is best to disable SAS and only use it to stabilize the shuttle.
RAMP (Robotic Arm Mani Pulator) currently only works with the official "Serenity" add-on.
Includes add-on KSPWheel - Required for chassis.
FX, sounds for engine and a parachute provided to me by DECQ.
I also highly recommend that you install this little plug-in, which will save you the pain of tying the shuttle with sewing threads.))
In the future, the shuttle will be supplemented with various details and IVA, which is under development.
Press "1" to disable main engines.
Press "2" to drain all fuel.
Press "2" to drain all fuel.
Download link: https://spacedock.info/mod/2491/Kerbolrise