Delay

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About Delay

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  • Location Here
  • Interests Math and physics, mostly.
    Music and programming additionally.

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  1. Delay

    SpaceX Discussion Thread

    Yeah, 2:45 for me. I'll have to sit this one out.
  2. Delay

    What did you do in KSP today?

    First landing since deinstalling Trajectories! (it caused problems - in the form of crashes) It took me soo many attempts to get it right! Mostly I was running out of fuel, with a decently hit helipad. Even this attempt was just 10 units shy of failing!
  3. Here's the config file for liquidEngine3 (Terrier). Perhaps something crucial is missing? I've noticed that the Swivel's file is a lot bigger and defines more variables. @PART[liquidEngine3]:AFTER[RealPlume]:NEEDS[VenStockRevamp] // LV-909 "Terrier" Liquid Fuel Engine { @PLUME[Hypergolic-OMS-White] { @flarePosition = 0,0,-0.5 @plumePosition = 0,0,0.1 @fixedScale = 0.25 } } For comparison, here's Swivel's entry: @PART[liquidEngine2]:AFTER[RealPlume]:NEEDS[VenStockRevamp] // LV-T45 "Swivel" Liquid Fuel Engine { PLUME { name = Kerolox-Lower transformName = thrustTransform localRotation = 0.0, 0.0, 0.0 flarePosition = 0.0, 0.0, 0.2 plumePosition = 0.0, 0.0, 0.3 fixedScale = 0.5 energy = 0.6 speed = 0.6 } @MODULE[ModuleEngines*] { %powerEffectName = Kerolox-Lower !runningEffectName = DELETE } }
  4. The changes made are still there after closing and reopening the file. However, notepad (as I am too lazy to download anything else like notepad++ and it works well enough for my purposes) expresses the configs in just one single line - that includes comments. But other files, such as EVE config files are shown perfectly fine and every other file works exactly as intended. And I checked them - they're also single lines. I'll see what happens after copying the template and adjusting the values in a correctly formatted file if that helps.
  5. Yes. The only thing that remains open between edits is the config file I'm editing, but since I saved and since ModuleManager reloads all patches (rather than loading from cache) I seriously doubt that has any effect.
  6. I don't even have CKAN. The main problem I have is that editing the config files for the corresponding engines does not seem to have an effect.
  7. Strangely it's not the Mainsail I have problems with. I only have problems with four engines: The Terrier, the Swivel, the Reliant and the Poodle. The flame is inside the Terrier, the one of the swivel is a bit too far out (doesn't begin at the nozzle), the Reliant is a bit too far in and the Poodle's is too small in my opinion.
  8. Some VSR plumes appear a strangely positioned. I tried editing the config files for the Terrier (liquidEngine3) and the Poodle (liquidEngine2-2) and it doesn't seem like anything is happening to the plume position. Even at really exaggerated coordinates, like 0,0,15, which I could image to be quite far away from the fairly small Terrier.
  9. @Jacke Are you sure you aren't over water? If I understood it correctly, water doesn't respond to ambient lighting yet. As for me: My KSC, as well as all land, in perfectly well-lit, even at night.
  10. Delay

    What did you do in KSP today?

    Actually it would be near (since no special relativity) impossible to reach orbit as you're inside the Schwarzschild radius. You'd need a dV of over c.
  11. Delay

    What did you do in KSP today?

    KERBIN TO SCHWARZSCHILD!
  12. Delay

    What did you do in KSP today?

    6km? That's smaller than stock Gilly, which would be a mere 150 meters in radius!
  13. I did. So, what's your solution to the problem? My personal favorite is stop revamping. That way Squad couldn't do anything wrong, there'd be no one to upset with poor quality, and no one would complain about too-good quality. ...Except for those who'd then demand a part revamp, and the cycle restarts. It's a never-ending parade of complaints, this part revamp. Also, and I don't want to accuse anyone of anything here, but could the fact that Squad's doing these revamps be a factor as well? I.e. "Squad made it, therefore it's bad, inconsistent and should be scrutinized to the finest imaginable degree to make sure than every insignificantly tiny error is spotted and whined about"? By the looks of things I could make a simple 48-vertex cylinder in Blender, use material colors and no textures, sell it as a revamped fuel tank and would get not even close to that many complaints!
  14. You want a revamp, with the current one not even done. Don't begin a second time before finishing the first! The question is whether or not revamping the parts for a second time is even lucrative. Is it worth the effort? The goal of the revamp is to update the parts that have been in the game for quite some time; to give them a facelift.
  15. @JadeOfMaar Okay, so let's assume they would revamp all other engines... again. Any "outsider" looking at this 1.7 update (after all, it's probably a goal to get people interested in the game by redoing the meshes to be more appealing) would look at 1.7 as "The update that completely threw three versions worth of work out the window in favor of something established by merely two parts." Makes a lot of sense to me, to scrap all revamps and do them anew. Again. After not having been in the game for long in the case of 1.6. After not a lot of time has passed. "Well, here are some revamped parts! Whoops, here are the same parts, revamped again because we found a new art style and couldn't wait to make a new revamp after not even completing our current efforts!" I'd personally feel rather fooled. "You're kidding me, right?" I guess that may actually kill Squad's business more than an inconsistent art style.