antipro

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About antipro

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  • Location ASA - antipro space agency

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  1. hi, I'm on a new installation, setting the game I found "Orbital Drift Compensation". default enabled. but I think I didn't understand it. is orbital decay a wanted realistic feature or a previous version bug correction only? if I disable it, will my sats launched with prev version, crash into planets in some years? In a new installation, keeping it disabled or enabled is the same?
  2. hi, of course you know about how is a dropbox ss link, it's like this: https://www.dropbox.com/x/yyyyyyyyyyyyyyyyy/Screenshot.date.time.png?dl=0 You also already know that in order to embedd the ss into a forum board you have to edit the link like this: https://dl.dropboxusercontent.com/x/yyyyyyyyyyyyyyyyy/Screenshot.date.time.png?dl=0 so I'm just wondering if someone can make this become faster. I mean: I copy the link and the forum automatically edit the first part of the link only, substituting https://www.dropbox.com with https://dl.dropboxusercontent.com is it possible?
  3. excuse me if I revive this dead thread, I think is better instead of to create a new one only for this: I've recently ran into this video: ...and I was still wondering if I am the only one who see green textures, I tried to play it on 4 different computer systems, so I think it's green for real. anyway: do you see greenage surface?
  4. hi, need some suggests... my objective is to have the minimum needed relays to works on jool system with unmanned probes/landers in future missions. I don't need a complete coverage, .... ...I've just seen this awesome video: I could not stop laughing, ahaha! anyway I want a simple reliable network that let me land on every moon, without too many complications. So I thought about to launch a 4xRA-15 main sat into a jool polar orbit to communicate from jool orbit to kerbin and another launch to place 5 smaller 3xHG-5 relays in polar moons orbits, in order to link between the main relay and the unmanned probes/landers. my actual situation is this: I've launched only the main relay Before to proceed with the second launch, I'd like to hear your opinions. is this a good idea or maybe you have some suggests to improve the final result? I mean, for example, what's the best orbit for the main relay? Like you see in the screenshots(between Vall and Tylo) is good? I don't know, better larger? closer to jool? better two main sats? thanks
  5. ty all, nothing special anyway.. I've started playing ksp too late, after 2 years or more it was released... for some reasons I've never looked at it all this time, damn me! but when I've launched the first rockets.. when the first time I've reached the mun.. when I realized about the "physics" inside the game.. omg! this game is epic! This is what I've always wanted in a game.. thx staff! and thx modders too!
  6. in this case I saved the ship with "no crash" and "unbreakable joints", thx to bewing. I've lost 3 panels but I dont care, even for the moneys.. I've never used the rendevous cheat, but I've seen it. it could be useful in situations like this, thx spricigo.
  7. hi, This is not properly a mission but if I can I'd like to share my progress after 200 years of ksp. I just want to show my orbiting stuffs, landers, station, etc.. Screenshots: https://www.dropbox.com/sh/uzfhlxsjwfwsawr/AABYbQLuwOCI1O2Z0qpyGJEia?dl=0
  8. ok, thanks.. after serveral tries with cheats, I can separate the ship and the ast but I can't save the 6x1 panels. better than nothing.
  9. ungrab? how if 3/4 of the sat is inside the asteroid? oh! ok, somehow I did it, but as soon as I release it, the vessel explodes, well... is normal I think... https://www.dropbox.com/s/p9zwhx7yjevgm1i/Screenshot 2017-07-11 13.11.07.png?dl=0 https://www.dropbox.com/s/20izrgr3tsjkp6f/Screenshot 2017-07-11 13.11.11.png?dl=0 anyway the asteroid disappear immediately.. edit: no, I was wrong, it disappeared but as soon I reenter the tracking center I can see it again. thx! so no hope to save the vessel too? maybe with cheats? is there a stock cheat option to momentarily disable collisions?
  10. jokes apart, what was wrong with this asteroid issue? https://www.dropbox.com/s/antlhiet1rsrbbq/Screenshot 2017-07-11 12.52.50.png?dl=0 I did an asteroid contract several weeks ago, this: but now, as you see, the asteroid and the ship are fused togheter. The asteroid isn't tracked as asteroid, it's all togheter with the satellite. If I delete the vessel, the asteroid disappear too. I'd like to save the ast, can I do something?
  11. it is only a joke, cause I've seen that post-it inside the pod. anyway...I did it: some other ss: http://dl.dropbox.com/sh/rsqirz244uhelqk/AAAvCxrcQz5Un1xw-LhztYAEa?dl=0 I've experienced some heat/power problems on gilly during refuel, the nuclear ship had some issues such as low batteries, few fotovoltaic panels/radiators, it also need a little more fuel, I've arrived on moho empty. on moho it can be refuel in 1 day, only daylight time, fortunately moho has a long day. it's a cool mission and not so hard as I imagined, but it's so long that you need tons of snacks to complete it. =^.^=
  12. hi, I'm still trying to complete the contract, not sure if I'll be able to do it with this ship, anyway I'm now on eve at 6000+ alt. with an engineer, here's some ss: https://www.dropbox.com/sh/cvt73pas0g3a6xq/AADQDsFfrOZ1-IlE5dNv-hNda?dl=0 https://www.dropbox.com/sh/wq86n5nttf169cq/AABBvykeU_daE0r0OII9lkmaa?dl=0 next targets: gilly and moho.
  13. Wikipedia: "The triangle is the figure with the smallest number of sides, since three are the minimum number of segments needed to delimit a closed surface" Sounds cool no? I just think that triangle shaped are aesthetically cooler than 2 or 4 radials. This way the ship looks less like a rocket and more like an airplane/spaceship. I've looked at the possibility to edit the vessel to allow a kerbal, but I give up, too many changes I dont wanna do. I'm doing the last changes, I'll soon do the launch.
  14. Thx for your comments. There are 2 landers only, the eve one and the interplanetary nuclear ship. The plan is to reach eve low orbit with big engines, then eve land/takeoff, docking, gilly refuel, moho refuel, minmus refuel, mun refuel, kerbin. I only have to do some tests on about how much fuel I need to carry in the interplanetary ship to land gilly from eve orbit. Sending a kerbal is a good idea but I should have to reconfigure several things, adding stairs......I don't know, maybe.
  15. what do you think about this config?