Jump to content

thewhitemetroid

Members
  • Posts

    64
  • Joined

  • Last visited

Reputation

48 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ugh. I was remaining hopeful but this vague carrot dangling is tiresome. Today I now regret dropping my hard earned $50, that I can no longer refund at this point. First time EA and I feel like I got burned.
  2. I'll have to admit that I did not follow the progress of KSP2 as closely as you guys, I had hoped this would be an expansion of KSP in terms of science and exploration. Given how very little talk and hype has been communicated about science (and exploration) by those whom it matters to hear it from, I am feeling disheartened about what the end product will look like. If what you are describing in your post is the outcome of KSP2 then I'm going to be really disappointed (not that my disappointment matters). It sounds to me like the core of the game would revolve around resource extraction, and all other aspects of the game serve that purpose. Boring. I understand the need for colonies and some resources to make interstellar gameplay make sense, but this sounds way too far off from what excites me about KSP. This feels to me like going to a pizza joint for some pizza and they give me a hamburger...I love hamburgers but I came for pizza! If I wanted hamburgers I sure wouldn't have come here. Oh well, guess I'll just wait and see but I am firmly in the "not confident in the outlook here" camp.
  3. Science, exploration, and whatever iteration of a career mode they are coming with are the things I'm interested in. I would love to see new features soon, however this game is a slog. It's not fun. New features would just be unpolished turds right now.
  4. Hmmm, Kerbal MKUltra anyone? Maybe it's a feature!
  5. I get it, and I'm not ready to jump on the negative bandwagon here. We shall see what shakes loose in the future.
  6. I agree, I'm not a fan of a difficulty option simply because I feel it is a poor way to represent a real problem. I'm 100% on board with there being in game queues that indicate bad design, just not wobble because it in no way represents a real scenario for this particular instance in engineering and design. I understand that this is a game and cannot fully represent real life physics. However, I believe there are much better options which were shared in another thread that I will share here in case anyone wanted to read some more opinions on it. Some of the suggestions include increasingly loud noises, sheet metal and other bits starting to fly off the vessel and I think also adding shaking effects to the UI as the vessel is approaching a failure state are much better representations of what happens when a there are design flaws and a failure is about to occur. I also like these ideas better because they would add a lot of tension to the launch when things start to go bad.
  7. Scansat was one of my favorite mods in KSP 1. Unfortunately I can't help but think that based on what I have experienced in KSP 2, we will never see something like that from the development team. It's hard for me to comprehend, given the state the game is in plus the time and resources available to the team, that they have the ability to allocate resources to something like this without it being another liquid poor implementation just like instant scan, but I'm totally open to being wrong about that.
  8. Skyscrapers are engineered with earthquake and wind shear factors, they are designed to sway. Because they are anchored to the ground , earthquakes and wind shear create moments in the structural steel which need to be overcome buy designing the building to sway X number of feet/meters. Otherwise the buildings would crumble just like the rockets in the videos. A rocket is not anchored to the ground therefore it is not governed by the same design considerations. Also, rockets are pressure vessels and any areas where the metal becomes stressed, e.g. the point of flexure, a real risk of failure can occur just due to the pressure inside, not to mention the fact that a hollow cylindrical shape does not behave in this way. Any aluminum can will demonstrate this point abundantly. No flex, only failure.
  9. Noodle rockets are dumb, unfun, and unrealistic. IF starship launches tomorrow, at 394ft tall, who's willing to place bets that it doesn't fly up like a stupid wet noodle.
  10. I have zero interest in MP. Hopefully there will be no instances of content or opportunities lost due to not participating in MP like many other games do. If so I would be extremely disappointed.
  11. I'm having the exact same issue as you among other bugs unfortunately. At this point I am starting to wonder about this game. Still willing to give the benefit of the doubt but my confidence is waning.
  12. Mods or die BAYBEE!!! Seriously though, I love modding games and the few mods available for this one make it more bearable. Mods are really one of the things I look forward to most about the game. Don't get me wrong, I like the base game and the roadmap features ahead, but seeing the results of passionate people doing what they love by expanding their own visions of KSP through mods is a great experience.
  13. It would be nice to see some kind of "weld" feature implemented, maybe even a part that serves this specific purpose. The weld could just attach to the first part selected as far as the tree is concerned. With some tolerance value established for distance and alignment to another part, if part "A" with weld attached were within tolerance to part "B" then a "weld" could occur and simply establish a physics connection. Behavior could be like a docking port but obviously should be a rigid connection. It's not like we have no precedence for working around this problem because struts basically accomplish the same thing, just not a very elegant or complete solution. Honestly I fail to see how they can not implement some way of getting around this problem with colonies in pipes. This will be an obvious issue when constructing a colony that, unless the plan is to make colony construction parts generic and just big units that snap together, without solving the problem in an intuitive way will result in a lack of creative freedom. Rocket and vehicle design is one thing but a colony is a different beast.
  14. Wow, this mission bugged out so much on me but I fought through. Unfortunately the mission report does not capture the mission proper, I guess due to the docking/undocking. Here are some pics.
×
×
  • Create New...