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About Alcentar

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    Sr. Spacecraft Engineer

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  1. Great job! If you need help with aerodynamics write me in PM, I have experience how to create lift force.
  2. It is very easy to do this, but it will become inconvenient to attach parts to the main ship)) I will try to make a small update as soon as the time becomes available, see can make the engines more flexible if it really does not cause much inconvenience.) COL and COM are written only in cfg. file, they are not marked in any way in Blender or Unity. I'm still looking for a problem, sadly there are no good modding tutorials in KSP.\ You need to transfer the "Kerbolrise" folder to the "GameData" folder. Welcome to the forum)
  3. Hello, and thanks for the RSS / RO support patch! I don't know much about this because did the aerodynamics of the shuttle on the advice of other people who used to do add-ons in KSP. This is what a delta wing looks like in Unity. I was told that to create lift, the Z direction must be forward, the Y direction must be up, and it also has no superfluous tilt in Unity: Rotation x-270, y-0, z-0. Perhaps I misunderstood you? What for? this add-on already knows how to do everything the same as "OK-92", only there is one amendment, in the center is not the Ma
  4. Reassemble the shuttle and the attachment problem will be fixed.As for the cargo bay and fenders, maybe these are problems due to KSPWheel, I don't know ... unfortunately at the moment I am not able to support this add-on
  5. Unfortunately I have no idea how to use github. : / By the way, there is further progress in development, completed the version of the classic shuttle: I also got an interesting idea that if make a returnable self-contained container:
  6. I don't quite understand what "for more realistic shuttles" means, this option also has the right to live, and here's grandfather.) Yes, it is quite possible that in the future there will be such an opportunity, I think about it, the more options the better.
  7. Any docking port for 1.25m (size1) , eg "Clamp-O-Tron Docking Port".
  8. Okay, I'll fix this shortly, it's actually not a major bug, it doesn't affect gameplay.) Fixed minor bug with B9.
  9. Release this add-on This development thread is no longer valid, moderators, you can close it.
  10. KERBOLRISE - is the name of a non-existent space shuttle made in a style ... I don't know what style. Inspired by "Buran" The author's task for this add-on is to create a universal shuttle of various configurations, which should be able to launch light and heavy loads into Kerbin orbit, as well as, after docking with a heavy block for acceleration, deliver payload to Mun orbit. The heavy upper stage is missing due to a number of technical problems, but I do not lose hope. PICTURES: Now will are LOTS of instructions for use, yes, it will be l
  11. So, to begin with, I'm surprised to see 500+ uploads in spacedock, don’t know how many people actually use it in their missions, but thanks anyway! I'm surprised because I didn't even expect 100 downloads this week, thank you!!!) But still think that need to revise the entire add-on and make big changes both in textures and in models, so I am sending the add-on for remastering, better now, while the add-on is still under development. At the moment, the updated textures for the shuttle are almost completed, it will be made in the "Buran" style, after the shuttle the rocket will be rem
  12. It? I have many models of varying degrees of sophistication, but there is no desire to return to real rockets and ships.
  13. RP support will be coming in the next update.
  14. v0.2beta available. Fixed a silly bug where FX was not displayed for RCS. Quite possibly I've already thought about it.
  15. A beta version is available, I have updated the first page with an important description and a link to the add-on.
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