Alcentar

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About Alcentar

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    Sr. Spacecraft Engineer

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  1. It? I have many models of varying degrees of sophistication, but there is no desire to return to real rockets and ships.
  2. RP support will be coming in the next update.
  3. v0.2beta available. Fixed a silly bug where FX was not displayed for RCS. Quite possibly I've already thought about it.
  4. A beta version is available, I have updated the first page with an important description and a link to the add-on.
  5. This is not "Energia", so nothing will change.
  6. Speaking of liquid fuel boosters, here is the lost KR-2, a version of the rocket with four LRBs, vaguely reminiscent of the Falcon9 first stage. But at the moment it is abandoned. "Kerbolrise" in game! it flies badly enough in the atmosphere, and it takes more time to fine-tune it, but I think that there is still a little left and I will make the first alpha version release.)
  7. Work continues on the add-on, finally finalized the rocket and the second version of the shuttle with three engines included. SSRB took from my old "LCA" add-on, but got better textures. The first version of the shuttle (KR-1) is not yet completed. 1. 2. 3. And KRengine, naturally. :-))
  8. No, I got there. Russia rests on the legacy of the USSR, just look at the same unfortunate and dead Angara, at the "Nauka" module, or at "PTK-NP", aka "Federaziya", aka "Orel", which, by the way, remains a layout, in a single copy. Oh yes, Angara took off, but taking into account its cost and the time between launches, it seems that it has no prospects. 20 years of development was worth it. :Ъ Jokes about conquering the moon are funny, but over time, even the funniest joke becomes annoying.
  9. I think everything is much simpler, just modern Russia is not able to create a heavy class rocket.
  10. I am well acquainted with "Energia" and early projects, especially since my shuttle is suspiciously similar to OK-92 (second picture), probably for a reason. I just want solid fuel boosters, because it is easier and faster to create and configure, want to introduce all the details into the game as quickly as possible without losing quality, so I go in an easy and effective way.
  11. Today started developing a rocket, initially I planned to make a fully reusable rocket, but then changed my mind, it will take too much time, so will stop at the mixture of "Energia" and "ET". Although in the future it is possible that the rocket will be changed, or will have modifications to return the second stage. Pictures from Blender3D.
  12. Yes, of course I am going to do IVA, and was already thinking about its functionality, but will do it a little later, now I am busy introducing the shuttle into the game, you can already start flight tests), while there is no finished rocket I will check it on the old "LCA" add-on.
  13. Yes, you are probably right, considering that the docking port is not fully completed. No, even if we assume in theory that I will remake "Energia", I will only use my own engines, without creating unnecessary dependencies.